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is it possible to add the whole state of nevada to new vegas


dosbox1

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Yes, it is possible. How many years do you have to work on it? :tongue:

Then once you do have them all, with the current game technology, you will need a supercomputer to run the game. That's why they broke the New Vegas strip into several sections, and it is so small compared to Las Vegas as we know it.

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  • 8 months later...
What I want to know is why they decided to take several times the RW area that FO3 had and compress it into something i'd estimate is around half the size...counting the pats of the vanilla NV map that are cut off from wondering...if you subtract that you are left with just under 2/3rds of half the FO3 worldmap (without dlcs)...Why?!?it's not enough that there are less people? I'd love to see someone at least do Caliente and New Reno since both get referenced a couple of times in the game...and of course still mad no official area 51 dlc perhaps someone could do Navaro...unlike the only add Navaro mod I know of not restoreing it to exactly as it was in the older game...but the ruins ..now home to mutants ghouls and other mutations. Why not do more Nevada in there...since they did something in Utah, and heck the NCR carava checkpoint with Ghost and where you find Cass, is actually nicly acrss the Califonian border.
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Yes, it is possible. How many years do you have to work on it? :tongue:

Then once you do have them all, with the current game technology, you will need a supercomputer to run the game. That's why they broke the New Vegas strip into several sections, and it is so small compared to Las Vegas as we know it.

 

Nah, No need for a supercomputer, Any old computer thats 10x faster then a console will do. (Aka: Any computer bought in the past 5 years)

 

Cough cough. Hate porting games due to them designing everything for the lowest console (With only 256 megs ram, When I have 6,144megs.. My video card has more then 3x the video ram of the typical console, and its considered small by todays standards)

 

If you think NV is bad, you should try playing thief3. Theres houses in that game that take up 2 diffrent load zones!

 

More on topic, indoor 'loading zone' Areas and the world map could be MUCH larger with modren computers, Just look at how many mods, high res texture packs, etc you can stuff into FONV before it starts crashing.

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What I want to know is why they decided to take several times the RW area that FO3 had and compress it into something i'd estimate is around half the size...counting the pats of the vanilla NV map that are cut off from wondering...if you subtract that you are left with just under 2/3rds of half the FO3 worldmap (without dlcs)...Why?!?it's not enough that there are less people? I'd love to see someone at least do Caliente and New Reno since both get referenced a couple of times in the game...and of course still mad no official area 51 dlc perhaps someone could do Navaro...unlike the only add Navaro mod I know of not restoreing it to exactly as it was in the older game...but the ruins ..now home to mutants ghouls and other mutations. Why not do more Nevada in there...since they did something in Utah, and heck the NCR carava checkpoint with Ghost and where you find Cass, is actually nicly acrss the Califonian border.

 

Your estimation is completely wrong. For one, if New Vegas utilized the entirety of what is shown in the Pip-boy map, it would be substantially larger than Fallout 3. I'm not sure where you got this notion that it's 1/2 that size, and you go further to say that the New Vegas playable area is not just 1/2 but 2/3rds of a half of Fallout 3. You should play Fallout 3 again, because those numbers are completely ridiculous. Just including the playable area, New Vegas is approximately the same map size as Fallout 3. It isn't a perfect square, and while it is clearly not equal in width for most of map, it is a decent amount lengthier than Fallout 3.

 

As for New Reno and Caliente, New Reno's actually already been in a Fallout game. Personally, I'd like to only see new areas unless it's been a long time since they were last depicted in a game. For example, Junktown was last seen in FO1 and over 100 years of in-game time has passed since we've seen it. It would be cool to see how it developed. Caliente, though, would be pretty awesome.

 

Area 51's purpose was fulfilled by the Big Empty. It would be rather strange for there to be 2 DLCs with a prewar technological experiment base, and they wanted to be completely original. Area 51 wouldn't necessarily have to be aliens either, so the difference could be as simple as renaming the Big Empty. No point.

 

Navarro's not actually in Nevada. Regardless, it's gonna be occupied by NCR forces and nothing of worth would be there. Again, no point.

 

 

OT: There wouldn't be any way for a team of modders to accomplish this. It could be done, but it would be finished at a time where everybody had moved on from the game and it would be obsolete. Not to mention the fact that most modders actually have lives, and would have to dedicate an ungodly amount of time. Most of Nevada wouldn't be very interesting to see in the first place. The only practical way would be to add other worldspaces to the game, meaning it would separated by loading screens, and not all of Nevada would be covered. There's a project called Lost Roads that involves adding several locations with individual worldspaces, but I don't know how many will end up being in Nevada.

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I am wondering if its possible to recreate the whole Fallout NV open map in a style that fits to it pre-war apearience. There could be a hidden vault somewhere with this as a kind of VR system for its vaultdwellers. Kind of a really huge hall with hundress of VR seats..of course the vaultdwellers are all dead already..died from old age, but the system is still running, allowing to explore a simulation of the fallout-world nevada like it was before the bombs. Of course it own worldspace but..the map would look very similar from its shape..only without the destruction, without radiation and all. :)
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@ looloolooigotsomeapples: I was basing it on playing both...I kinda jump back and forth in playing them and walking from east to west north to south NV takes maybe as long as Megaton east and the north/south from there east and that's not figuring the size of some of the areas inside DC itself the mall area alone is friggin huge about the size of goodsprings to the NCR outpost and there are other huge areas in it too. but if you compare from the Colorado to the place that is the NCR outpost ingame you see have huge an area in miles it is compared to how much area FO3 was covering in miles based on it's locations that you can find real world.

 

But even if i let that go...it still feels strange with how much they cut you off from without the mods that open the map off the western or other borders.

 

What Slydessertfox says is definitely true adds huge amounts of locations to the game! Most of that is dungeoncrawl subterranean areas too.

Edited by greenknightfury
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