djmystro Posted March 12, 2011 Share Posted March 12, 2011 (edited) I am writing a rough timeline for events that occur in AWOP for people to use as a guide if they wan't to create terminal entires or notes to contribute. Credits for any that get used. There are over 100 terminals in AWOP and loads of room for notes and diaries and I know I won't be able to fill them all. The Underground Timeline:2075: A consortium of rich New Vegas citizens gather together to pool resources and create a free and safe environment from the coming war contracting outside companies such as Vault-Tec, Hard-Tek (advanced computer systems) and Rob-Co for assistance.2076: (January) Construction begins on The Underground2077 (October) War breaks out and the Underground is all but sealed off from the outside world.2104: Roach returns to New Vegas after a series of adventures and finds a new home in The Underground. Some time later he returns to his pre-war hobby/job of making music .2116: Roach along with several other Underground citizens set up a small Broadcast Station to advertise The Underground’s ample supplies and shelter to the Wastes. It is soon overwhelmed by an influx of hungry and homeless wastelanders.2122: Work begins on the Incomplete Sector.2123: Power Plant B is brought online to provide power for construction.2124: Work on the Incomplete Sector is cancelled after reports of several deaths from mutated animal attacks. The area is declared off limits and Power Plant B is fenced off from the connecting areas.2124-2262: For the most part The Underground citizens live happy and prosperous lives it’s free and safe environment as intended by it’s creators. To stop the overcrowding Roach agrees to stop broadcasting messages about supplies and instead starts to play his own music.2262: The Underground Military HQ is assaulted by a squad of Enclave fanatics let by Commander Scowell. He along with several of his ghoul followers are survivors of The Poseidon Oil Rig explosion (2242).They gain entrance through the then (relatively) safe Boulder Sewer are override the local robots with a portable EMP scrambling device.The Underground citizens are forced out of the Eastern Underground and build up their defences around Power Station A. The Enclave go to work building defences at their end, reprogramming friendly robots and hiring anyone from the outside who can fire a gun (the Tech Raiders).2263: Construction on The Incomplete Sector begins again.2264: An accident involving a Bucketloader plunging through an unstable floor results in hundreds of Lakelurks descending on the Incomplete Sector.During the ongoing fight the reactor in Power Plant B is stuck resulting in a meltdown and massive radiation leak.The Underground citizens loose Residential Sector 2 (aka Ghost Town) to the Lurks and build up their defences in Dead Man’s Pass (back then just a couple of caves connected by a maintenance tunnel).2265: During a final attempt to purge the Western Underground Major Cobb is cornered by a Lakelurk when he is saved by a Deathclaw – Masseling. Masseling and his mate Yenny are welcomed into the Underground.2266: The radiation in Power Plant B now attracts so many ghouls from the outside that they start to overwhelm the Lakelurks in number.2271: Blaze, a particularly brutal Tech Raider ghoul is assigned the task of rallying the ferals together to create another army to in the Western Underground. Not long after the Skeleton Crew are formed. 2275: Work begins on a new type of soldier – The Tech Psycho as wounded raiders soon find themselves involuntarily merged with suits of hardened Power Armor .2280: The first encounter between the Underground Troops and the Tech Pyschos ends in a defeat for the Underground. Yenny, Masseling’s partner is slain in the battle.2282: The courier arrives in The Underground. You also can get more info by talking to the named Underground NPCs and reading the History of The Underground terminal entires in the Goodsprings Player Basement home.If you have any questions just let me know. Edited March 12, 2011 by djmystro Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 12, 2011 Share Posted March 12, 2011 Well I made a list of backstory traits for a mod awhile back but it never made it past the idea phase, So I'll post it here and you can use it to give you ideas for little NPC stories/diaries Like the journals of a pre-war Mad Scientist who worked on creating deathclaws (Dc's are biological weapon creatures from the war.) or a lost tribal who learned how to use terminals. I just made a huge list of backstory perks that could be altered for use if someone wanted, most are simply edited from another game made by the Fallout team after they went out of business back in the 90's. While playing a game called 'Arcanum' that the Fallout guys made after Black Isle went under. I found a lot of the character backstory choices were pretty cool, so I thought I'd post the ones I felt could be used with New Vegas and I've edited them to Fallout terms and things. Afraid Of The DarkYou cannot stand to be in the dark. You stay constantly aware of your surroundings, peering into dim corners and dark shadows to see if something is there. While this has raised your Perception by 2, you will suffer a panic attack if you are in too dark an