Drakeal Posted March 13, 2011 Share Posted March 13, 2011 Hello all, I've been working on getting FCOM going for my Oblivion. I followed their instructions to the letter, however I am getting CTD "Oblivion has stopped working" upon attempting to make a new game, it crashed after the beginning cut scene. Here is my load list from BOSS: Masterlist Updatemasterlist.txt is already at the latest version. Update skipped. Special Mod DetectionFCOM detected.OOO detected.Better Cities not detected. Recognised And Re-ordered Mod Files Oblivion.esm Note: Masterlist Revision: 2386 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] Bash Tag suggestion(s): {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm [Version 4.5bSI] Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5] Bash Tag suggestion(s): {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm [Version 3.7b3p3] [indent[ Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} [/indent] FCOM_Convergence.esm [Version 0.9.9a7] Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}} DLCShiveringIsles.esp Note: For russian version GOTY please move this esp before Unofficial Oblivion Patch.esp (for UOP quest fixes) Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp Requires: Shivering Isles expansion. Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.Stats}} FCOM_Francescos.esp [Version 0.9.9] Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] Requires: Francesco's Leveled Creatures-Items 4.5b. Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp [Version 0.9.9] Requires: Francesco's Leveled Creatures-Items 4.5b. Oblivion Graphics Extender Support.esp [Version 0.42] DLCHorseArmor.esp Bash Tag suggestion(s): {{BASH:Scripts}} DLCOrrery.esp Bash Tag suggestion(s): {{BASH:Actors.AIPackages}} DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp Bash Tag suggestion(s): {{BASH:Relev}} DLCThievesDen.esp Bash Tag suggestion(s): {{BASH:C.Name,C.Light,Actors.ACBS,Actors.AIPackages,Actors.Stats}} Bob's Armory Oblivion.esp [Version 1.1] Requires: 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp [Version 0.9.9] Requires: 'Bob's Armory Oblivion.esp'. Bash Tag suggestion(s): {{BASH:Relev,Delev}} Oblivion WarCry EV.esp [Version 1.08a] Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp [Version 0.9.9] Bash Tag suggestion(s): {{BASH:Delev,Relev,Stats}} Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5] Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esp [Version 0.9.9] Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_RealSwords.esp [Version 0.9.9] Bash Tag suggestion(s): {{BASH:Delev,Relev}} DLCBattlehornCastle.esp DLCFrostcrag.esp Bash Tag suggestion(s): {{BASH:C.Name,C.Owner,Factions}} Knights.esp Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Factions}} Bashed Patch, 0.esp [Version 3/13/2011 3:13:13 AM] Unrecogised Mod Files Reorder these by hand using your favourite mod ordering utility. Done. Am I missing something here? Any suggestions would be very helpful. Thanks,Drak Link to comment Share on other sites More sharing options...
stars2heaven Posted March 13, 2011 Share Posted March 13, 2011 Your load order looks fine. It's the same as mine in anycase, minus the MMM install. The only mod you have that I dont recognize is Oblivion graphics extender support. What does that mod do? Could it be the source? The only other idea that I have is that you did not build your bashed patch correctly. Actually one other idea that I have is whether any of those mods require obse. I have been using obse and fcom for so long that I dont honestly remember. If any single one of them does then that is likely your issue. Other than those 3 things I am uncertain what could be causing the crashes. Link to comment Share on other sites More sharing options...
Hickory Posted March 13, 2011 Share Posted March 13, 2011 Please post your load order via Wrye Bash as per: http://img651.imageshack.us/img651/4747/wbloadlist.jpg Link to comment Share on other sites More sharing options...
