Necromancist Posted March 14, 2011 Share Posted March 14, 2011 As the title mentions, I fairly often get freezes followed by crashes when I hit or kill an enemy (usually the latter). It doesn't seem to have any kind of discernible pattern; sometimes I can play for hours without this happening even once, and sometimes I might have to restart the game five times in 20 minutes. These, apart from the VERY rare cell load crashes, are the only crashes I get. My load order follows, sorted by BOSS without unrecognised mods: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Quests-SI only.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espExnemRuneskulls.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_RealSwords.espKnights.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espOOO-Snowdale Patch.espxulCliffsOfAnvil.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espAlternative Start by Robert Evrae.espBetter Cities Full.espBetter Imperial City.espBetter Cities Full FPS Patch.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Imperial City FPS Patch.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espBashed Patch, 0.esp OMODs (for clarity): Better Cities 4.9.0Better Cities Permanent Resources 4.9.0Darnified UI 1.3.2Oscuro's Oblivion Overhaul COMPLETE 1.33 (Though I've patched it to 1.34, the OMOD shows as 1.33 still)Unique Landscapes Compability Patches 3.5Unique Landscapes Compilation 1.6.1 Link to comment Share on other sites More sharing options...
Hickory Posted March 14, 2011 Share Posted March 14, 2011 My load order follows, sorted by BOSS without unrecognised mods: All mods shold be included when posting a mod list, and you should also post it via Wrye Bash as follows: http://img651.imageshack.us/img651/4747/wbloadlist.jpg Link to comment Share on other sites More sharing options...
Necromancist Posted March 15, 2011 Author Share Posted March 15, 2011 Allright, sorry. That was my actual load order, but here's the one I was given instructions for: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 04 Mart's Monster Mod.esm [Version 3.7b1] 05 FCOM_Convergence.esm [Version 0.9.9a7] 06 Better Cities Resources.esm [Version 4.9.0] 07 Unofficial Oblivion Patch.esp [Version 3.2.0] 08 DLCShiveringIsles.esp 09 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0A Better Cities .esp [Version 4.7.0] 0B Francesco's Optional Chance of Stronger Bosses.esp 0C Francesco's Optional Chance of Stronger Enemies.esp 0D Francesco's Optional Chance of More Enemies.esp 0E Francesco's Optional Leveled Quests-SI only.esp 0F Francesco's Optional Leveled Guards.esp 10 FCOM_Francescos.esp [Version 0.9.9] 11 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 13 Natural_Weather_HDR_by_Max_Tael.esp 14 Natural_Habitat_by_Max_Tael.esp 15 Natural_Water_by_Max_Tael.esp 16 ExnemRuneskulls.esp 17 Bob's Armory Oblivion.esp 18 FCOM_BobsArmory.esp [Version 0.9.9] 19 Oblivion WarCry EV.esp [Version 1.08a] 1A FCOM_WarCry.esp [Version 0.9.9] 1B Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 1C FCOM_Convergence.esp [Version 0.9.9] 1D FCOM_RealSwords.esp [Version 0.9.9] 1E Knights.esp 1F xuldarkforest.esp [Version 1.0.5] 20 xulStendarrValley.esp [Version 1.2.2] 21 xulTheHeath.esp 22 XulEntiusGorge.esp 23 xulFallenleafEverglade.esp [Version 1.3.1] 24 xulColovianHighlands_EV.esp [Version 1.2.1] 25 xulChorrolHinterland.esp [Version 1.2.2] 26 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 27 xulBravilBarrowfields.esp [Version 1.3.2] 28 xulLushWoodlands.esp [Version 1.3.1] 29 xulAncientYews.esp [Version 1.4.3] 2A xulAncientRedwoods.esp [Version 1.6] 2B xulCloudtopMountains.esp [Version 1.0.3] 2C xulArriusCreek.esp [Version 1.1.3] 2D xulPatch_AY_AC.esp [Version 1.1] 2E xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 2F xulPantherRiver.esp 30 xulRiverEthe.esp [Version 1.0.2] 31 xulBrenaRiverRavine.esp [Version 1.1] 32 xulImperialIsle.esp [Version 1.6.6] 33 xulBlackwoodForest.esp [Version 1.1.0] 34 xulCheydinhalFalls.esp [Version 1.0.1] 35 xulAspenWood.esp [Version 1.0.2] 36 xulSkingradOutskirts.esp [Version 1.0.1] 37 xulSnowdale.esp [Version 1.0.2] 38 OOO-Snowdale Patch.esp 39 xulCliffsOfAnvil.esp 3A Natural_Vegetation_by_Max_Tael.esp 3B Harvest [Flora].esp [Version 3.0.0] 3C Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 3D Alternative Start by Robert Evrae.esp 3E Disenchant.esp 3F Enchantment Enhanced.esp 40 Better Cities Full.esp [Version 4.9.0] 41 Better Imperial City.esp [Version 4.9.0] 42 Better Cities Full FPS Patch.esp [Version 4.9.0] 43 Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0] 44 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.7.0] 45 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0] 46 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.7.0] 47 Better Imperial City FPS Patch.esp [Version 4.8.1] 48 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 49 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Hickory Posted March 15, 2011 Share Posted March 15, 2011 Before I start offering advice, I'd like to get something clarified. In your first post you stated:"My load order follows, sorted by BOSS without unrecognised mods" I see no unrecognized mods, so what is the status regarding those? Link to comment Share on other sites More sharing options...
