JediFortner Posted August 14, 2015 Share Posted August 14, 2015 I have 168 mods and decided to add about 30 more and I started having problems. My new game crashes everytime I leave the out skirts of vault 101. I use an alternate start mode. I also im seeing big red triangles. My load order is below. I have read its a mesh or texture problem. I have fallout script editor,Fomm, FO3edit, I create a merged patch with it and I get 2 error codes after it is created not before, but I can't find what they mean.I need help figuring out what to do. 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 iHUD.esm 9 9 CALIBR.esm 10 a Mart's Mutant Mod.esm 11 b Gangs Of The Wasteland.esm 12 c DCInteriors_ComboEdition.esm 13 d EVE.esm 14 e ArefuExpandedByAzar.esm 15 f The Coalition.esm 16 10 RoadWardens.esm 17 11 Star Paladin Praetus.esm 18 12 JessiCompanion.esm 19 13 WastelandGuards01.esm 20 14 CRAFT.esm 21 15 FO3 Wanderers Edition - Main File.esm 22 16 EnclaveCommanderMilitary.esm 23 17 EnclaveCommander-OA-Pitt-Steel.esm 24 18 [DC RANGER ARSENAL v3 MASTER].esm 25 19 tubrrCompound.esm 26 1a Advanced Recon Tech.esm 27 1b Sharing and Caring Companions.esm 28 1c RH_IRONSIGHTS.esm 29 1d DarNifiedUIF3.esp 30 1e Overhead3PCamera.esp 31 1f RH_IronSights_RemoveReticule.esp 32 20 RandomEncounters.esp 33 21 Rude Awakening.esp 34 22 Rude Awakening - MMM.esp 35 23 FO3 Wanderers Edition - Main File.esp 36 24 Wasteland Mercs 2.0 - no child left behind edition.esp 37 25 Real Medic Power Armor.esp 38 26 GrayditchExpanded.esp 39 27 Fort Independence Expanded.esp 40 28 Regulators.esp 41 29 Mart's Mutant Mod.esp 42 2a tubRRCompound.esp 43 2b BarterWithRaiders-NPC Default.esp 44 2c BarterWithRaiders-NPC Default-MMM.esp 45 2d FO3 Wanderers Edition - DLC Broken Steel.esp 46 2e Fellout-Full.esp 47 2f Blackened FWE + MMM + EVE.esp 48 30 MTC Wasteland Travellers.esp 49 31 WeaponModKits.esp 50 32 RH_WMK_Bridge.esp 51 33 WeaponModKits - FWE Master Release.esp 52 34 Fortify Bus Shelters.esp 53 35 merc_2.esp 54 36 CharonImproved.esp 55 37 FollowersRelax.esp 56 38 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp 57 39 DCRangerHeadquarters.esp 58 3a CanterburyCommonsEmbiggened.esp 59 3b More2Megaton.esp 60 3c Core Robots - The Protectrons.esp 61 3d BoSPatrols.esp 62 3e FO3 NPCs Travel.esp 63 3f Brotherhood outpost in PL.esp 64 40 TunnelOutpost.esp 65 41 Vanilla Radier Forts Upgrades.esp 66 42 FO3 Wanderers Edition - DLC Anchorage.esp 67 43 FO3 Wanderers Edition - DLC Point Lookout.esp 68 44 RaiderMercenaryExpanded.esp 69 45 Outcast Expanded HQ.esp 70 46 FO3 Better Followers.esp 71 47 Not alone in the Wasteland anymore.esp 72 48 UndergroundHideout.esp 73 49 OutFits.esp 74 4a Billboard Camps.esp 75 4b EvRaiders.esp 76 4c BarterWithRaiders-NPC Compatible.esp 77 4d BarterWithRaiders-NPC Compatible-MMM.esp 78 4e richvendors.esp 79 4f FO3 Wanderers Edition - DLC The Pitt.esp 80 50 FO3 Wanderers Edition - DLC Mothership Zeta.esp 81 51 FO3 Wanderers Edition - Optional VATS Realtime.esp 82 52 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 83 53 WeaponModKits - BrokenSteel.esp 84 54 Follower Kodiak - Copy.esp 85 55 UpgradedCaravanMerchants.esp 86 56 CombatDuster.esp 87 57 house_armory.esp 88 58 Calavera.esp 89 59 EnclaveCommander-OA.esp 90 5a AoT_Mask.esp 91 5b Security Guards.esp 92 5c RC_expanded.esp 93 5d Talon Outpost Expansion - Megaton.esp 94 5e Dragonskin Tactical Outfit.esp 95 5f BlackWolf Backpack.esp 96 60 BlackWolf Backpack - Vendor Script Replenish.esp 97 61 BlackWolf Backpack - Blank's Container Patch.esp 98 62 Rivet City Merchants With Point Lookout.esp 99 63 FO3 Wanderers Edition - Alternate Travel.esp100 64 fairfax.esp101 65 Talon Outpost Expansion - Canterbury Commons.esp102 66 3EFdrg.esp103 67 Talon Outpost Expansion - Takoma.esp104 68 Advanced Recon Gear.esp105 69 Advanced Recon Tech.esp106 6a COL Enclave VER2.esp107 6b Tribal & Ashur's Power Helmet.esp108 6c Wasteland Soldier Armor.esp109 6d cyber_meat.esp110 6e Mart's Mutant Mod - DLC The Pitt.esp111 6f Mart's Mutant Mod - DLC Broken Steel.esp112 70 Mart's Mutant Mod - DLC Point Lookout.esp113 71 Mart's Mutant Mod - Master Menu Module.esp114 72 raiders.esp115 73 Sid.esp116 74 Infected.esp117 75 Gun Runners.esp118 76 Mart's Mutant Mod - DLC Zeta.esp119 77 MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp120 78 MedicBKPK.esp121 79 LeatherBackpack - eng.esp122 7a bittercup_comp.esp123 7b RoadWardensMMM.esp124 7c resetfollowers_v3.3.esp125 7d Core Robots - The Eyebots.esp126 7e KillableKidsNormalHealthOptional.esp127 7f Knight Finley Companion.esp128 80 dD - Enhanced Blood Main.esp129 81 Fellout-pipboylight.esp130 82 Fellout-Anchorage.esp131 83 Fellout-BrokenSteel.esp132 84 Fellout-Zeta.esp133 85 Anchorage - Reinforced US Infantry.esp134 86 RH_IronSights_Basic_AnchoragePlugin.esp135 87 RH_IronSights_Basic_ZetaPlugin.esp136 88 RH_IronSights_Basic_VanillaPlugin.esp137 89 RH_IronSights_Basic_PointLookoutPlugin.esp138 8a RH_IronSights_Basic_PittPlugin.esp139 8b RH_IronSights_Basic_BrokenSteelPlugin.esp140 8c WeaponModKits - OperationAnchorage.esp141 8d WeaponModKits - ThePitt.esp142 8e RH_IronSights_Pitt_NewRifleSights.esp143 8f WeaponModKits - Zeta.esp144 90 WeaponModKits - PointLookout.esp145 91 Core Robots - The Handy.esp146 92 emilsfooodsshack.esp147 93 Existence2.0.esp148 94 Talon Outpost Expansion - Rivet City.esp149 95 Core Robots - The Robobrains.esp150 96 camouflage uniform.esp151 97 LeatherBackpack - rus.esp152 98 Core Robots - The Gusty.esp153 99 Mart's Mutant Mod - DLC Anchorage.esp154 9a ghoulraiders.esp155 9b cliffside.raiders.esp156 9c Millenia_AK47_replacer.esp157 9d Flora Overhaul.esp158 9e Recon Replacer_AK.esp159 9f Alternative Power Armors Collection.esp160 a0 PPSH-41 SMG.esp161 a1 Pitt Raider Armor Distributed.esp162 a2 WW2Uniforms.esp163 a3 RegulatorCompanionsV1.05.esp164 a4 PPSH-41 SMG_StandAlone.esp165 a5 DC Ranger-EC.esp166 a6 AE1MarsSentry.esp167 a7 Fellout-PointLookout.esp168 a8 Torcher.raiders.esp169 a9 Bigtown Guards.esp170 aa BoS Outpost-NW Outskirts Bridge.esp171 ab SNIPER_KIT.esp172 ac RH_IronSights_PL_NewItems.esp173 ad SatComRaiders.esp174 ae JackoMilitaryEquipment1.esp175 af ArefuExpandedByAzar-Radio.esp176 b0 Outcast Outpost-RobCo Factory.esp177 b1 XtacleCompanion.esp178 b2 outcast_comp.esp179 b3 BarterWithRaiders.esp180 b4 BarterWithRaiders-NoKarmaDiscount.esp181 b5 BarterWithRaiders-FWE Class Patch.esp182 b6 FEV_Subjects.esp183 b7 Talon Outpost Expansion - Arlington.esp184 b8 Ghoul_Caravan.esp185 b9 Corporal Reaper USMC.esp186 ba Overlord 1.1.esp187 bb MTC MoreGuardsInBigTown.esp188 bc TG Armor Collection.esp189 bd SergentLiberty.esp190 be Companionpack.esp191 bf BarterWithRaiders-NoGimpedBartering.esp192 c0 Uncle Leo Companion.esp193 c1 TOutTribalPAFull.esp194 c2 Combat Enhanced-Tactics.esp Link to comment Share on other sites More sharing options...
M48A5 Posted August 15, 2015 Share Posted August 15, 2015 Trim your load order back to what you had before you added more mods. You should consider yourself lucky if you can load the game with 168 mods active. When you have done that, do not use LOOT to sort your load order. Go back to the Blackened page and read the instructions for using the Mart's Mutant Mod patch. Go back to the FO3 Wanderer's Edition mod page and read the load order at the bottom of the page. Link to comment Share on other sites More sharing options...
Recommended Posts