Drakeal Posted March 13, 2011 Author Share Posted March 13, 2011 (edited) Your load order looks fine. It's the same as mine in anycase, minus the MMM install. The only mod you have that I dont recognize is Oblivion graphics extender support. What does that mod do? Could it be the source? The only other idea that I have is that you did not build your bashed patch correctly. Actually one other idea that I have is whether any of those mods require obse. I have been using obse and fcom for so long that I dont honestly remember. If any single one of them does then that is likely your issue. Other than those 3 things I am uncertain what could be causing the crashes. A little confused, what do you mean minus the MMM install? Did I not properly install MMM via FCOM instructions? Also I do have OBSE for steam version. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.7b3p3] 05 FCOM_Convergence.esm [Version 0.9.9a7] 06 Unofficial Oblivion Patch.esp [Version 3.2.0] 07 DLCShiveringIsles.esp 08 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 09 Francesco's Optional Chance of Stronger Bosses.esp 0A Francesco's Optional Chance of Stronger Enemies.esp 0B Francesco's Optional Chance of More Enemies.esp 0C Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 0D FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 0E Oblivion Graphics Extender Support.esp [Version 0.42] 0F DLCHorseArmor.esp 10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 11 DLCOrrery.esp 12 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 13 DLCVileLair.esp 14 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 15 DLCMehrunesRazor.esp 16 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 17 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 18 DLCThievesDen.esp 19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 1A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 1B Bob's Armory Oblivion.esp 1C FCOM_BobsArmory.esp [Version 0.9.9] 1D Oblivion WarCry EV.esp [Version 1.08a] 1E FCOM_WarCry.esp [Version 0.9.9] 1F Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 20 FCOM_Convergence.esp [Version 0.9.9] 21 FCOM_RealSwords.esp [Version 0.9.9] 22 DLCBattlehornCastle.esp 23 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 24 DLCFrostcrag.esp 25 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 26 Knights.esp 27 Knights - Unofficial Patch.esp [Version 1.0.9] 28 Bashed Patch, 0.esp Edited March 13, 2011 by Drakeal Link to comment Share on other sites More sharing options...
Hickory Posted March 13, 2011 Share Posted March 13, 2011 Check and double check your Bashed Patch. Here is my canned guide: When you press 'Rebuild Patch', make sure that you check the following: Merge PatchesImport ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]Cobl Catalogs [ONLY if you use Cobl]Contents CheckerLeveled ListsRace RecordsSEWorld Tests [ONLY if you have Shivering Isles installed] The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it. Link to comment Share on other sites More sharing options...
madmardigan409 Posted March 13, 2011 Share Posted March 13, 2011 If you're still having issues, you can try going through this post for info. I spent some time typing this and just noticed Hickory is helping lol. FCOM: INSTALL PROCESS THAT I USED http://www.thenexusforums.com/index.php?/topic/310313-speech-sound-disappeared/ Second post contains a good way to go about installing FCOM with (OOO, MMM, Frans, WarCry). I don't use the steam version so make sure you adjust for your specific needs. Make sure you are building the batch patch correctly. There are some areas you do not want to check-mark for OOO, and WaryCry. FCOM: CTD ON START WITH MY SETTUP & HOW I CORRECTED IT I had an issue with my install that was caused from DarN UI. It adjusts the oblivion.ini file and something got screwed up there. After reinstalling DarN UI it fixed the issue. I found this by pulling out the esp's that where unnecessary and under suspicion for the cause, one at a time. I just pulled them out of the oblivion/data folder and placed them on my desktop, also untick from Wrye Bash and rebuild the bashpatch every time to check. I know, it's a long and tedious process but I found the issue that way. TIPS -From what I understand, FCOM is somewhat modular so some people don't use all of the mods. I do believe OOO is the base mod and is necessary. I personally try to use all of the available mods for FCOM; just a suggestion. -The Oblivion Graphics Extender adds shaders through the inventory menu. You do