collector5000 Posted August 20, 2015 Share Posted August 20, 2015 (edited) Can you mod XML files with the mod kit? If not, will editing them with Bat files still work on ver 1.08.2? Edited August 20, 2015 by collector5000 Link to comment Share on other sites More sharing options...
Elenear Posted August 21, 2015 Share Posted August 21, 2015 Well, ModKit is not the tool you use to actually modify game files, all it does is allows you to access the cooked and packed game files in order to edit them. For the xml files you have to uncook the game, edit the file manually and then pack it back into a bundle file (no cooking required, as opposed to texture mods). Link to comment Share on other sites More sharing options...
collector5000 Posted August 21, 2015 Author Share Posted August 21, 2015 I tried this using a BAT file and it doesn't work. The mod kit isn't working for me at the moment. Any help or installation tips?? Link to comment Share on other sites More sharing options...
collector5000 Posted August 21, 2015 Author Share Posted August 21, 2015 (edited) I was using modded xml files until I updated to 1.08.2. Now none of them work anymore!! Modding them the way u described isn't working either. :( Edited August 21, 2015 by collector5000 Link to comment Share on other sites More sharing options...
collector5000 Posted August 31, 2015 Author Share Posted August 31, 2015 I figured it out. I'm good. Link to comment Share on other sites More sharing options...
WintermuteX Posted October 10, 2015 Share Posted October 10, 2015 I figured it out. I'm good. Great, and why you didn't share your knowledge then? Link to comment Share on other sites More sharing options...
goatofdeath Posted October 12, 2015 Share Posted October 12, 2015 (edited) I figured it out. I'm good. Great, and why you didn't share your knowledge then? Uncook your game files to get the latest xmls you need. Create a helpful dir structure for your mod like modGwentArachasFix\Cooked & modGwentArachasFix\modGwentArachasFix\content (this was a mod I created that is only an xml fix) Copy the xmls you want to edit from the Uncooked dir, making sure to keep the directory structures of where the xmls live exactly the same to your mod's Cooked dir (xml files are already considered cooked) Edit your xmls files in the mod\Cooked dir as you wish. Once you are done editing you now need to generate a bundle, do this with wcc_lite and a command like "F:\Applications\Play\GOG Games\Witcher 3 Mod Tools\bin\x64>wcc_lite pack -dir=J:\Witcher3\Mods\modGwentArachasFix\Cooked -outdir=J:\Witcher3\Mods\modGwentArachasFix\modGwentArachasFix\content" This will create a blob0.bundle in the content dir you created in step 2. Then do something like:"F:\Applications\Play\GOG Games\Witcher 3 Mod Tools\bin\x64>wcc_lite metadatastore -path=J:\Witcher3\Mods\modGwentArachasFix\modGwentArachasFix\content" This will place a metadata.store in the same dir as your bundle Move the subdir modGwentArachasFix which contains content\ to your <Witcher Install dir>\mods\ and test your mod. Assuming your mod works, zip up and submit to the nexus. :smile: Edited October 12, 2015 by goatofdeath Link to comment Share on other sites More sharing options...
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