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Sporadic crashing when hitting or killing enemies


Necromancist

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As the title mentions, I fairly often get freezes followed by crashes when I hit or kill an enemy (usually the latter). It doesn't seem to have any kind of discernible pattern; sometimes I can play for hours without this happening even once, and sometimes I might have to restart the game five times in 20 minutes. These, apart from the VERY rare cell load crashes, are the only crashes I get. My load order follows, sorted by BOSS without unrecognised mods:

 

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Better Cities Resources.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Quests-SI only.esp

Francesco's Optional Leveled Guards.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

ExnemRuneskulls.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

Knights.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

OOO-Snowdale Patch.esp

xulCliffsOfAnvil.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Alternative Start by Robert Evrae.esp

Better Cities Full.esp

Better Imperial City.esp

Better Cities Full FPS Patch.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Imperial City FPS Patch.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

Bashed Patch, 0.esp

 

 

OMODs (for clarity):

 

Better Cities 4.9.0

Better Cities Permanent Resources 4.9.0

Darnified UI 1.3.2

Oscuro's Oblivion Overhaul COMPLETE 1.33 (Though I've patched it to 1.34, the OMOD shows as 1.33 still)

Unique Landscapes Compability Patches 3.5

Unique Landscapes Compilation 1.6.1

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My load order follows, sorted by BOSS without unrecognised mods:

 

All mods shold be included when posting a mod list, and you should also post it via Wrye Bash as follows:

 

http://img651.imageshack.us/img651/4747/wbloadlist.jpg

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Allright, sorry. That was my actual load order, but here's the one I was given instructions for:

 

 

 

Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]
04  Mart's Monster Mod.esm  [Version 3.7b1]
05  FCOM_Convergence.esm  [Version 0.9.9a7]
06  Better Cities Resources.esm  [Version 4.9.0]
07  Unofficial Oblivion Patch.esp  [Version 3.2.0]
08  DLCShiveringIsles.esp
09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0A  Better Cities .esp  [Version 4.7.0]
0B  Francesco's Optional Chance of Stronger Bosses.esp
0C  Francesco's Optional Chance of Stronger Enemies.esp
0D  Francesco's Optional Chance of More Enemies.esp
0E  Francesco's Optional Leveled Quests-SI only.esp
0F  Francesco's Optional Leveled Guards.esp
10  FCOM_Francescos.esp  [Version 0.9.9]
11  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
13  Natural_Weather_HDR_by_Max_Tael.esp
14  Natural_Habitat_by_Max_Tael.esp
15  Natural_Water_by_Max_Tael.esp
16  ExnemRuneskulls.esp
17  Bob's Armory Oblivion.esp
18  FCOM_BobsArmory.esp  [Version 0.9.9]
19  Oblivion WarCry EV.esp  [Version 1.08a]
1A  FCOM_WarCry.esp  [Version 0.9.9]
1B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]
1C  FCOM_Convergence.esp  [Version 0.9.9]
1D  FCOM_RealSwords.esp  [Version 0.9.9]
1E  Knights.esp
1F  xuldarkforest.esp  [Version 1.0.5]
20  xulStendarrValley.esp  [Version 1.2.2]
21  xulTheHeath.esp
22  XulEntiusGorge.esp
23  xulFallenleafEverglade.esp  [Version 1.3.1]
24  xulColovianHighlands_EV.esp  [Version 1.2.1]
25  xulChorrolHinterland.esp  [Version 1.2.2]
26  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
27  xulBravilBarrowfields.esp  [Version 1.3.2]
28  xulLushWoodlands.esp  [Version 1.3.1]
29  xulAncientYews.esp  [Version 1.4.3]
2A  xulAncientRedwoods.esp  [Version 1.6]
2B  xulCloudtopMountains.esp  [Version 1.0.3]
2C  xulArriusCreek.esp  [Version 1.1.3]
2D  xulPatch_AY_AC.esp  [Version 1.1]
2E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]
2F  xulPantherRiver.esp
30  xulRiverEthe.esp  [Version 1.0.2]
31  xulBrenaRiverRavine.esp  [Version 1.1]
32  xulImperialIsle.esp  [Version 1.6.6]
33  xulBlackwoodForest.esp  [Version 1.1.0]
34  xulCheydinhalFalls.esp  [Version 1.0.1]
35  xulAspenWood.esp  [Version 1.0.2]
36  xulSkingradOutskirts.esp  [Version 1.0.1]
37  xulSnowdale.esp  [Version 1.0.2]
38  OOO-Snowdale Patch.esp
39  xulCliffsOfAnvil.esp
3A  Natural_Vegetation_by_Max_Tael.esp
3B  Harvest [Flora].esp  [Version 3.0.0]
3C  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
3D  Alternative Start by Robert Evrae.esp
3E  Disenchant.esp
3F  Enchantment Enhanced.esp
40  Better Cities Full.esp  [Version 4.9.0]
41  Better Imperial City.esp  [Version 4.9.0]
42  Better Cities Full FPS Patch.esp  [Version 4.9.0]
43  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]
44  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]
45  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]
46  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]
47  Better Imperial City FPS Patch.esp  [Version 4.8.1]
48  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
49  Bashed Patch, 0.esp

