Guest deleted2630050 Posted August 20, 2015 Share Posted August 20, 2015 I'm trying to make a companion based on the Daughters of Ares race. But whenever I put clothing on her, this happens.http://i.imgur.com/4KvyWLh.jpgAs you can see, her body texture goes from Ares android to that of an opaque human ghost. Does anyone know what I'm doing wrong and how to fix it? It would be much appreciated. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted August 20, 2015 Share Posted August 20, 2015 The armor have to be adapted to the body in the model.Open up the armor in nifskope, then in another window open up the ARES body. Right click on each of the armor nodes and select "copy branch" and then on the body's root scene, select "paste branch". Link to comment Share on other sites More sharing options...
Moraelin Posted August 20, 2015 Share Posted August 20, 2015 Short story: what he just said. Long story: the visible parts of the body in clothing are actually in the clothing mesh, including texture and everything. For example if I put a sleeveless Khan vest on, the visible arms and chest, and legs are actually part of the Khan armour I just put on. Same thing happens for companions. The skin tint will be copied from your character for those parts, which did seem to happen in your case, but not anything else. Link to comment Share on other sites More sharing options...
Guest deleted2630050 Posted August 20, 2015 Share Posted August 20, 2015 The armor have to be adapted to the body in the model.Open up the armor in nifskope, then in another window open up the ARES body. Right click on each of the armor nodes and select "copy branch" and then on the body's root scene, select "paste branch".It worked. Thanks. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted August 21, 2015 Share Posted August 21, 2015 No problem. I made the ARES body and textures so if you need any other help in that department just hit me up. Link to comment Share on other sites More sharing options...
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