area, leading to losses in Agility and Intelligence, but you do gain +2 to Strength from the fear. ArsonistYou like fire. No, you LOVE fire! Fire fire fire! You were always picked on as a kid for being scrawny (-1 Strength and -1 Endurance) but you showed them! You studied explosives (+20 Explosives) and you burned their homes! Burned them to the ground! Ha ha! Then you ran away from home and became a courier for the Mojave Express. TribalYou were raised among a wild barbarian tribe in the east. No one knows how or why you came to be a courier, but given your ferocious demeanor, no one tried to find out. You gain +2 Strength and +1 Constitution and incresed skills in both unarmed and melee combat, while suffering -2 Intelligence, -2 Charisma, and a significant loss in speech due to your origins. Beat with an Ugly Stick (Straight from the game, thats Fallout humor for you)You are Ugly. There is just no other word for it, unless you consider extemely hideous as better. Children flee from you in terror and even the kindest of souls finds it difficult to stand your presence for long. As a result, you take an extreme penalty to Charisma (-5), but, because you have to defend yourself from frequent attacks, you gain a bonus to Strength (+2), Dexterity (+2) and all of your Combat Skills. Escaped Lunatic (Gary?....)You have escaped from a vault, but your experiences there have left your mind in pieces, You killed a courier shortly after exiting the vault and took all of his belongings and clothes and were mistaken as him, you were then forced to take the job you killed him during. You are extremely resistant to damage (+25% to normal resistance) and most people sense that something about you is wrong. (Charisma -2) Frankenstein MonsterYou were reanimated by a mad scientist from various body parts he found at gravesites, but somehow you escaped from the laboratory. You were quickly captured by slavers, but set free by abolishtionist and given a courier job at the Mojave Express. You are very well constructed (Strength +4, Endurance +4, Poison Resistance +20), but you are very slow (Agility -5) with a damaged brain-larynx connection (you use dumb dialog options) and have a susceptibility to energy weapons. Girly Man (Originally called Ladies Man)Women swoon whenever they are near you. Being unusually good-looking, you gain a large bonus to Charisma (+4) and naturally have the Lady Killer perk. Unfortunately, all that primping and dieting has you lacking in the more manly virtues...you lack in Endurance (-2), Strength (-2) and Agility (-2). A Freaking MiracleA gunshot to the face isn't the worst thing you've survived through, Your life is simple a long list of injuries that are normally fatal including being eaten by a giant deathclaw, and violated by mutants. As such your luck is awful (-5) you critical fail more often and become crippled much easier due to previous injuries, however "what doesn't kill you..." so your endurance, strength, and agility are all much better than those of normal wastelanders (+3 to each) Sold Your SoulYou made a pact with a strange red intelligent deathclaw named Lucifer. In exchange, you have dedicated your life to the pursuit of evil. You gain +2 to all SPECIAL, but you can never learn skills that may help others, people also naturally hate and dislike you, and once chosen you are never offered choices that bring good to the world (and your alignment can NEVER go higher than evil). TechnophobiaYou were raised in a community that shunned all tech from pre-war times, thus your skills related to the use of such technology suffer, and you cannot operate energy weapons, however due to your upbringing you can operate simple guns and tech with extreme precision. AmazonYou were raised in a vault with only women, males were killed off and reproduction was done using insemination with the Vault computer. You fear and distrust men, as such you suffer a speech loss when speaking to a man but do 30% more damage to all male enemies, with women your extremely persuasive and intelligent, and if you have female followers they were have increase damage and health. AmnesiacThe bullet didn't leave you unscathed, it hit your center of short-term memory. As such, you only remember up until someone shot you. As such your intellect can never increase, but people find you interesting and enigmatic. (Charisma bonus) Horseman of The ApocolypseBefore being shot, you had just arrived on Earth, You were to bring forth the apocolypse and cleanse the planet, only you were 200 years late. You are naturally skilled and powerful, however due to your inhierent nature and looks, humans dislike you and interactions are normally negitive or even violent, your intellect also suffers due to your lack of knowledge about the new world. AssassinYou were sent to kill the influential leader of New Vegas. Your people come from an old society from before the Great war, you recieved combat training since birth, yet you are so focused that your skills in non-violent areas are almost non-existant. You also cannot use weapons larger than rifles or sniper rifles since an assassin never uses ungainly armaments. Chosen OneYou think your the Chosen one, that one day you will save the Mojave from a great evil, your time as a courier was only your most recent