Araanim Posted August 13, 2015 Share Posted August 13, 2015 So I need to have a character turn into another character in the middle of a conversation. I was thinking of disabling the first character at that point in the dialogue, enabling the second character, then giving the second character dialogue that forcegreets so he immediately continues talking. I'm not entirely sure how to call that, however. I'm still not entirely sure how scripting works when you do it in the dialogue window; I'm not sure how to reference specific objects from there. The only place I remember this happening in game is when you talk to Sam and he transforms into Sanguine (I like the little flourish of light, too) but I can't for the life of me figure out how they did that. Anybody have any ideas? Link to comment Share on other sites More sharing options...
skinnytecboy Posted August 13, 2015 Share Posted August 13, 2015 (edited) Use scenes to control this. In the last dialogue of your first npc cast/create your script that swaps your npcs and add a script that starts the scene for npc number 2 Create a scene that uses your npc 2 alias add a phase, and simply add a force greet package that points to the opening topic used by npc2 (make sure the first topic only is set to Blocking). I'm speeding over this, if you want me to be a little more detailed, don't hesitate to ask :) I'm just ensuring that im not teaching you to suck eggs or anything. Edited August 13, 2015 by skinnytecboy Link to comment Share on other sites More sharing options...
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