Thacker Posted March 13, 2011 Share Posted March 13, 2011 I'm currently trying to create a mod that would remove the skill component (via fDamageSkillBase and fDamageSkillMult) from the damage calculation for guns, but leave it for melee weapons. Doing that wasn't too hard, however I realized that since I did it via modifying the above game settings whenever I had a gun equipped, that effect was propagating to everyone in the game (right? call me on this if I'm wrong). So basically, whenever I had a gun equipped, everyone else, regardless of what they had equipped were doing full damage (minus penalty from condition). Ideally the calculation would be done on an actor by actor basis. So if I have a melee weapon equipped, and Mr. Mutant has a gun, then my melee weapon damage will be scaled based on my skill, but Mr. Mutant's gun damage will not be scaled based on skill. Sadly, I don't think this is possible since guns and melee use the same game settings for calculating damage from skill. However maybe I'm missing something? Can anyone think of a solution to this problem? Thanks. Link to comment Share on other sites More sharing options...
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