MononcMart Posted August 19, 2015 Share Posted August 19, 2015 Wanting to get the latest update but I worry that it will mess up my current game. I currently have version C15, what do I do for upgrading to B15? And most people dont have issues with their game when upgrading I suppose? Link to comment Share on other sites More sharing options...
dubiousintent Posted August 20, 2015 Share Posted August 20, 2015 Um? LW Beta versions are numbered, followed by letter and number sub-versions, such as the latest which is "Beta 15F3". Going from 15C to 15B would be a regression/downgrade. The effect of upgrading depends very much upon which version you are coming from. In general, as long as you are within the same version series (i.e. 15) you shouldn't encounter any major game changers that will prevent continuing your current campaign by simply installing over your current game. However, the only way to be sure is to carefully read the ReadMe docs detailing the changes for each intervening sub-version, especially when jumping several releases. The feedback threads for each sub-version would present any issues not anticipated by the devs, but those threads tend to be quite lengthy. As always, backing up your current game files is recommended. See the wiki article "Steam and Mods" and the LW "technical troubleshooting" docs for folders to backup and tips. -Dubious- Link to comment Share on other sites More sharing options...
MononcMart Posted August 20, 2015 Author Share Posted August 20, 2015 (edited) Well at least if I knew where the MEC suits are in the files I could edit the stats myself. The version I have have the MECs with much lower stats and one is bugged with cost of 1$. Its apparently in the GameCore file but I can't find it when I look into it.My current version is B15C. The newest is B15F. Edited August 20, 2015 by MononcMart Link to comment Share on other sites More sharing options...
dubiousintent Posted August 20, 2015 Share Posted August 20, 2015 Have you looked in "DefaultGameData.ini" for the "[XComStrategyGame.XGFacility_CyberneticsLab]" entries? That's where I found the costs are defined, in accordance with the comments at the beginning of the DGC file. The stats are defined in "DefaultGameCore.ini" in the "[XComGame.XGTacticalGameCore]" entries as "iType=eChar_Mechtoid". LW questions are best posted in the "forums" section of the LW download page. The people familiar with where specific modable items are found hang out there. -Dubious- Link to comment Share on other sites More sharing options...
MononcMart Posted August 23, 2015 Author Share Posted August 23, 2015 (edited) [XComStrategyGame.XGFacility_CyberneticsLab]m_iModCashCost=40m_iModMeldCost=80m_iModDays=10m_fMecRepairCostMod=0.20;Which doesn't affect a specific MEC suit.The iType=eChar_Mechtoid is for the alien Mechtoid's stats.I think i've found it. The last line. Cash, elerium and alloy are at 1 and 0. And why the hell its named Mec civvies.BalanceMods_Classic=(eType=221, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=2, iWill=50);ItemBalance_Normal=(eItem=eItem_MecArmor1, iCash=150, iElerium=30040, iAlloys=30, iTime=14, iEng=25) BalanceMods_Classic=(eType=193, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=eItem_MecArmor2, iCash=400, iElerium=60060, iAlloys=145100, iTime=14, iEng=50) BalanceMods_Classic=(eType=194, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=145, iCash=400, iElerium=60080, iAlloys=137080, iTime=14, iEng=50) BalanceMods_Classic=(eType=145, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=eItem_MecArmor3, iCash=600, iElerium=90080, iAlloys=145160, iTime=14, iEng=75); BalanceMods_Classic=(eType=195, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=20, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=148, iCash=600, iElerium=90080, iAlloys=145160, iTime=14, iEng=75); BalanceMods_Classic=(eType=148, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=25, iMobility=0, iWill=95);ItemBalance_Nor1mal=(eItem=191, iCash=600, iElerium=90120, iAlloys=137120, iTime=14, iEng=75); BalanceMods_Classic=(eType=191, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=210, iCash=600, iElerium=90120, iAlloys=137120, iTime=14, iEng=75); BalanceMods_Classic=(eType=210, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=eItem_MecCivvies, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) But comparing my version MEC stats vs the current one, I realized that in my version, MECs are totally underpowered. Way lower mobility and cost more. Dont see how to edit mobility of MECs, so ill probably try updating. Edited August 23, 2015 by MononcMart Link to comment Share on other sites More sharing options...
Dethraker Posted August 23, 2015 Share Posted August 23, 2015 DefaultGameCore.ini ; mec armors Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=0, Properties[2]=0, Properties[3]=0,strName="", iType=eItem_MecCivvies, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 ); civvie armor Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor1, iHPBonus=8, iDefenseBonus=8, iFlightFuel=0, iWillBonus=0, iLargeItems=2, iSmallItems=2, iMobilityBonus=3 ) MEC-1 Paladin Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor2, iHPBonus=12, iDefenseBonus=8, iFlightFuel=0, iWillBonus=0, iLargeItems=3, iSmallItems=2, iMobilityBonus=4 ) MEC-2 Defender Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=145, iHPBonus=10, iDefenseBonus=12, iFlightFuel=0, iWillBonus=0, iLargeItems=3, iSmallItems=2, iMobilityBonus=6 ) MEC-3 Valiant Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor3, iHPBonus=20, iDefenseBonus=12, iFlightFuel=0, iWillBonus=5, iLargeItems=4, iSmallItems=3, iMobilityBonus=5 ) MEC-4 Dauntless Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=148, iHPBonus=24, iDefenseBonus=8, iFlightFuel=0, iWillBonus=5, iLargeItems=3, iSmallItems=3, iMobilityBonus=2 ) MEC-5 Devastator Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=191, iHPBonus=12, iDefenseBonus=20, iFlightFuel=0, iWillBonus=5, iLargeItems=3, iSmallItems=3, iMobilityBonus=10) MEC-6 Vanguard Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=210, iHPBonus=16, iDefenseBonus=16, iFlightFuel=0, iWillBonus=5, iLargeItems=4, iSmallItems=3, iMobilityBonus=8 ) MEC-7 VindicatorDo a search(ctrl + f) for "mec armors", then you'll see this section. You can adjust the amount of large items, small items, mobility, etc. in this section right here. What else are you trying to do? Link to comment Share on other sites More sharing options...
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