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can't set number variable on IWS


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ok so when i go to the IWS menu in MCM and try to set a spawn number i get this

http://i300.photobucket.com/albums/nn31/Matt72784/FalloutNV%208-14-2015%201-22-16%20PM-672_zpslffzxfx9.png

also it does this with Project Nevada at times as well

and it's totally random. some playthroughs are fine... others i get things like that

 

my load order is as followed

maybe something i have installed is conflicting?

 

GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
NVEC Complete + NVCE.esm=1
FOOK - New Vegas.esm=1
FOOK - New Vegas DLCs.esm=1
IWS-Core.esm=1
AWorldOfPain(Preview).esm=1
AWOP v5dot3dot1 Hot Fix.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Weapons.of.the.New.Millenia.esm=1
Project Nevada - Rebalance.esp=1
Lings.esm=1
Caliber.esm=1
Mo'.esm=1
Project Nevada - Cyberware.esp=1
HonestHearts-CaliberX.esm=1
More Perks.esm=1
jokristinascloset.esm=1
WMVM.esm=1
MRRadioactivs Weapon Collection.esm=1
Project Nevada - Extra Options.esm=1
AradiaKatoArmor.esp=1
MWC_content_update.esp=1
Hot Loading Screens.esp=1
VelociRaptorNV.esp=1
HZFollowerCheatMenu.esp=1
Weapons.of.the.New.Millenia.Leveled.Lists.esp=1
Better Game Performance.esp=1
Readius_NV.esp=1
DWDEagle44.esp=1
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp=1
FOOK - New Vegas.esp=1
1CazyTestEsp.esp=1
FOOK - New Vegas DLCs.esp=1
EVE FNV - ALL DLC.esp=1
ghostopspip_stealth-only.esp=1
Jaguar MSX200 LMG NV.esp=1
Max Level 255.esp=1
RX-Auto Incremental Save.esp=1
Honest Hearts Weight Check.esp=1
The Weapon Mod Menu.esp=1
AWOPCaliberXAmmoPatch.esp=1
AWOPDeadMoney.esp=1
WeaponModsExpanded.esp=1
Mo'Gals.esp=1
LingsPrettyThings.esp=1
AWOP-BOEWeaponPatch.esp=1
Mo'Guns.esp=1
MadScience02.esp=1
Weapons.of.the.New.Millenia.Store.esp=1
NVWillow.esp=1
H4DMR.esp=1
Smoke's Pwnage.esp=1
Tac40Offender by LH7.esp=1
Mo'DLC.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
AWOPDeadMoneyVendorPatch.esp=1
WMX-OldWorldBlues.esp=1
Mo'Guns_WMX_DLC.esp=1
Mod Loot - 4. Just Plain Cheating.esp=1
Mo'Guns_WMX.esp=1
WMX-DeadMoney.esp=1
Mo'haveAmmoDepot.esp=1
Ultimate Crysis Pack.esp=1
OCD-Cass outfits.esp=1
WMX-LonesomeRoad.esp=1
WMX-HonestHearts.esp=1
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
Mo'Suite.esp=1
Lucky38MarkerV3.esp=1
SunnyCompanion.esp=1
Ghost Variants Safe.esp=0
PinkPrincessSuitEN.esp=1
Ghost Variants Adjutant.esp=0
Ghost Variants.esp=1
WMX-AWOP Patch.esp=1
AWOP-BOE-DLC.esp=1
AWOP-BOE-WMX.esp=1
Arkarian Weaponry.esp=1
E-88 Plasma Rifle.esp=0
GSWeaponsCache.esp=1
HK PSG-1 Snipers.esp=1
Glock Pack.esp=1
SVD.esp=1
NWIxiaarmor1.esp=1
K-39RailRifle.esp=0
Custom Fallout Weapons.esp=1
Mo'SunnyCompanion.esp=0
PB-AR1.esp=0
SR556.esp=1
Mo'IPP.esp=1
CZ805.esp=1
M40a5.esp=1
Barrett 98B.esp=1
NWghostbodysuit.esp=1
NVLadyKhanXOH.esp=1
NVLadyoutfit1.esp=1
ghostbodysuitcamo.esp=1
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
M24E1.esp=1
gunrunnersarsenalchest.esp=1
PancorJH.esp=1
NVLadyoutfitXOH.esp=1
Project Nevada - Cyberware Additions.esp=1
Classic energy weapons.esp=1
Mo'Willow.esp=1
CasVer Overhaul.esp=1
The Mod Configuration Menu.esp=1
IWS-Core-Guards.esp=1
IWS-Core-Patrols.esp=1
IWS-Core-Civilians.esp=1
IWS-DM.esp=1
IWS-HH.esp=1
IWS-OWB.esp=1
IWS-LR.esp=1

Acitve = 119

Total = 125

 

thanks in advance

 

EDIT:

i tried the following:
removed IWS and readded

Removed MCM and readded

Even went back to the stable version of NVSE from the Beta

nothing helped

Edited by WrathofOmega666
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hmm nope that didn't do anything...

and i just found out ALL my sliders for my MCM mods got rekt somehow...

they all either give me that weird value shown in the ss, or they i guess duplicate from the last silder i tried to use (best way i could word it)

like say i.e. one slider has a max of 50 and the next i use is only supposed to have a max of like 10

the one that should have 10, while for a totally different option, now has the same properties of the first slider i attempted to use (like say the 50 value is for a carry weight multiplier and the 10 is for say an AP regen, the AP Regen slider will now have the same name, values, etc as the Carry weight one. best i can describe it sorry)

so i'm gonna go through ALL my MCM based mod then remove and readd and see if that fixes anything

will keep this thread updated till i give up lol

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