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About praxis22
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http://praxis22.tumblr.com/
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Germany
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Skyrim
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Halo
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Modding Bethesda Games on Game Pass - What we know so far
praxis22 replied to Pickysaurus's topic in Site Updates
In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258, #91966083, #91966758, #91967388, #91967558, #92067498, #92237383, #92242808, #92245988, #92251563 are all replies on the same post. MSFT are playing a different game to the monopoly of old. They want bums on seats, they're not equipped to do what Sony does, any more, so they're going all out to make the xbox ecosystem the better value. As such anything that drives people away from GamePass is to be avoided at all costs. MSFT want to be Valve. They want to be the place people come to play. Valve has essentially cornered MSFT's PC market, they want it back. You don't do that by alienating your customers. Give them the best of the old world with a smattering of the new every so often, and people will stay. This is a long rentier game, not a winner takes all monopoly play IMO. -
Modding Bethesda Games on Game Pass - What we know so far
praxis22 replied to Pickysaurus's topic in Site Updates
In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258, #91966083, #91966758, #91967388, #91967558, #92067498, #92237383, #92242808, #92245988 are all replies on the same post. GamePass is amazing, value wise for what you get, but anyone who's a regular here will already own Skyrim, etc. There are more details in the sticky on r/skrimmods on reddit. -
blogs about the travails of the database backend are always interesting. Thanks for being here.
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thanks and Merry Xmas folks!
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Try this: https://www.reddit.com/r/skyrimmods/wiki/beginners_guide Skyrim is a harsh mistress, once you've been doing it for a few years you'll get the hang of it, but the link covers the basics. If you'd rather watch videos, then Gopher, GamerPoets & DirtyWeasel on YouTube have you covered. The general take on Steam Workshop mods is that they're bad idea. the "Why?" is that load order is of critical importance to Skyrim, so having something that may spontaneously update without your knowing it, (and thus change you load order) is just asking for trouble. That and not cleaning your masters. You may also want ENBoost, and most of the mods made by Meh321, as they affect the deep structure of the game. Which is 32bit only (unless you use SE) cranky and poorly programed in many respects. However, once you've been doing it for a few years, then you will have enough knowledge to avoid most of the gotchas. If you're going to heavily mod it, (standards differ, but 50 mods is an arbitrary yardstick) then you should probably rebuild with STEP and use MO, (though STEP will walk you through all that) it's a great/stable base for future expansion, and you can just make it a profile in MO for when you feel like a new build. If you read this and think, "a few years, as you nuts!" then I'd advise you to go play the game unmodded, and come back later. There is a reason why after 6 years that 22K people are still playing a single player RPG daily, you may also want more RAM, and a couple of SSD's
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As a man with many hundreds of tabs open, half of them nexus, the colour of the tabs is what matters to me. Witcher is red, Skyrim is Blue, SSE is yellow. Now all of Skyrim is pale blue, and witcher is still red. Please change the icon/site colours back to what they were, or at least differentiate Skyrim & SSE. Cheers!
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Heck, that got ugly fast. This thread, not the redesign. It looks quite modern to me, but I only checked it on mobile so far. Will check on the PC tonight. Good luck!
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Announcing our newest staff member, Jim, aka Terrorfox1234
praxis22 replied to Dark0ne's topic in Site Updates
Congrats! Clearly well deserved -
In response to post #41548250. #41549805, #41554765, #41555265, #41555345, #41555580, #41555720, #41555905, #41556075, #41556295, #41559270, #41560625 are all replies on the same post. Things change, I know that beyond 40 or so people like to plant a flag and say "this far and no further" but that's just putting yourself in opposition to the world. I just used the new chat for a bit, never used the old one, amd I'm old enough to remember IRC when it was new :)
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Thanks for that, great news!
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Best graphics card to run heavily modded skyrim?
praxis22 replied to Jeenine's topic in Skyrim's Skyrim LE
On it's own, this page is worth a read: http://arstechnica.co.uk/gaming/2015/08/directx-12-tested-an-early-win-for-amd-and-disappointment-for-nvidia/4/ But the real story is the benchmarks, where a 980Ti is bested in places by a R9 280X under DX12 looks like Nvidia optimised for DX11 via hardware. The underlying changes of DX12 may upset that.- 18 replies
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- skyrim
- performance
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(and 4 more)
Tagged with:
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http://www.nexusmods.com/witcher3/mods/348/? works with any named character, so, Ves, Avalach, etc. Whether they function as followers or that's only built into Triss, etc. I don't know.
- 3 replies
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- quick access menu
- quick
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[Request] Remove the door in Viper swords quest
praxis22 replied to SilverAxe001's topic in The Witcher's Mod Ideas
Would this work? http://www.nexusmods.com/witcher3/mods/359/ -
1.08 with the 2 new small patch updates
praxis22 replied to btorville's topic in The Witcher's The Witcher 3: Wild Hunt
Your answer is here: http://forums.cdprojektred.com/threads/54522-Triss-Fan-Art-Thread?p=1887812&viewfull=1#post1887812 worked for me -
essentially, you have to "uncook" the game files, this will give you, amonsgt other things, the game meshes and texture files, in a given format that you specify when you uncook it.(png, bmp, etc.) You edit the texture, in Gimp or something else. edit meshes in Maya. Then you have to "cook" the files again back into a form the game will accept. The modkit on Nexusmods comes with two pdf's that you should read, and example mods, (you want the one with the unicorn) that you can examine for how it should look. Alternately you could just change the stats on Hunter armour, but that will require an XMl change as far as I'm aware and you can't do xml work with the mod kit, so that will have to be done by hand to the core files thenselves, being very careful to keep the byte count the same on the xml file. If that sounds like too much work, then back away from the keyboard :smile: Good Luck!