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Can't quite get my modlist stable, still crashing, would appreciate some tips


AdamvsMaximvs

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Hey Everyone,

After a looong time away from Oblivion I thought I'd come back and do one more run of the game. It's been quite a few years since I had done a modded oblivion, but I still remembered most things. So far I've got my mod list up and running reasonably well, but I still get unexpected crashes at what seems to be completely random times.
I did a clean install, installed the UOPs first, then my 4 gb patch and utilities like OBSE and Oblivion Reloaded. Then started my mod installs. All installed via OMOD or BAIN packages. Followed the order described in MMM 3.8 (though admitedly it's a very mild guideline).

OBSE plugins are Pluggy, Blockhead, MenuQue, NIfs, Oblivion Reloaded, Elys USV and ShadeMe. I have 'A tweaked ENB' on at the moment (with AA/MSAA disabled in nVidia control panel). All mods were cleaned with TESIVEdit and my tags line up with BOSS's suggestions. I've also tried using LOOT's load order instead and it feels maybe a little more stable over BOSS, but it's hard to say. Bashed patch has been rebuilt, with only one error in the notes (Quest Award Leveller Knights of the Nine, and apparently it's not an issue).

 

Archive Invalidation is BSA redirection, list of mods are as follows;

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.36]
02  Mart's Monster Mod.esm  [Version 3.8b1]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
04  Francesco's Optional New Items Add-On.esm  [Version 5.0]
05  Cobl Main.esm  [Version 1.72]
06  Harvest[Containers].esm
07  Harvest[Containers] - Flat-Top Barrels Add-on.esm
08  Harvest[Containers] - Havok Crates Add-on.esm
09  Harvest[Containers] - Player Home Add-on.esm
0A  Artifacts.esm  [Version 1.1]
0B  CM Partners.esm
0C  Knights - Revelation.esm
0D  Unofficial Oblivion Patch.esp  [Version 3.5.3]
0E  Oblivion Citadel Door Fix.esp
0F  DLCShiveringIsles.esp
10  Unofficial Shivering Isles Patch.esp  [Version 1.5.7]
11  DLCBattlehornCastle.esp
12  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.11]
13  DLCThievesDen.esp
14  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.13]
15  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.13]
16  DLCMehrunesRazor.esp
17  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
18  DLCVileLair.esp
19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
1A  DLCHorseArmor.esp
1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
1C  DLCOrrery.esp
1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]
1E  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1F  DLCFrostcrag.esp
20  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
21  Knights.esp
22  Knights - Unofficial Patch.esp  [Version 1.1.6]
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
++  GrassFix.esp
23  Francesco's Creatures and Items Resources.esp  [Version 5.0]
++  All Natural - MMM Patch.esp  [Version 1.3]
24  Idle Dialogue.esp  [Version 1.3]
++  Symphony of Violence.esp
25  All Natural - Real Lights.esp  [Version 1.36]
26  Book Jackets Oblivion.esp
27  Sounds of Cyrodiil.esp  [Version 1.1]
28  All Natural.esp  [Version 1.36]
29  Mart's Monster Mod for Fran.esp  [Version 3.8b1]
2A  Francesco's Optional Leveled Quests.esp  [Version 5.0]
2B  Castle_Seaview.esp
2C  Kvatch Rebuilt.esp  [Version 3.0]
2D  GlenvarCastle.esp
2E  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
2F  All Natural - SI.esp  [Version 1.36]
30  WindowLightingSystem.esp
31  Spell Delete And Item Remove.esp
32  Dynamic Map.esp  [Version 2.1.1]
**  Book Jackets DLC.esp
**  GrimbotsSpellTomes.esp
**  RTFemaleReplacerV12.esp
33  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
34  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
++  Harvest[Containers] - Vanilla - Ore Respawn.esp
35  Francesco's Optional Dungeon Chest Loot.esp  [Version 5.0]
36  Cobl Si.esp  [Version 1.63]
++  Harvest[Containers] - SI - Ore Respawn.esp
++  Harvest[Containers] - Player Home Add-on.esp
++  Harvest[Containers] - Flat-Top Barrels Add-on.esp
37  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.8b1]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.8b1]
38  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b7]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.8b1]
++  Mart's Monster Mod - Safer Roads.esp  [Version 3.8b1]
39  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.8b1]
3A  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.8b1]
++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.8b1]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b4a]
++  MMM-Cobl.esp  [Version 1.69]
3B  Kvatch Rebuilt Weather Patch.esp
**  Knights - Book Jackets.esp
3C  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
3D  HUD Status Bars.esp  [Version 5.3.2]
++  Improved Fires and Flames - Increased Sound.esp
3E  Soulgem Magic.esp  [Version 2.0]
3F  Quest Award Leveller.esp  [Version 2.0.1]
++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]
40  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]
41  Advanced Magecraft.esp
42  SM_EnchantStaff.esp  [Version 0.90]
43  All+5AttributeModifiers.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
44  Knights - Revelation.esp
45  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]
46  Cobl Races.esp  [Version 1.52]
++  Cobl Races - Balanced.esp  [Version 1.52]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.8b1]
++  MaleBodyReplacerV5.esp
47  Oblivion_Character_Overhaul.esp  [Version 2.0]
48  SupremeMagicka.esp  [Version 0.90b]
49  Cobl Glue.esp  [Version 1.72]
4A  PTArtifacts.esp
**  Grass Overhaul.esp
4B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
4C  Francesco's Optional House Chest Loot.esp  [Version 5.0]
4D  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.8b1]
++  Mart's Monster Mod - Knights.esp  [Version 3.8b1]
++  Cobl Tweaks.esp  [Version 1.44]
4E  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b7]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.8b1]
4F  Better Rosethorn Hall.esp  [Version 1.1]
50  Immersive Interiors.esp  [Version 0.8.1]
51  Reznod_Mannequin.esp
52  Better Rosethorn Hall - Cobl Patch.esp  [Version 1.1]
53  CM Partners.esp
54  Temple District Repaired.esp  [Version 1.0]
55  Alternative Start by Robert Evrae.esp
56  Francesco's Optional Leveled Arena.esp  [Version 5.0]
57  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]
58  Artifacts.esp  [Version 1.1]
59  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
5A  1em_Vilja.esp  [Version 4.04]
5B  CM Partners More NPCs.esp
5C  MidasSpells.esp
++  Francesco's Optional Vendor Tweaks.esp  [Version 5.0]
5D  Mart's Monster Mod - Farm Animals.esp  [Version 3.8b1]
5E  BrumaMGRestored.esp
5F  CM Partners NPC.esp
60  BrumaMGRestored-Frostcrag.esp
61  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
62  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
63  CM Partners Extra NPCs.esp
64  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]
65  CM Partners Special NPCs.esp
66  CM Partners Marker NPCs.esp
++  1em_Vilja_OCOV2_By_jet4571.esp
**  [GFX]_Initial_Glow-all.esp
++  LightSpellWhite.esp
67  Cobl Silent Equip Misc.esp  [Version 01]
68  OblivionReloaded.esp
69  Bashed Patch, 0.esp



