ilookfat Posted March 13, 2011 Share Posted March 13, 2011 I'm using stock armor exchange mods and was wondering if there was a way to make them player specific? Link to comment Share on other sites More sharing options...
ilookfat Posted March 14, 2011 Author Share Posted March 14, 2011 Like a Mayu's Animation Overhaul mod, only for armor instead. Link to comment Share on other sites More sharing options...
LFact Posted March 14, 2011 Share Posted March 14, 2011 If you want to make a armor replacer player-specific:- That the 'armor replacer' should be made into non-replacer, so it won't replace all stock armors.- The new items must not be in any actor's equipment leveled list. To do that, what you have to do is:- Copy the replacer meshes to anywhere that does not used by stock game. I recommend to make a new directory like \data\meshes\armors\myarmors.- Use Construction Set to make new items which use replacer meshes.- Add the items somewhere in the worldspace. If you want to make them buyable, make a new vendor chest and put items into the chest. Then place the chest in the shop. Read: How to add objects for sale. Link to comment Share on other sites More sharing options...
ilookfat Posted March 14, 2011 Author Share Posted March 14, 2011 Well I just wanted to make it so then when I put on the same set of armor my character uses a different mesh for it instead, not make it into a separate item ingame. Thanks though! Link to comment Share on other sites More sharing options...
LFact Posted March 14, 2011 Share Posted March 14, 2011 Well I just wanted to make it so then when I put on the same set of armor my character uses a different mesh for it instead, not make it into a separate item ingame. Thanks though! If it can be done, it may require scripts involving 'swapping armor mesh on-the-fly when the player wears it', and it will need OBSE to do that. Link to comment Share on other sites More sharing options...
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