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FNV edit question


huntsman2310a

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I've been trying to change some of the weapon meshs introduced with Azhteks weapon overhaul back to their original or retextured selves, (127 mm smg, 127mm pistol, 357 and 44 and hunting revolvers, just to name a few) is there a way to edit the meshs and change them with FNVEdit, or failing that with GECK, without creating a new esp?
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You don't need to use either fnvedit or geck, or create any new esp. A mod can include many mesh and texture files. If they have the same name and directory as an original game file, then the game will load the files from the mod. If you don't want that, delete the files from the mod using Windows Explorer. If the mod contains files in a "bsa" archive then you will need FOMM to view and delete the files.
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so if I say wanted to delete the new meshs and textures for the 357 and 44 magnums then i just need to go into the folder and delete them? because I don't want delete the retexture i have for the 357,you know arenovalis retextures?.

 

I've tried using this method, I deleted the new meshs and replaced them with the old ones. In Explorer, I might have missed something though.

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