 

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Before I start offering advice, I'd like to get something clarified. In your first post you stated:

"My load order follows, sorted by BOSS without unrecognised mods"

 

I see no unrecognized mods, so what is the status regarding those?

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Before I start offering advice, I'd like to get something clarified. In your first post you stated:

"My load order follows, sorted by BOSS without unrecognised mods"

 

I see no unrecognized mods, so what is the status regarding those?

 

I meant that there aren't any mods unrecognised by BOSS, not that I didn't include them. You're correct. ^^' Sorry about that.

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Shameless self bump... sorry, I really need the help. :< I did move Exnem's Runeskulls to the end of my load order yesterday (right before the bashed patch), because runeskulls didn't seem to be appearing in loot, and I didn't crash at all.
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Shameless self bump... sorry, I really need the help. :< I did move Exnem's Runeskulls to the end of my load order yesterday (right before the bashed patch), because runeskulls didn't seem to be appearing in loot, and I didn't crash at all.

 

I don't use Exnem's Runeskulls, but since you say it's items are not appearing in loot is it safe to say that it alters levelled lists? In which case it must be included into the Bashed Patch. Is your Bashed Patch built correctly?

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Shameless self bump... sorry, I really need the help. :< I did move Exnem's Runeskulls to the end of my load order yesterday (right before the bashed patch), because runeskulls didn't seem to be appearing in loot, and I didn't crash at all.

 

I don't use Exnem's Runeskulls, but since you say it's items are not appearing in loot is it safe to say that it alters levelled lists? In which case it must be included into the Bashed Patch. Is your Bashed Patch built correctly?

 

I don't really know, I built my Bashed Patch according to the instructions contained within the readmes of the mods that make up FCOM... I'm good with FO3-/NVEdit and such, I know what a merged/bashed patch is and what it does, but I have NEVER used Wrye Bash until I installed Oblivion about two weeks ago. I know how to make a bashed patch, but I don't know which options to pick and which not to pick, or what everything does... and yes, they do alter leveled loot lists. I think. Unless it's a script attaching them to existing ones.

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I don't really know, I built my Bashed Patch according to the instructions contained within the readmes of the mods that make up FCOM... I'm good with FO3-/NVEdit and such, I know what a merged/bashed patch is and what it does, but I have NEVER used Wrye Bash until I installed Oblivion about two weeks ago. I know how to make a bashed patch, but I don't know which options to pick and which not to pick, or what everything does... and yes, they do alter leveled loot lists. I think. Unless it's a script attaching them to existing ones.

 

Ok, rebuild your Bashed Patch according to this:

 

 

 

When you press 'Rebuild Patch', make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

 

 

 

 

 

 

 

 

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I don't really know, I built my Bashed Patch according to the instructions contained within the readmes of the mods that make up FCOM... I'm good with FO3-/NVEdit and such, I know what a merged/bashed patch is and what it does, but I have NEVER used Wrye Bash until I installed Oblivion about two weeks ago. I know how to make a bashed patch, but I don't know which options to pick and which not to pick, or what everything does... and yes, they do alter leveled loot lists. I think. Unless it's a script attaching them to existing ones.

 

Ok, rebuild your Bashed Patch according to this:

 

 

 

When you press 'Rebuild Patch', make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

 

 

 

 

Okay, I did as you asked... and I had to start a new game, because the game freezes when I try to load my old one. It works well otherwise, though. Doesn't Wrye Bash have some sort of save update feature or something? I know there's a "saves" tab and I did look through it, but I don't know what to do. The only thing that's changed is me rebuilding the Bashed Patch according to your instructions.

 

EDIT: Nevermind, the save works now. Thanks for all the help!

Edited by Necromancist
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