Jump to content

These darn Nuka bottles!


Jokerine

Recommended Posts

Morning everybody! So, I have a little issue. I recently remade an old mesh of a vending machine and I put the vault window pane in front. You can see it here, and if you wanna see it you can download it from Pt 3 here.

 

I wanted to put a filled Nuka bottle in there, but probably because of the alpha properties in both the bottle and the window overlapping the Nuka kept flickering out of view. I tried with both the full and empty but no luck. I even went all out and exported the bottle as OBJ from the vanilla nif and reimported,but then half of it appeared missing. So in the end I gave up and put some Nuka cans that you can see there in the picture.

 

But I was wondering if anybody knows of a way I could have a bottle there that wouldn't flicker. It seems like I can't remove the NiAlphaProperty from the mesh because then the GECK crashes. :pinch: I don't mind it much (I love my new Nuka can!) but it would've been cool to actually have a bottle there. Even if it is the empty one with a cap attached.

 

I haven't had breakfast so I kinda don't know what I'm saying, haha. Thanks for reading! Hope someone can help me figure this out :)

Link to comment
Share on other sites

Playing with Alpha flags combination Might help.

 

The glass in your machine is 4333 and so is the sodabottleclosed.

Try 4097 with a Threshold of 120 for glass and 4844 for the bottle (Threshold 120)

If it doesn't work try adding an alpha property to the cabinet too (yes) also 4844 -120

Edited by Guest
Link to comment
Share on other sites

I finally got to mess with this today, and got it to work :smile: So in case someone wants to do this too, the glass has a 4333 flag and 120 threshold while the bottle has a 4844 flag with 1 threshold. I didn't need to attach an alpha property to the cabinet, fortunately. Here's a pic.

 

 

http://i.imgur.com/xbxGwEt.png

 

 

Thanks again, Pix! :dance:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...