xs2reality Posted August 11, 2015 Share Posted August 11, 2015 I'm working on a tropical world space specifically for screenshots. Inspired by the Waves mod I decided on import the nifs also in this mod.However upon inspection, I noticed that the base color and transparency of the wave is done through vertex colors rather than through the texture.Nifskope can change vertex colors but only through individual input per vertex.As you can see in the pictures, it really doesn't match the environment. Would it be in anyone's expertise to fix this?PS. stripping the vertex coloring on the mesh doesn't work as also the transparency of the mesh is done here. That and the UV lay-out is kriss-kross.Cheers!XS2realityaka the one that made Sporty Sexy Map & Sporty Sexy Sweat Link to comment Share on other sites More sharing options...
megageeklizzy Posted August 12, 2015 Share Posted August 12, 2015 I'm fairly new to this stuff, so I could be wrong, but can't you just disable vertex colors and change the textures to be transparent and the right color? If it is possible to open it in Blender in the first place, you could redo the UV map to be more to your liking. Link to comment Share on other sites More sharing options...
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