way of funds, you have trained and improved yourself for many years by spending caps and traveling. However, apparantly in California there had already been a Chosen One, years of constant hysteric laughing from everybody around you have made you very bitter. You lose Charisma and Luck, and suffer with social skills, but gain in many other skills. DaredevilYou do not feel fear, you feel good! The closer you are to death the better you feel. After learning about the dangers of the wasteland you left your home in search of excitement, you may not be as charming or smart as others but who needs a brain to ran naked through a deathclaw nest? You gain bonus' to both luck and endurance but your looks and mind have suffered from your many exploits. Escaped SlaveYou escaped the Legions grasp several years ago, However you never stopped running, you became a courier in an attempt to work your way west where there is no slavers. However, it seems that the west will have to wait a little longer. Mad Scientist"Your insane!" This is a common greating you recieve, while others call you mad and insane, you see nothing wrong with spraying your enemies with a spray that makes male deathclaws think that they are female deathclaws wanting to mate (To horrid results for the one who is sprayed) ExplorerYou can't stay still, the time you spent buried was likely the longest time you've been in one place, your a wanderer, an explorer, drifter. Your agility and endurance are heightened by your wanderlust by your strength and intellect have gotten dull with lack of use. GunslingerDo you feel lucky? From an early age, your were forced to watch things called "westerns" by the vault computer once a day. You were traded by your vault to the Mojave express as a sign of diplomacy, since then you've trained in antique armaments and learned survival skills. Your Survival is maxed and your small guns is increased, however your perciption and charisma have been affected due to your vault's special upbringing. HunterYour at home outdoors. You have hunted and killed abominations from the east to the Mojave, you can't eat pre-war foods but benifit from meats and herbs instead, your an expert in most weapons but cannot use energy weapons well due to their uselessness for hunting, Lone WolfYou have always been alone, left by your parents at 4, you learned to rely only on yourself. Your skills are much better than those of socialized peoples, however your interactions with others are stained at best and you can have no human followers. (the only ones who will follow are Lily because shes crazy, Rex, and ED-E) Military ScientistBorn into the Enclave you were given education, nutrition, and technology. Your prowess at developing weapons of war were unsurpassed in the organization, you are the architect of modern enclave power armor. However you were betrayed and nearly killed by the people who raised you, as you ran from the Enclave you became a courier to keep on the move. Due to your past you have access to unique crafting options, your science and repair are maxed, however your sheltered upbringing does you no favors in the wastes so your strength, endurance, perciption, and radiation resistance suffer. PossesedOne night you woke to a fiery deathclaw at the foot of your bed, you fired upon it to no effect as it entered your body. Since that nightmare you've found you enjoy evil acts, and you constantly hear distorted whispers of murder and fire. Your job as a courier was a cover for you to murder and rampage while constantly on the move. Your alignment can never be good, you automatically have the snadman perk and cannibal perk, taking this causes the players eyes to turn completely black and lowers charisma by 2. RevolutionaryYou are originally from New Vegas, you lived in a great vault, but forced out with the rise of New Vegas, due to the gunshot wound your memory of the vault and your looks are altered. However in the back of your mind you know that with you, comes a new era in New Vegas, you are revolution. Alien ObserverYou aren't a true human, but an alien whose spaceship crashed, while you were observing a ship known as Zeta which was crewed by evil members of your race. Using the last remnants of your ships working technology, you changed yourself into one of the natives. The transformation wasn't perfect, leaving you a bit ugly (-2 charisma) but also keeping your original eyesight, which is better than average (+2 perception). You also rescued a schematic for a gun from your homeworld. You know very few things about Earth, so you are quite confused most of the time (penalty to speech) and you are adept at using and repairing guns (+1 Repair, +2 Firearms). Moreover, your former race has a very advanced technology (science and energy weapons increase) Dimensional TravellerThe wasteland is certainly not your home. You come from a world with magic and monsters, you arrived here a year ago and learned that magic doesn't not exist here, and that there are only humans in this world, no dragons, dungeons, or orcs. You took on a job as a messenger in hopes of traveling the land in search for a way home. Due to your circumstances you have not yet adjusted to this new world, and so your skills suffer. Link to comment Share on other sites More sharing options...
