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Has anyone had any luck with section "3.4 Import Modified Assets" in the Sample Mod Creation Walkthrough?


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Has anyone had any luck with section "3.4 Import Modified Assets" in the Sample Mod Creation Walkthrough? I am trying to replace the bird mask with an eye patch I made. In the file "sq301_item__m_bird_mask_01.w2mesh" There are two models of differing levels of detail. So I duplicated my model and smoothed it. The replacement objects have the same names and everything

 

But when I try to import my model in with:

 

call wcc_lite import -depot=C:\E\ -file=C:\E\mask1.fbx -out=C:\E\items\quest_items\sq301\sq301_item__bird_mask\sq301_item__m_bird_mask_01.w2mesh

 

And I get the following error:

[2015.08.17 01:55:22][info][WCC] Starting commandlet 'import'
[2015.08.17 01:55:22][info][WCC] ---------------------------------------------------------------
[2015.08.17 01:55:22][info][WCC] Attaching depot at 'C:\E\'
[2015.08.17 01:55:22][Error][::Red::StaticNames::name_CFBXMeshImporter] Unable to load scene from 'C:\E\mask1.fbx'
[2015.08.17 01:55:22][Error][WCC] Failed to import data from 'C:\E\mask1.fbx'
[2015.08.17 01:55:22][info][WCC] ---------------------------------------------------------------
[2015.08.17 01:55:22][info][WCC] Total errors: 0
[2015.08.17 01:55:22][info][WCC] Total warnings: 0
[2015.08.17 01:55:22][Error][WCC] Wcc operation failed

 

By the way here is the patch in progress...

http://i58.tinypic.com/zivjol.png

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Why are you asking a different question on my topic? :-P

 

I really don't know. Here is what I tried though:

 

load the mask

place my eye patch in relative position with the mask

delete the mask

rename the objects

save.

 

Logically it should work. Dunno for sure.

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Why are you asking a different question on my topic? :-P

 

I really don't know. Here is what I tried though:

 

load the mask

place my eye patch in relative position with the mask

delete the mask

rename the objects

save.

 

Logically it should work. Dunno for sure.

The position of the asset in the viewbox of your program has nothing to do with its position in game.

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Is Grey coated Geralt with the severed hands the result of a successful model import? or was it a texture import. I am losing my mind over trying to import meshes...Even ones that I did not modify! I keep getting "[Error][::Red::StaticNames::name_CFBXMeshImporter] Unable to load scene from 'C:\Mods\body_01_wa__yennefer.fbx'

 

 

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Actually, I could change meshes and even replace by complete new ones using fbx import/export from C4D (silly example: http://www.nexusmods.com/witcher3/images/1202). But if you get that 'unable to load scene' error even for meshes not touched/changed, it is a different problem, I understand.

 

- Just out of interest: What program are you using to change the *.fbx? As said, in my case it is C4D.

- Could you retry with 'redanian_shield_01'? Because this is the one that definitely works for me.

- If this doesn't work, it might be related to some path issue in your batch files, maybe. Check this again?

- You could try to use the W3MH tool (http://www.nexusmods.com/witcher3/mods/415/), to avoid path issues (well, I hope...).

 

That is all I can think of currently...

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Is Grey coated Geralt with the severed hands the result of a successful model import? or was it a texture import. I am losing my mind over trying to import meshes...Even ones that I did not modify! I keep getting "[Error][::Red::StaticNames::name_CFBXMeshImporter] Unable to load scene from 'C:\Mods\body_01_wa__yennefer.fbx'

 

 

lol the shield,

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