Vartoz Posted March 18, 2011 Share Posted March 18, 2011 Hi guys, hope you can help me out with this one.If i want to modify an armor, changing the arms, do i have to add weight to it or it will still have the original weight? I erased the bones it came with (the tutorial about creating a new armor told me so) Did that removed the weight of the bones?Please, if anyone can answer that, it`s the last step to finish my armor. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 18, 2011 Share Posted March 18, 2011 It depends what you're trying to do. I can't think of any circumstance where I'd want to delete bones though. Link to comment Share on other sites More sharing options...
Vartoz Posted March 18, 2011 Author Share Posted March 18, 2011 I know, i think i misunderstood the tutorial, since the bones it says to delete was the base body you use as a base to model the armor.But i didn`t do any new model, i just imported two armos, erased the arms of one of them, the rest of the body of the other one.Something like this:http://img820.imageshack.us/img820/7792/sinttulorla.jpg Uploaded with ImageShack.us It`s not necesary to attach the arms more accurately, since i`m going to use a coat, like in the image. http://img830.imageshack.us/img830/4709/antagonizer3000.jpg Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 18, 2011 Share Posted March 18, 2011 If it's not going to be visible, no need to do anything.The arms for the stealth suit will already be weighted. Link to comment Share on other sites More sharing options...
Vartoz Posted March 18, 2011 Author Share Posted March 18, 2011 (edited) What`s not going to be visible? the bones? So all i have to do is switch the antagonizer`s arms for the stealth armor arms and that`s all? Edited March 18, 2011 by Vartoz Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 18, 2011 Share Posted March 18, 2011 Bones or anything under a coat.Yes, assuming you know how to parent the skeleton, export with proper settings, etc. Your tutorial should cover that if you don't. Link to comment Share on other sites More sharing options...
Vartoz Posted March 18, 2011 Author Share Posted March 18, 2011 (edited) Well, it did, until i got to the part where i had to apply the textures to the armor. The chinese stealth armor`s arms don`t have a BSShaderPPLightingProperty node. Could this be because they are the only mesh part that i modified? The arms and body where together, so i erased the rest of the body. Edit: I went back to blender and replace the material. Now it`s back to normal.Is there a special way to do this with helmets? because when i try this in Nifscope it dispaly an error message "failed to map parent link NiNode/Scene Root". Any idea?By the way, in G.E.C.K. if i want to add the gloves, it`s the "biped model list" tag, right? Edited March 19, 2011 by Vartoz Link to comment Share on other sites More sharing options...
Vartoz Posted March 19, 2011 Author Share Posted March 19, 2011 (edited) Well, i finally added all the pieces but somehow, i... well, i screw it!As you can see in the picture bellow, it totally messed with the skeleton. THAT is the idle position. http://img809.imageshack.us/img809/3915/screenshot6uk.jpg But after doing the Nifscope exportation again now it works fine! Thanks so much for your help!!! Edited March 19, 2011 by Vartoz Link to comment Share on other sites More sharing options...
Vartoz Posted March 21, 2011 Author Share Posted March 21, 2011 That`s it! I give up! When i load the mod for the first time it works fine, but then the wierd animations return and i even can`t acces the pipboy anymore! I even tryed to use key the suit so i could remove it if anything went wrong and it didn`t worked, i kept pressing 3 (the number i assign the suit) and nothing happened.So now i think i`ll give up with this. Maybe one day i`ll give it another try but seriusly, i`m done with it: Link to comment Share on other sites More sharing options...
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