not need to use that, there is a shaderlist.txt method that will force the specific shaders. It is however, up to you how you want to go about applying those shaders. Either way is fine. I personally had to use the shaderlist method to get godrays working. -On another note, get FCOM working before you dive into other mods such as OBGEv2. Think of FCOM as the absolute base, then build off of it once you get it working. OBGEv2 can have some issues to deal with so I would suggest holding off on it untill FCOM is solid. -Make sure you're building the batch patch correctly with the FCOM requirements. You can find more info by following the above link [look in the TES POSITIVE tutorial] AFAIK the batch patch is not optional. It makes the whole merge possible. I would recommend using COBL as well. It pulls most if not all the mod-added items into the weapon/armor/item pool for the game. The cosmetics portion is not necessary, I did not use it. MY LOAD ORDER: BOSS SORTED ; BASH PATCH BUILT WITH FCOM INSTRUCTIONS VIA TES:POSITIVE TUTORIAL Just for reference. Active Mod Files: 00 Oblivion.esm 01 EnhancedWeather.esm [Version 1.4.4] 02 All Natural Base.esm [Version 1.2.1] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A Armamentarium.esm [Version 1.35] 0B Artifacts.esm [Version 1.1] 0C Better Cities Resources.esm [Version 4.9.5] 0D Unofficial Oblivion Patch.esp [Version 3.3.4] 0E Oblivion Citadel Door Fix.esp 0F DLCShiveringIsles.esp 10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] ++ Shivering OOO.esp 11 Oblivion Vwalk UOS.esp 12 DLCShiveringIsles Vwalk UOS.esp 13 DLCShiveringIsles Vwalk DG_DS UOS.esp 14 Better Cities .esp [Version 4.7.0] 15 Francesco's Optional Chance of Stronger Bosses.esp 16 Francesco's Optional Chance of Stronger Enemies.esp 17 Francesco's Optional Chance of More Enemies.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 18 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 19 Natural_Habitat_by_Max_Tael.esp 1A EnhancedWeather.esp [Version 1.4.4] 1B Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final] 1C All Natural.esp [Version 1.2] 1D All Natural - SI.esp [Version 1.2.1] 1E Enhanced Water v2.0 HDMI.esp ++ Symphony of Violence.esp 1F MIS Low Wind.esp 20 MIS New Sounds Optional Part.esp 21 Atmospheric Oblivion.esp 22 Storms & Sound.esp 23 All Natural - Real Lights.esp [Version 1.2.1] 24 WindowLightingSystem.esp 25 AliveWaters.esp 26 AliveWaters - Koi Addon.esp 27 AliveWaters - Slaughterfish Addon.esp 28 Ayleid Loot EXtension.esp 29 Ayleid Loot EXtension - OOO Dungeons.esp 2A ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp ++ Item interchange - Extraction.esp [Version 0.76] 2B Enhanced Economy.esp [Version 5.2.2] 2C FormID Finder4.esp 2D Get Wet.esp 2E Streamline 3.1.esp 2F DLCHorseArmor.esp 30 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 31 DLCOrrery.esp 32 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 33 DLCOrrery Vwalk.esp 34 DLCVileLair.esp 35 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 36 DLCMehrunesRazor.esp 37 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 38 DLCMehrunesRazor Vwalk UOP.esp 39 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 3A Armamentium female.esp 3B Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 3C DLCThievesDen.esp 3D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 3E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 3F Cobl Glue.esp [Version 1.72] 40 Cobl Si.esp [Version 1.63] 41 Bob's Armory Oblivion.esp 42 FCOM_BobsArmory.esp [Version 0.9.9] 43 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 44 Oblivion WarCry EV.esp [Version 1.08a] 45 FCOM_WarCry.esp [Version 0.9.9MB3] 46 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 47 Oscuro's_Oblivion_Overhaul Vwalk.esp 48 OMOBS.esp [Version 1.0] 49 OMOBS_SI.esp [Version 1.0] ++ ArmamentariumLLVendors.esp [Version 1.35] 4A ArmamentariumArtifacts.esp [Version 1.35] 4B OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 4C FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 4D FCOM_RealSwords.esp [Version 0.9.9] 4E FCOM_DurabilityAndDamage.esp [Version 0.9.9] 4F Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_LessReaversInGates.esp [Version 0.9.9] 50 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] 51 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 52 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ TamrielTravellerAdvScript.esp [Version 1.39c] 53 TamrielTravellers4OOO.esp [Version 1.39c] 54 TamrielTravellers4OOO Vwalk.esp 55 TamrielTravellersItemsCobl.esp [Version 1.39c] 56 ShiveringIsleTravellers.esp [Version 1.39c] 57 ShiveringIsleTravellers Vwalk.esp ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 58 Fransfemale.esp ++ MMM-Cobl.esp [Version 1.69] 59 EVE_StockEquipmentReplacer4FCOM.esp 5A Artifacts.esp [Version 1.1] 5B ArtifactsFemaleArmor.