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12 Gauge Weapons Unable To Load 12 Gauge GRA Ammo


Etyneo

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These include all vanilla, non-unique 12 gauge weapons, as well as all that have been added by other mods. I know that without mods the ammo will load fine, the questions are which mod is causing the issue, and whether it's simply a load order thing. Speaking of my load order, here it is (exported from NMM):

 

  • GameMode=FalloutNV
  • FalloutNV.esm=1
  • TribalPack.esm=1
  • MercenaryPack.esm=1
  • ClassicPack.esm=1
  • CaravanPack.esm=1
  • DeadMoney.esm=1
  • HonestHearts.esm=1
  • OldWorldBlues.esm=1
  • LonesomeRoad.esm=1
  • GunRunnersArsenal.esm=1
  • YUP - Base Game + All DLC.esm=1
  • Project Nevada - Core.esm=1
  • Project Nevada - Cyberware.esp=1
  • Project Nevada - Equipment.esm=1
  • Project Nevada - Rebalance.esp=1
  • Project Nevada - Extra Options.esm=1
  • Detect Traps.esm=1
  • Advanced Recon Tech.esm=1
  • Companion Core.esm=1
  • RobCo Certified.esm=1
  • NevadaSkies.esm=1
  • ELECTRO-CITY - CompletedWorkorders.esm=1
  • ELECTRO-CITY - Highways and Byways.esm=1
  • JIP Selective-Fire.esm=1
  • oHUD.esm=1
  • YUP - NPC Fixes (Base Game + All DLC).esp=1
  • Lucky38Suite_Reloaded.esp=1
  • Project Nevada - Cyberware Additions.esp=1
  • Project Nevada - Rebalance Complete.esp=1
  • Project Nevada - Honest Hearts.esp=1
  • Project Nevada - Dead Money.esp=1
  • Project Nevada - Lonesome Road.esp=1
  • Project Nevada - Gun Runners' Arsenal.esp=1
  • Project Nevada - Old World Blues.esp=1
  • The Mod Configuration Menu.esp=1
  • The Weapon Mod Menu.esp=1
  • CASM with MCM.esp=1
  • Power Armor Training Perk.esp=1
  • Advanced Recon Armor.esp=1
  • Advanced Recon Range Finder.esp=1
  • Advanced Recon Armor-Easier Stealth.esp=1
  • Detect Traps - Traponator 4000.esp=1
  • Detect Traps - Perk.esp=1
  • Advanced Recon Gear.esp=1
  • Advanced Recon Tech.esp=1
  • Advanced Recon Tech - Detect Traps.esp=1
  • Advanced Recon Gear - Project Nevada.esp=1
  • Advanced Recon Gear-Locations Doc Mitchell.esp=1
  • Lucky38MarkerV3.esp=1
  • NCR Ranger Helmet Neck Cover.esp=1
  • RobCo Certified Friendly Hit Fixer.esp=1
  • WeaponModsExpanded.esp=1
  • WMX-DLCMerged.esp=1
  • WMX-POPMerged.esp=1
  • WMX-ModernWeapons.esp=1
  • Project Nevada - WMX.esp=1
  • WMX-ArenovalisTextures.esp=1
  • courierpowerarmor.esp=1
  • Project Nevada - Courier 6 Armor Patch.esp=1
  • Courier Power Armor - Advanced Recon Tech.esp=1
  • Courier Power Armor - Project Nevada.esp=1
  • Glove_be_gone.esp=1
  • krkED-E Stealth Module.esp=1
  • Mojave Nights.esp=1
  • Holster.esp=1
  • Pip-Boy Light - White.esp=1
  • JIP Companions Command & Control.esp=1
  • JIP Realistic Weapon Overheating.esp=1
  • Radar.esp=1
  • Archimedes2Production.esp=1
  • Minimissilelauncher.esp=1
  • Conelrad 640-1240.esp=1
  • Existence 2.0.esp=1
  • LFox Missing Ammo Recipes GRA DLC.esp=1
  • LFox Missing Ammo Recipes HH DLC.esp=1
  • LFox Missing Ammo Recipes.esp=1
  • MonocyteImplantImproved.esp=1
  • FlashlightNVSE.esp=1
  • Realistic Power Armor.esp=1
  • EVE FNV - ALL DLC.esp=1
  • WMX-EVE-AllDLCMerged.esp=1
  • NevadaSkies - Ultimate DLC Edition.esp=1

I do have a few mods that have no ESM/ESP files:

 

  • Hectrol's Duststorm
  • NMC's Texture Pack
  • New Vegas Anti Crash
  • New Vegas Script Extender 5.0 beta 2.7
  • New Vegas Stutter Remover

 

All mods are as up to date as I can make them. Can anyone help? If more info is needed, let me know.

 

Edit: Swapped out Power Armor Revamped for Realistic Power Armor, no chnge to the issue.

Edited by Etyneo
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As long as that load order remains in it's current state, you will retain the issue. It's incorrect.

Do what you must to correct it.

kitty

Would you have any suggestions on what the load order should look like?

 

I think that GRA ammunition is used in GRA guns.

 

 

Rabbit

AFAIK, there are no GRA versions of the 12 gauge shotguns. I also don't seemto recall having the issue on a vanilla install (granted, it's been awhile...)

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Would you have any suggestions on what the load order should look like?

Fomm forked ending in version .19 on the Github site repository.

That will load the files right.

yeah...so i see.

 

search NV site for "fork" there are only 2 results found, grab the right version

Edited by Purr4me
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I assume you suggest I use the BOSS Auto-Sort? If that's the case, then FOMM is unable to get the BOSS master list (404 error) with the version of FOMM that you linked.

 

Edit: That links directly to an installer, not to a page.

Edited by Etyneo
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correct ,Fomm created a folder in the game, so does Boss into the same folder and the same name.

...............( Install Info )......... in there is where the "two...that's 2 Files goe"

masterlist.text

Loadtemplate.txt

and IF you have nmm, you will find this in it's temp folder (settings.yaml)<-----which is the exact same thing as the other two.

The problem here is lack of understanding what's going on.

you should be able to configure steam to allow this to take place.

 

your system and knowldge bare in mind need an update.

 

all 3 files for NV need to be in that folder to correct mistakes taking place.

IF you see Orange and inverted load orders, tell me so.

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I don't want you to end up with corrupted files, it makes me look bad and I just found out the link is corrupted, so here is the link to all the versions I can find, you want (0.14.19) to work right.

 

From what Ican tell there is some sort of *.dll removals taking place...why? I have no idea. I just know what works.

 

I am sorry, for what ever reaon, this data is just not around any more.

I was a few days ago?

Edited by Purr4me
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