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A way to make armor player specific?


ilookfat

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If you want to make a armor replacer player-specific:

- That the 'armor replacer' should be made into non-replacer, so it won't replace all stock armors.

- The new items must not be in any actor's equipment leveled list.

 

To do that, what you have to do is:

- Copy the replacer meshes to anywhere that does not used by stock game. I recommend to make a new directory like \data\meshes\armors\myarmors.

- Use Construction Set to make new items which use replacer meshes.

- Add the items somewhere in the worldspace. If you want to make them buyable, make a new vendor chest and put items into the chest. Then place the chest in the shop. Read: How to add objects for sale.

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Well I just wanted to make it so then when I put on the same set of armor my character uses a different mesh for it instead, not make it into a separate item ingame. Thanks though!

 

If it can be done, it may require scripts involving 'swapping armor mesh on-the-fly when the player wears it', and it will need OBSE to do that.

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