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 5C DLCBattlehornCastle.esp 5D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 5E DLCFrostcrag.esp 5F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 60 DLCFrostcrag Vwalk.esp 61 Knights.esp 62 Knights - Unofficial Patch.esp [Version 1.0.9] 63 Knights Vwalk UOP.esp 64 EVE_KnightsoftheNine.esp 65 RTT.esp ++ Enhanced Weather - Ruined Tail's Tale Patch.esp [Version Final] 66 RTT Vwalk.esp 67 Mighty Umbra.esp 68 Blood&Mud.esp 69 Blood&Mud - EE patch.esp [Version 4.2] 6A Blood&Mud Vwalk.esp 6B Lost Paladins of the Divines.esp 6C The Mystery of the Dulan cult.esp 6D MannimarcoRevisited.esp 6E MannimarcoRevisitedOOO.esp [Version 0.1] 6F MannimarcoWardrobeChest.esp ++ FCOM_MightyUmbra.esp [Version 0.9.9] 70 FCOM_Blood&Mud.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 71 FCOM_DulanCult.esp [Version 0.9.9] 72 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 73 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 74 EVE_ShiveringIslesEasterEggs.esp 75 P1DkeyChain.esp [Version 5.00] 76 Salmo the Baker, Cobl.esp [Version 3.08] ++ Enhanced Vegetation [100%].esp ++ Short Grass V3.esp 77 Storms & Sound - Blood&Mud.esp 78 Storms & Sound - Better Cities.esp 79 Toggleable Quantity Prompt.esp [Version 3.2.0] 7A Quest Award Leveller.esp [Version 2.0.1] 7B Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 7C Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 7D RealisticForceLow.esp 7E RealisticMagicForceMedium.esp 7F SupremeMagicka.esp [Version 0.90b] 80 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 81 SM_EnchantStaff.esp [Version 0.90] ++ SM_VanillaSpells.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 82 MidasSpells.esp 83 Deadlier Sneaking 1.1.esp 84 Oblivion XP.esp ++ SW01.esp ++ SW01Minus.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] 85 n_Dywyll_Elves.esp 86 TamrielTravellers Cosmetics Cobl or RBP.esp 87 Better Cities Full - B&M Edition.esp [Version 4.9.1] 88 Better Cities - VWD of the IC.esp [Version 4.7.0] 89 Better Imperial City.esp [Version 4.9.1] 8A Better Cities - All Natural.esp [Version 4.9.5] 8B Better Cities Full - B&M Edition Vwalk.esp 8C Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] 8D Better Imperial City Vwalk.esp 8E Better Imperial City FPS Patch.esp [Version 4.9.1] 8F Better Cities - COBL.esp [Version 2.1] 90 Better Cities - No LEYAWIIN Flooding.esp [Version 4.9.0] ++ Better Cities - Open Better Cities.esp [Version 4.9.5] 91 Better Cities Full - B&M Edition FPS Patch.esp [Version 4.9.0] 92 FCOM_Archery.esp [Version 0.9.9] ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] 93 Bashed Patch, 0.esp Anyhow, hope this helps. It's not an easy thing to dive into but it's worth the effort. Link to comment Share on other sites More sharing options...
Drakeal Posted March 13, 2011 Author Share Posted March 13, 2011 Well I tried some of your suggestions, and decided that something went wrong in the original set-up. As all the parts work fine by themselves, but when combined with FCOM its CTD every time after main cut-scene. I'll give it another go with a fresh install and follow your set-up Mad. Thanks,Drak Link to comment Share on other sites More sharing options...
madmardigan409 Posted March 13, 2011 Share Posted March 13, 2011 hmmm, well if by main cut scene you mean that you're starting a new char... 1. can view intro2. CTD? on character customization You might want to try taking the OBGEv2 shaders and files out. Godrays can cause a black screen bug. If you're absolutely sure it's a CTD then disregard this post. Otherwise do the complete reinstall by following the three guides. I personally think it's a good idea to learn how to install FCOM completely. It's a good way to learn how mods interact and how you can effectively merge/introduce new-existing ones. Also, once you feel that everything is installed and working, make sure to get into the "coc testinghall" to insure all your textures and mods are installed and working correctly. You can google search for detailed info on the coc testing hall portion when you're ready for that. Good luck! Link to comment Share on other sites More sharing options...
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