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Help on how to change appearance of armors to different ones.


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essentially, you have to "uncook" the game files, this will give you, amonsgt other things, the game meshes and texture files, in a given format that you specify when you uncook it.(png, bmp, etc.)

 

You edit the texture, in Gimp or something else. edit meshes in Maya.

 

Then you have to "cook" the files again back into a form the game will accept.

 

The modkit on Nexusmods comes with two pdf's that you should read, and example mods, (you want the one with the unicorn) that you can examine for how it should look.

 

Alternately you could just change the stats on Hunter armour, but that will require an XMl change as far as I'm aware and you can't do xml work with the mod kit, so that will have to be done by hand to the core files thenselves, being very careful to keep the byte count the same on the xml file.

 

If that sounds like too much work, then back away from the keyboard :smile:

 

Good Luck!

Edited by praxis22
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essentially, you have to "uncook" the game files, this will give you, amonsgt other things, the game meshes and texture files, in a given format that you specify when you uncook it.(png, bmp, etc.)

 

You edit the texture, in Gimp or something else. edit meshes in Maya.

 

Then you have to "cook" the files again back into a form the game will accept.

 

The modkit on Nexusmods comes with two pdf's that you should read, and example mods, (you want the one with the unicorn) that you can examine for how it should look.

 

Alternately you could just change the stats on Hunter armour, but that will require an XMl change as far as I'm aware and you can't do xml work with the mod kit, so that will have to be done by hand to the core files thenselves, being very careful to keep the byte count the same on the xml file.

 

If that sounds like too much work, then back away from the keyboard :smile:

 

Good Luck!

Thanks so much dude!

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