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Completely Lost on CTD issues with FNIS and XP32. PLEASE read this post. Been at this for weeks.


badpeoplesuck

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Folks I have been back and forth troubleshooting for my issue forever. IT is completely bonkers on what is happening.

 

I have a posted on Reddit:

 

https://www.reddit.com/r/skyrimmods/comments/3h8y6t/problems_with_skyrim_repost_ctdfreezing/

 

There is a video on there and a link to another post explaining my issue.

 

But PLEASE watch the video it demonstrates EXACTLY what i s happening.

 

It's very important you watch the video. PLEASE.

 

 

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Get "Skse .ini predownload for lazy users" on nexus (includes memory patch line, don't increase it - 768 is max for stable performance with Enb). Remove SMP if you have it. Install Enb or Enboost. For 64bit system set those under enblocal.ini [Memory]:

ExpandSystemMemoryX64=true

ReduceSystemMemoryUsage=true

DisableDriverMemoryManager=false
DisablePreloadToVRAM=false

EnableUnsafeMemoryHacks=false

AutodetectVideoMemorySize=false

ReservedMemorySizeMb=512 (min 128)

VideoMemorySizeMb= (read s.t.e.p enb guide for win Vista/8)

 

[LIMITER]

EnableFPSLimit=true
FPSLimit=58.0 (Skyrim engine goes bonkers above 60fps, you can also cap it with nvidiainspector)

http://wiki.step-project.com/Guide:ENBlocal_INI/Memory

http://wiki.step-project.com/Guide:ENBlocal_INI

 

If you plan on reinstalling your Skyrim again try Mod Organizer this time around and link FNIS in executables.

 

 

PS: Have you tried running the game without groovtama's alternative animations checked? Also do you get ingame Skse version info?

Edited by BlackRoseOfThorns
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I have done all this. Did you watch the video? And it's also reccomended you disabale ExpandSystemMemoryX64=true, to false as that will cause crashes in conjuction with shenson's memory patch.

 

Did you read the guide? Memory Patch causes issues with ExpandedSystemMemoryx64 ONLY IF you set first memory heap to more than 512mb for Shenson's Patch and 768mb for SKSE patch. Setting it to =true actually fixed my cdts.

 

The memory patch has been integrated into SKSE few versions ago, making old standalone patch obsolete. All you need is skse.ini tweak to make it work. This skse.ini includes ClearInvalidRegistrations=1, which removes problematic scripts as you play.

 

 

You should have all stability fixes set properly in order to have perfect testing enviroment. Your test video is not a best way to get help, since it does not show your installation process (other than ticking xpms) or .ini tweaks. Have you checked what's going on in your log right before CDT when you kill enemies in smaller groups? http://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/

Stable uGridsToLoad set to 5ugrids seem to help some ppl with stability.

Edited by BlackRoseOfThorns
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you can go simple, install everything properly, check everything you really need! not like in the video^^ (the guy looks really upset :P) then spawning 100 guard with a custom skeleton looks may be a good test, but i don't think so, Skyrim engine wasn't build for heavy anims thats why Fnis exist, thats why the test is irrelevant. It works on a pristine Skyrim and personally, i prefer Speedmult + tfc and fly around to check stability.

 

i use Xp32 + multi anim packs + HDT or not, DSR or not and Fnis for age and never ever had a freeze with my Char nor Npcs on any setup i've built, the biggest problem i've had once was stuttering due to bad anims.

 

basic install order:

Realistic ragdoll

Body choice + textures

any anim you want

Skeleton

Fnis

@@

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