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Oblivion CTDs


bryman1970

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I'm having some major CTD's issues, mainly around certain cities, especially Anvil. I'm using Pluggy v132 (just upgraded from v125b). I read the Wiki page on crash prevention (http://cs.elderscrolls.com/constwiki/index.php/Crash_Prevention) and I noticed it said Pluggy has a problem with going between interiors and exteriors. This seems to be where most of the CTDs come from. I already knew Pluggy had CTD issues, but it seems lke it's been worse as i've added mods. Some crashes just hppen when i'm traveling through the wilderness, but not nearly as much when i'm not near a city. I'm also using Better Cities and i've noticed that using the Open Better Cities option tends to cause more lag. I'm not sure if lag causes crashes, but i've reverted back to normal Better Cities to eliminate the lag as much as possible. I'm not sure if more lag would add to the stress of the game and possibly increase the chances of a CTD, but I thought it was better to be safe than sorry. As far as which mods i'm using that require Pluggy, I can't remember. I DO know that Enhanced Economy uses it in it's Item Repricing function, but doesn't necessarily require it to play the mod. In regards to the topic of Item Repricing, the description on Enhanced Economy's TES Nexus page says this:

 

 

"From Enhanced Economy's ingame menu, you will now have a choice of reading price files. This feature is dependent on Pluggy 128 or newer, so the menu choice will only be there if you have this installed. By selecting it, you will get a list of available price files. By selecting one, you get a new menu, displaying the selected price file's description and how many items that will be repriced if you click OK. If you do, those items will be repriced, and the new prices are stored in your savegame. You can read as many savegames as you want, but the last you read will always overwrite previous changes with the prices found in the last price file.

 

The price files are pure text files, and are found in "Data/Enhanced Economy". You can edit the files with a normal text editor, before reading them, in order to tweak what you want. Enhanced Economy comes with a set of price files. Most are the standard prices for Oblivion.esm plus various FCOM-related mods, but there are currently three price tweak files, "CreepyFellow's tweaks" that copies Living Economy's standard pricing scheme as created by CreepyFellow, "Mercer Meca's tweaks" that increase prices of books and makes all clutter worth something, and "MMM - reduced Reaper and Runeskull prices" that reduces the prices of runeskulls and reapers added by MMM."

 

 

Other than that mod, I can't for the life of me remember at the moment which mod i'm using NEEDS Pluggy to run. If it's not an essential mod, i'd be more than willing to remove it in hopes this will solve the CTD issues, or at least the majority of them. I use BOSS to sort my load order, and there's only 4 mods which BOSS doesn't recognize and i've placed myself. These are:

 

Dangerous Waters.esp

Cloudruler_overhauled.esp

Home Improvement - Imperial City Shack 1.0.esp

ShezriesTowns-Valenwood Patch.esp

 

I'm not really sure where I should place these, so I took a shot at it. All in all, there's a possibility that something else might be adding to these constant CTD's, such as lots of AI scripts running at once. I know from a past topic i've posted that using mods such as Crowded Roads Revisited, Dangerous Waters, Alive Waters and Immersive Travellers (to name a few) would cause stuttering due to them all using AI scripts (I think), but again, i'm not exactly sure if this would cause a crash. I'm at the point now where the game is starting to annoy me and sometimes i'll only be able to play for less than 5 minutes before another CTD causes me to pull more of my hair out. If anyone can give me any suggestions on how to eliminate this problem and/or let me know which mods i'm using require Pluggy to run, PLEASE let me know. I'm nearly at my wits end.

 

My Load Order:

 

 