The only 'red' one is the All Natural - Indoor Weather Filter For Mods.esp which says to not have checked but imported into the bash pattch, which is what I did. Texture packs are QTP3, Bomrets SI, Real Wood Signs, Improved Fire, Improved Trees and Flora 1+2.

Any tips for something I may have missed or overlooked? Pretty much stumped my knowledge at this point.

Thanks much!
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Did you register the Fran's .bsa's with the game? I remember that you have to either rename them or add a line to the .ini to force the game to load them. Caused random crashes otherwise, just like you describe.

 

In fact, I think also remember having to dl the .bsa files from somewhere else, I think they were too big for the Nexus servers. Make sure you have them at all.

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I'm copying this from a steam post I made. Just make sure to back up every file you change just in case this doesn't work for you. By the way don't use LOOT for Oblivion and only use BOSS.

 

 

I had been crashing every five minutes until I finally figured out a solution and I'm running even more mods than that with Better Cities + UL + OOO.

 

http://forums.bethsoft.com/topic/1437921-4gb-patch-on-steam-version/?p=22117957#entry22117957

I used the 4 gig patch to patch everything listed in the link above (although patching the .dll's and steam overlay may be pointless, I did it anyway to no ill effect.) Then download OSR as well as the optional ComponentDLLs (This won't work without the optional files so make sure you get them). Make sure you follow the instructions closely as you have to make the ComponentDLLs folder yourself and I've read that it is case sensitive. Open the .ini for OSR and change bReplaceHeap = 0 to bReplaceHeap = 1. Then set "iHeapAlgorithm" to iHeapAlgorithm = 6 and change "iHeapSize" to iHeapSize = 1024.

Then open Oblivion.ini and change these settings to the following:

uInterior Cell Buffer=6
uExterior Cell Buffer=72
iPreloadSizeLimit=52428800

I did all these and now I'm running for over two hours at a time without a crash. I've had one crash in the past six hours of gameplay and it was only when I had been testing a new mod out that may have been less than stable. Also clean your mods (especially those damned dirty ass DLC's). Oblivion is weird and what works for one computer might not work for the next but this should at least help.

I don't know what sort of video card you have but I wouldn't overload it with too many high resolution textures unless you have at least a gig of VRAM. I'm on a GTX 970 FTW+ and I'm not even running too many high resolution textures becuase Oblivion just can't handle that s*** too well for long periods of time.

 

 

 

EDIT: Since this post I've since added WAC and quite a few other various mods (I would recommend adding in Less Annoying Magic Experience and Maskar's Oblivion Overhaul if these above tips help your stability as they work amazingly well with most other mods.) I've also been slowly replacing all the textures with higher resolution textures and probably have a good 70%-75% of the textures upgraded from various texture mods and I can pull a good two hours easy before I crash.

Edited by slapahotribe23
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