ilookfat Posted March 13, 2011 Posted March 13, 2011 I'm using stock armor exchange mods and was wondering if there was a way to make them player specific?
ilookfat Posted March 14, 2011 Author Posted March 14, 2011 Like a Mayu's Animation Overhaul mod, only for armor instead.
LFact Posted March 14, 2011 Posted March 14, 2011 If you want to make a armor replacer player-specific:- That the 'armor replacer' should be made into non-replacer, so it won't replace all stock armors.- The new items must not be in any actor's equipment leveled list. To do that, what you have to do is:- Copy the replacer meshes to anywhere that does not used by stock game. I recommend to make a new directory like \data\meshes\armors\myarmors.- Use Construction Set to make new items which use replacer meshes.- Add the items somewhere in the worldspace. If you want to make them buyable, make a new vendor chest and put items into the chest. Then place the chest in the shop. Read: How to add objects for sale.
ilookfat Posted March 14, 2011 Author Posted March 14, 2011 Well I just wanted to make it so then when I put on the same set of armor my character uses a different mesh for it instead, not make it into a separate item ingame. Thanks though!
LFact Posted March 14, 2011 Posted March 14, 2011 Well I just wanted to make it so then when I put on the same set of armor my character uses a different mesh for it instead, not make it into a separate item ingame. Thanks though! If it can be done, it may require scripts involving 'swapping armor mesh on-the-fly when the player wears it', and it will need OBSE to do that.
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