Active Mod Files:
00  Oblivion.esm
01  TR_OoT_Main.esm
02  Jog_X_Mod.esm
03  All Natural Base.esm  [Version 1.2.1]
04  Cobl Main.esm  [Version 1.72]
05  TamRes.esm
06  Qarls_Harvest.esm
07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
08  Mart's Monster Mod.esm  [Version 3.7b3p3]
09  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]
0A  Armamentarium.esm  [Version 1.35]
0B  Artifacts.esm  [Version 1.1]
0C  Kvatch Rebuilt.esm
0D  Better Cities Resources.esm  [Version 4.9.0]
0E  Lamps of Oblivion Master.esm
0F  HorseCombatMaster.esm
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
10  Unofficial Oblivion Patch.esp  [Version 3.3.4]
11  DLCShiveringIsles.esp
12  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]
13  Better Cities .esp  [Version 4.7.0]
14  TamRes.esp
++  LoadingScreens.esp
15  Natural_Habitat_by_Max_Tael.esp
16  All Natural.esp  [Version 1.2]
17  All Natural - SI.esp  [Version 1.2.1]
18  Enhanced Water v2.0 HDMI.esp
++  Symphony of Violence.esp
19  AmbientTownSounds.esp
1A  MIS.esp
1B  MIS New Sounds Optional Part.esp
1C  Atmospheric Oblivion.esp
1D  Storms & Sound.esp
1E  Rainbows.esp
1F  All Natural - Real Lights.esp  [Version 1.2.1]
20  WindowLightingSystem.esp
21  AliveWaters.esp
22  AliveWaters - Koi Addon.esp
23  AliveWaters - Slaughterfish Addon.esp
24  Dangerous Waters.esp
25  Book Jackets Oblivion.esp
++  Cobl Bookjackets.esp
26  VipCxj_BulletCamera.esp
27  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
28  ImprovedSigns.esp
++  Item interchange - Extraction.esp  [Version 0.76]
29  Lamps of Oblivion.esp
2A  Q - More and Moldy Ingredients v1.1.esp
2B  Qarls_Harvest.esp
2C  RAEVWD New Sheoth.esp  [Version 1.6.1]
2D  Reset the Blood Decal Variable.esp
2E  Reznod_Mannequin.esp
2F  Street Gangs.esp
30  Enhanced Economy.esp  [Version 5.2.2]
31  Crowded Cities_Open.esp
32  Crowded Roads Revisited.esp  [Version 1.1]
33  Immersive Travelers.esp
34  FF_Real_Thirst.esp
35  DarNifiedUI Config Addon.esp
36  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]
37  Streamline 3.1.esp
**  Book Jackets DLC.esp
38  Adonnays Classical Weaponry.esp
39  Adonnays Elven Weaponry.esp
3A  CapesandCloaks.esp
3B  Explosives.esp
3C  PTArtifacts.esp
3D  ShaiyaOutfit.esp
++  Town Guard Armor Replacers.esp
3E  Tyrael Armor.esp
3F  Underworld Armor.esp
40  Cobl Glue.esp  [Version 1.72]
41  Cobl Si.esp  [Version 1.63]
42  FF_Real_Thirst, Cobl.esp
++  Cobl Tweaks.esp  [Version 1.44]
43  Bob's Armory Oblivion.esp
44  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  ArmamentariumLLVendors.esp  [Version 1.35]
45  OOO 1.32-Cobl.esp  [Version 1.72]
46  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
47  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
48  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
49  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]
4A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
4B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
4C  Creature Diversity.esp
4D  kuerteeWanderingEncounters.esp
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
++  FineWeapons for OOO.esp
**  RustyItems for OOO.esp
++  MMM-Cobl.esp  [Version 1.69]
4E  EM_CompInnsleeping.esp  [Version 0.9]
4F  A Blades House.esp
50  AleswellHomeQuest.esp
51  Imperial Furniture Renovated.esp
52  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
53  Better Benirus Manor - Helping Hands.esp
54  Better Benirus Manor.esp  [Version 4.71]
55  Better Benirus Manor - AN Patch - Natural.esp
56  Castle_Dunkerlore_V1.esp
57  (DC) Sutch Reborn.esp
58  Sutch Reborn Spawn Patch.esp
59  hackdirtabyss.esp
5A  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
5B  Kvatch Rebuilt Weather Patch.esp
5C  GlenvarCastle.esp
5D  NPCs Alive - Bandits.esp
5E  NPCs Alive - Beggers.esp
5F  NPCs Alive - Faregyll Inn.esp
60  NPCs Alive - Goblins.esp
61  NPCs Alive - Imperial Legion Foresters.esp
62  NPCs Alive - Imps.esp
63  NPCs Alive - Orges.esp
64  Nascosto Isles 3.esp
65  All Natural - Nascosto Isles Weather Patch.esp  [Version 2.0]
66  Region Revive - Lake Rumare.esp
67  Solace.esp
68  OOO-Sutch patch.esp
69  thievery.esp
6A  thievery - EE patch.esp  [Version 4.2]
6B  Tona's_ModsStore.esp
6C  Trails of Cyrodiil -  Colovian Highland Vanilla.esp
6D  Trails of Cyrodiil North Short Cut.esp
6E  TR_Stirk.esp
6F  Stirk_Compatibility_Patch.esp
70  Valenwood Improved.esp  [Version 1.01.0]
71  Villages1.1.esp
72  Village of Lily 2.0.esp
73  VOILA.esp
74  VOILA - Soldiers of Empire.esp