Necromancist Posted March 15, 2011 Author Share Posted March 15, 2011 Before I start offering advice, I'd like to get something clarified. In your first post you stated:"My load order follows, sorted by BOSS without unrecognised mods" I see no unrecognized mods, so what is the status regarding those? I meant that there aren't any mods unrecognised by BOSS, not that I didn't include them. You're correct. ^^' Sorry about that. Link to comment Share on other sites More sharing options...
Necromancist Posted March 19, 2011 Author Share Posted March 19, 2011 Shameless self bump... sorry, I really need the help. :< I did move Exnem's Runeskulls to the end of my load order yesterday (right before the bashed patch), because runeskulls didn't seem to be appearing in loot, and I didn't crash at all. Link to comment Share on other sites More sharing options...
Hickory Posted March 19, 2011 Share Posted March 19, 2011 Shameless self bump... sorry, I really need the help. :< I did move Exnem's Runeskulls to the end of my load order yesterday (right before the bashed patch), because runeskulls didn't seem to be appearing in loot, and I didn't crash at all. I don't use Exnem's Runeskulls, but since you say it's items are not appearing in loot is it safe to say that it alters levelled lists? In which case it must be included into the Bashed Patch. Is your Bashed Patch built correctly? Link to comment Share on other sites More sharing options...
Necromancist Posted March 19, 2011 Author Share Posted March 19, 2011 Shameless self bump... sorry, I really need the help. :< I did move Exnem's Runeskulls to the end of my load order yesterday (right before the bashed patch), because runeskulls didn't seem to be appearing in loot, and I didn't crash at all. I don't use Exnem's Runeskulls, but since you say it's items are not appearing in loot is it safe to say that it alters levelled lists? In which case it must be included into the Bashed Patch. Is your Bashed Patch built correctly? I don't really know, I built my Bashed Patch according to the instructions contained within the readmes of the mods that make up FCOM... I'm good with FO3-/NVEdit and such, I know what a merged/bashed patch is and what it does, but I have NEVER used Wrye Bash until I installed Oblivion about two weeks ago. I know how to make a bashed patch, but I don't know which options to pick and which not to pick, or what everything does... and yes, they do alter leveled loot lists. I think. Unless it's a script attaching them to existing ones. Link to comment Share on other sites More sharing options...
Hickory Posted March 19, 2011 Share Posted March 19, 2011 I don't really know, I built my Bashed Patch according to the instructions contained within the readmes of the mods that make up FCOM... I'm good with FO3-/NVEdit and such, I know what a merged/bashed patch is and what it does, but I have NEVER used Wrye Bash until I installed Oblivion about two weeks ago. I know how to make a bashed patch, but I don't know which options to pick and which not to pick, or what everything does... and yes, they do alter leveled loot lists. I think. Unless it's a script attaching them to existing ones. Ok, rebuild your Bashed Patch according to this: When you press 'Rebuild Patch', make sure that you check the following: Merge PatchesImport ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]Cobl Catalogs [ONLY if you use Cobl]Contents CheckerLeveled ListsRace RecordsSEWorld Tests [ONLY if you have Shivering Isles installed] The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it. Link to comment Share on other sites More sharing options...
Necromancist Posted March 20, 2011 Author Share Posted March 20, 2011 (edited) I don't really know, I built my Bashed Patch according to the instructions contained within the readmes of the mods that make up FCOM... I'm good with FO3-/NVEdit and such, I know what a merged/bashed patch is and what it does, but I have NEVER used Wrye Bash until I installed Oblivion about two weeks ago. I know how to make a bashed patch, but I don't know which options to pick and which not to pick, or what everything does... and yes, they do alter leveled loot lists. I think. Unless it's a script attaching them to existing ones. Ok, rebuild your Bashed Patch according to this: When you press 'Rebuild Patch', make sure that you check the following: Merge PatchesImport ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]Cobl Catalogs [ONLY if you use Cobl]Contents CheckerLeveled ListsRace RecordsSEWorld Tests [ONLY if you have Shivering Isles installed] The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it. Okay, I did as you asked... and I had to start a new game, because the game freezes when I try to load my old one. It works well otherwise, though. Doesn't Wrye Bash have some sort of save update feature or something? I know there's a "saves" tab and I did look through it, but I don't know what to do. The only thing that's changed is me rebuilding the Bashed Patch according to your instructions. EDIT: Nevermind, the save works now. Thanks for all the help! Edited March 20, 2011 by Necromancist Link to comment Share on other sites More sharing options...
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