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goatofdeath

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  1. In response to post #29456319. #30074860 is also a reply to the same post. I did read the first post. And the idea that Bethesda can dictate what is done with all modding on the nexus is just as nonsensical now as when I first read it. If it's not implemented for Bethesda properties, then why should their lawyers even take an interest? The fact that Bethesda doesn't want Patreon or Flattr should have no relevance to someone wanting to mod The Witcher 3 or some other game not done by Bethesda. Unless Bethesda somehow financially supports the nexus in some way I'm not aware.
  2. Great, and why you didn't share your knowledge then? Uncook your game files to get the latest xmls you need. Create a helpful dir structure for your mod like modGwentArachasFix\Cooked & modGwentArachasFix\modGwentArachasFix\content (this was a mod I created that is only an xml fix) Copy the xmls you want to edit from the Uncooked dir, making sure to keep the directory structures of where the xmls live exactly the same to your mod's Cooked dir (xml files are already considered cooked) Edit your xmls files in the mod\Cooked dir as you wish. Once you are done editing you now need to generate a bundle, do this with wcc_lite and a command like "F:\Applications\Play\GOG Games\Witcher 3 Mod Tools\bin\x64>wcc_lite pack -dir=J:\Witcher3\Mods\modGwentArachasFix\Cooked -outdir=J:\Witcher3\Mods\modGwentArachasFix\modGwentArachasFix\content" This will create a blob0.bundle in the content dir you created in step 2. Then do something like:"F:\Applications\Play\GOG Games\Witcher 3 Mod Tools\bin\x64>wcc_lite metadatastore -path=J:\Witcher3\Mods\modGwentArachasFix\modGwentArachasFix\content" This will place a metadata.store in the same dir as your bundle Move the subdir modGwentArachasFix which contains content\ to your <Witcher Install dir>\mods\ and test your mod. Assuming your mod works, zip up and submit to the nexus. :smile:
  3. I guess I'm not quite understanding why Bethesda is the gating factor here. If they don't want it on their properties, that's fine. Seems like a simple if (Bethesda) {Don't show Patreon of Flattr buttons} would do the job. Mods for more supportive companies could then have donations allowed through Patreon or Flattr. Assuming it does ok, that would incentivize either Bethesda to get their s*** together to support modder contributions themselves, or for them to officially bless Patreon and Flattr on the nexus in support of the modding community. Just because at the moment Bethesda doesn't like it, I'm not quite seeing why the option should be taken away from the rest of the modding community that might not even be interested in modding Bethesda games.
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