75  Cyrodiil Travel Services.esp  [Version 2.0.7]
76  24HrArenaAliveV2.esp
77  Arena Blacksmith.esp
78  Arena District Alive.esp
79  Knights.esp
**  Knights - Book Jackets.esp
7A  Knights - Unofficial Patch.esp  [Version 1.1]
++  SM Plugin Refurbish - Knights.esp  [Version 1.06]
++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]
7B  RTT.esp
7C  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
7D  GuardsofCyrodiilRedux.esp  [Version 1.10]
7E  Blood&Mud.esp
7F  Blood&Mud - EE patch.esp  [Version 4.2]
80  AFK_Weye.esp  [Version 2.2.COBL]
81  Rumare-AFK_Weye Patch.esp  [Version 2.0]
82  Shadowcrest_Vineyard_COBL.esp
83  Shadowcrest_Vineyard_GuardCOBL.esp
84  ShezriesTownsMaster.esp
85  GoC_ShezriesTowns_Patch.esp
86  ElsweyrAnequina.esp
++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]
87  Reaper's Esmeralda's Desert Manor.esp
88  BeyondCyrodiil-Camps.esp
89  Tales from Elsweyr Anequina.esp
8A  ElsweyrValenwoodImprovedPatch.esp
8B  Walkabout.esp
8C  Improved Imperial Infrastructure.esp
8D  road+bridges.esp  [Version 4.6]
8E  NRB4+Vineyard Patch.esp  [Version 1.0.1]
8F  Feldscar.esp  [Version 1.0.8]
90  Vergayun.esp  [Version 1.0.7]
91  Faregyl.esp  [Version 2.0]
92  Faregyl+Anequina Patch.esp  [Version 2.0]
93  Molapi.esp  [Version 1.0.1]
94  PTMudwater.esp
95  Castle_Almgard-V2.esp
96  ImpeREAL Empire - Unique Forts.esp
97  West Roads.esp
98  bartholm.esp
99  Fort Akatosh Redux.esp
9A  FortAkatoshRedux-NewRoads&Bridges patch.esp
9B  III-RoadBridgesPatch.esp
9C  NRB4+RR Patch.esp  [Version 2.1]
9D  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
9E  Bag of Holding.esp  [Version 1.5.0]
++  DarNified Books for OOO.esp  [Version 1.2]
9F  DecoratorAssistant with OBSE v1.1.esp
A0  DS Less Predictable Respawn.esp  [Version 1.1]
A1  Dungeon Actors Have Torches 1.6 DT.esp
A2  Exterior Actors Have Torches 1.3 DT.esp
A3  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]
A4  Respawning Varla & Welkynd Stones.esp
++  ScriptIcon_Replacer.esp
A5  Enhanced Vegetation [125%].esp
A6  Storms & Sound - AFK_Weye.esp
A7  Storms & Sound - Imperial Furniture Renovated.esp
A8  Storms & Sound - Blood&Mud.esp
A9  Storms & Sound - Better Cities.esp
AA  Quest Award Leveller.esp  [Version 2.0.1]
AB  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]
AC  Alternative Start by Robert Evrae.esp
AD  RealisticFatigue.esp
AE  RealisticHealth.esp
AF  RealisticForceMedium.esp
B0  RealSleepExtended.esp  [Version 2.5]
B1  MidasSpells.esp
B2  Midas OscuroGems.esp
++  Midas Betterholy.esp
++  Mart's Monster Mod - Midas Creature Ingredients.esp
B3  EnchantmentRestore.esp
++  EnchantmentRestore_Wells.esp
B4  RenGuardOverhaul.esp
B5  WR Villages Addon.esp
B6  Creature Damage Fix.esp  [Version 2.4]
B7  JM's Bar Fights mortal.esp
B8  DeadlyReflex 5 - Combat Moves.esp
B9  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
BA  Duke Patricks - Actors Can Miss Now.esp
BB  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]
BC  actors_in_charge.esp
BD  ActorsInMadness.esp
**  Cava Obscura - Cyrodiil.esp
**  Cava Obscura - SI.esp
**  Cava Obscura - Filter Patch For Mods.esp
++  Item interchange - Placement.esp  [Version 0.76]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
BE  1em_Vilja.esp  [Version 3.1]
++  1em_Vilja_coolhair51.esp
**  1em_Vilja OOO FCOM Fix.esp
BF  ViljainAleswell.esp
C0  Companion Neeshka.esp
++  AMB.esp
C1  Cobl Races.esp  [Version 1.52]
++  Cobl Races - Balanced.esp  [Version 1.52]
C2  Better Cities Full - B&M Edition.esp  [Version 4.9.0]
C3  Better Cities - VWD of the IC.esp  [Version 4.7.0]
C4  Better Imperial City.esp  [Version 4.9.0]
C5  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]
C6  Better Cities - Thievery.esp  [Version 4.8.0]
C7  TrailsOfCyrodiil-BC patch.esp  [Version 4.7.0]
C8  Better Imperial City FPS Patch.esp  [Version 4.8.1]
C9  Better Cities - COBL.esp  [Version 2.1]
CA  Better Cities Full - B&M Edition FPS Patch.esp  [Version 4.9.0]
CB  Cloudruler_overhauled.esp
CC  Home Improvement - Imperial City Shack 1.0.esp
CD  MRP - Loading area.esp
CE  NoMoreIFoundMessages.esp
CF  SPAWN.esp  [Version 0.3]
**  [GFX]_Initial_Glow-all.esp
**  [GFX]_Initial_Glow-creatures.esp
D0  Real Hunger, Cobl.esp  [Version 1.6.1]
**  NRB4 Standard Road Record.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
D1  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]
D2  ShezriesTowns-Valenwood Patch.esp
D3  LandMagicPatch.esp
D4  Bashed Patch, 0.esp