djmystro Posted March 12, 2011 Author Share Posted March 12, 2011 Cool, thanks for the offer. I have had a look through and I can't see much I can salvage for AWOP but I like the concepts. I'm only planning to write notes for about five more locations myself coz for some reason it seems to take me ages (the last bundle took a day) but I do like them to go on a while. I may throw in a few short ones to boost the numbers a little though.I also had to check out Arcanum coz I had never heard of it before. It sounds pretty good but I'm not a big fan of the ye olde world setting (still having guns in it is a definate plus). If only I had heard of it a few years back.This kinda makes me sad for all the Fallout games that never made it (I read up on them all one night). So many awesome ideas forgotten mostly for a variety of crappy reasons. Fascinating stuff though. Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 12, 2011 Share Posted March 12, 2011 Yeah Black Isle was really a company ahead of it's time (Fallout creators, Baldurs Gate, etc.) But I hope it helps later, I have nVamp so i'll play through some AWOP locations eventually, If you need more ideas try looking at some more threads like "Post Your Quest ideas Here" "New Vegas Underground Expansion Ideas" "The Daily Jobs" Thread from page 3 onwards. "What Would Your Vault's Experiments Be?" And glance over the "Modders Resource's And Models" Thread since some of the listings may spark an idea or two. Just for fun, if you can, try adding a easter eggs with some of the rules from the "How to be a successful Evil Overlord List", just for laughs. Heres a creepy new enemy idea called "Living Mannequins/Statues" You could make referneces to important places and people from the Fallout lore, like the Poseidon company, Med-Tec, Vault-Tec, Vault City, Hubologists, etc. There are tons of places to look for stories that would fit in Fallout, like the Fallout Bible or play Fallouts 1 and 2 (since they are just as good as any new game, and without good graphics so they're technically better). The webseries is also very similar in story to Fallout. Link to comment Share on other sites More sharing options...
djmystro Posted March 12, 2011 Author Share Posted March 12, 2011 Thanks for the tips. The modders resources in particular look very handy and will go a long way in the expanded version. I'll have to do a bit more research into existing wasteland spawn mods before I start adding too many custom enemies though (when the time comes).Apart from/including those, I already have more ideas than I have the time to create them. As a result I am not as much looking for inspiration as to others for thier contributions. Link to comment Share on other sites More sharing options...
TrinXaS Posted April 2, 2011 Share Posted April 2, 2011 Hi there man, if you're interested in new ideas, I was very inspired by your mod (thanx a lot for it), so now i'm writting a huge text about the History of the Underground, with some Location's history and NPCs background & gears (with screenshots), so if interrested I will send it to you as soon as I finish it ... so what do you say? Link to comment Share on other sites More sharing options...
djmystro Posted April 17, 2011 Author Share Posted April 17, 2011 TrinXaS:Sounds great to me if you are still working on it.Sorry for the lateless of my reply, I don't think to check this thread often.Message me if you need any more info. Link to comment Share on other sites More sharing options...
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