thisisweak Posted August 17, 2015 Share Posted August 17, 2015 Has anyone had any luck with section "3.4 Import Modified Assets" in the Sample Mod Creation Walkthrough? I am trying to replace the bird mask with an eye patch I made. In the file "sq301_item__m_bird_mask_01.w2mesh" There are two models of differing levels of detail. So I duplicated my model and smoothed it. The replacement objects have the same names and everything But when I try to import my model in with: call wcc_lite import -depot=C:\E\ -file=C:\E\mask1.fbx -out=C:\E\items\quest_items\sq301\sq301_item__bird_mask\sq301_item__m_bird_mask_01.w2mesh And I get the following error:[2015.08.17 01:55:22][info][WCC] Starting commandlet 'import'[2015.08.17 01:55:22][info][WCC] ---------------------------------------------------------------[2015.08.17 01:55:22][info][WCC] Attaching depot at 'C:\E\'[2015.08.17 01:55:22][Error][::Red::StaticNames::name_CFBXMeshImporter] Unable to load scene from 'C:\E\mask1.fbx'[2015.08.17 01:55:22][Error][WCC] Failed to import data from 'C:\E\mask1.fbx'[2015.08.17 01:55:22][info][WCC] ---------------------------------------------------------------[2015.08.17 01:55:22][info][WCC] Total errors: 0[2015.08.17 01:55:22][info][WCC] Total warnings: 0[2015.08.17 01:55:22][Error][WCC] Wcc operation failed By the way here is the patch in progress... http://i58.tinypic.com/zivjol.png Link to comment Share on other sites More sharing options...
Holgaroni Posted August 17, 2015 Share Posted August 17, 2015 Not yet :( http://i.imgur.com/b1GJQ07.jpg?1 Link to comment Share on other sites More sharing options...
OlekKing Posted August 17, 2015 Share Posted August 17, 2015 Any idea how to define an objects position on his head? Was thinking of changing the bandit mask to a headband. First i thought that his mask look was all in one model but there's a separate model for the head and mask. Link to comment Share on other sites More sharing options...
thisisweak Posted August 17, 2015 Author Share Posted August 17, 2015 Why are you asking a different question on my topic? :-P I really don't know. Here is what I tried though: load the maskplace my eye patch in relative position with the maskdelete the maskrename the objectssave. Logically it should work. Dunno for sure. Link to comment Share on other sites More sharing options...
OlekKing Posted August 18, 2015 Share Posted August 18, 2015 Why are you asking a different question on my topic? :-P I really don't know. Here is what I tried though: load the maskplace my eye patch in relative position with the maskdelete the maskrename the objectssave. Logically it should work. Dunno for sure.The position of the asset in the viewbox of your program has nothing to do with its position in game. Link to comment Share on other sites More sharing options...
thisisweak Posted August 19, 2015 Author Share Posted August 19, 2015 Is Grey coated Geralt with the severed hands the result of a successful model import? or was it a texture import. I am losing my mind over trying to import meshes...Even ones that I did not modify! I keep getting "[Error][::Red::StaticNames::name_CFBXMeshImporter] Unable to load scene from 'C:\Mods\body_01_wa__yennefer.fbx' Link to comment Share on other sites More sharing options...
mk59093 Posted August 20, 2015 Share Posted August 20, 2015 Actually, I could change meshes and even replace by complete new ones using fbx import/export from C4D (silly example: http://www.nexusmods.com/witcher3/images/1202). But if you get that 'unable to load scene' error even for meshes not touched/changed, it is a different problem, I understand. - Just out of interest: What program are you using to change the *.fbx? As said, in my case it is C4D.- Could you retry with 'redanian_shield_01'? Because this is the one that definitely works for me.- If this doesn't work, it might be related to some path issue in your batch files, maybe. Check this again?- You could try to use the W3MH tool (http://www.nexusmods.com/witcher3/mods/415/), to avoid path issues (well, I hope...). That is all I can think of currently... Link to comment Share on other sites More sharing options...
thisisweak Posted August 22, 2015 Author Share Posted August 22, 2015 I use Maya to model. Still having no luck. Will try the shield, thinks. Link to comment Share on other sites More sharing options...
WhyEm Posted August 23, 2015 Share Posted August 23, 2015 Is Grey coated Geralt with the severed hands the result of a successful model import? or was it a texture import. I am losing my mind over trying to import meshes...Even ones that I did not modify! I keep getting "[Error][::Red::StaticNames::name_CFBXMeshImporter] Unable to load scene from 'C:\Mods\body_01_wa__yennefer.fbx' lol the shield, Link to comment Share on other sites More sharing options...
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