 

Edited by bryman1970
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Unless you have Wrye Bash set to ghost inactive/disabled mods, you have surpassed the maximum mod limit of 255. You have 212 (hex D4) mods active, plus 46 merged/deactivated, which means you have 258. Now Oblivion puts a limit of 255, in total, of esp AND esm files. You need to set Wrye Bash to auto ghost.
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Yes, just check off 'Auto Ghost'. Any inactive, merged or deactivated mods will now have a grey background indicating that they have been renamed to xxx.esp.ghost -- note that Wrye Bash and BOSS will still recognise these mods, but the game, the CS and OBMM will NOT. So if you ever need to have one recognized, right click on it and select 'Do not ghost'.

 

You do not need to rebuild your Bashed Patch after ghosting.

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I don't notice any mods with a grey background though.

 

It is subtle, and may depend on your desktop theme. They should look something like this:

 

http://img842.imageshack.us/img842/4259/gplugins.jpg

 

 

Also, be sure to understand that inactive, merged, ghosted mods do not need to be recognised by the game, as they have all the relevent information merged into the Bashed Patch.

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I've been traveling along the Gold Coast near Anvil. I have Castle Almgard installed (the FPS-reduced version). There's a set of ruins located next to the lighthouse. Whenever I turn to head towards it, the game crashes. It's happened 3 times so far without fail. There's a lot going on around the Anvil exterior due to Better Cities, more buildings, extra ships, the ruins and now, Castle Almgard. Would all of this be causing the game to crash due to lag? Perhaps I should think about removing Anvil from the Better Cities compilation? Edited by bryman1970
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Anvil is also a place of very low FPS for me. As you note, there is an awful lot going on in there around the docks, what with the new buildings and clutter, not to mention the vast expanse of water. If your system, especially your graphics card, is not able to cope, you are going to experience CTDs.
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