bryman1970 Posted March 20, 2011 Share Posted March 20, 2011 (edited) I'm having some major CTD's issues, mainly around certain cities, especially Anvil. I'm using Pluggy v132 (just upgraded from v125b). I read the Wiki page on crash prevention (http://cs.elderscrolls.com/constwiki/index.php/Crash_Prevention) and I noticed it said Pluggy has a problem with going between interiors and exteriors. This seems to be where most of the CTDs come from. I already knew Pluggy had CTD issues, but it seems lke it's been worse as i've added mods. Some crashes just hppen when i'm traveling through the wilderness, but not nearly as much when i'm not near a city. I'm also using Better Cities and i've noticed that using the Open Better Cities option tends to cause more lag. I'm not sure if lag causes crashes, but i've reverted back to normal Better Cities to eliminate the lag as much as possible. I'm not sure if more lag would add to the stress of the game and possibly increase the chances of a CTD, but I thought it was better to be safe than sorry. As far as which mods i'm using that require Pluggy, I can't remember. I DO know that Enhanced Economy uses it in it's Item Repricing function, but doesn't necessarily require it to play the mod. In regards to the topic of Item Repricing, the description on Enhanced Economy's TES Nexus page says this: "From Enhanced Economy's ingame menu, you will now have a choice of reading price files. This feature is dependent on Pluggy 128 or newer, so the menu choice will only be there if you have this installed. By selecting it, you will get a list of available price files. By selecting one, you get a new menu, displaying the selected price file's description and how many items that will be repriced if you click OK. If you do, those items will be repriced, and the new prices are stored in your savegame. You can read as many savegames as you want, but the last you read will always overwrite previous changes with the prices found in the last price file. The price files are pure text files, and are found in "Data/Enhanced Economy". You can edit the files with a normal text editor, before reading them, in order to tweak what you want. Enhanced Economy comes with a set of price files. Most are the standard prices for Oblivion.esm plus various FCOM-related mods, but there are currently three price tweak files, "CreepyFellow's tweaks" that copies Living Economy's standard pricing scheme as created by CreepyFellow, "Mercer Meca's tweaks" that increase prices of books and makes all clutter worth something, and "MMM - reduced Reaper and Runeskull prices" that reduces the prices of runeskulls and reapers added by MMM." Other than that mod, I can't for the life of me remember at the moment which mod i'm using NEEDS Pluggy to run. If it's not an essential mod, i'd be more than willing to remove it in hopes this will solve the CTD issues, or at least the majority of them. I use BOSS to sort my load order, and there's only 4 mods which BOSS doesn't recognize and i've placed myself. These are: Dangerous Waters.espCloudruler_overhauled.esp Home Improvement - Imperial City Shack 1.0.esp ShezriesTowns-Valenwood Patch.esp I'm not really sure where I should place these, so I took a shot at it. All in all, there's a possibility that something else might be adding to these constant CTD's, such as lots of AI scripts running at once. I know from a past topic i've posted that using mods such as Crowded Roads Revisited, Dangerous Waters, Alive Waters and Immersive Travellers (to name a few) would cause stuttering due to them all using AI scripts (I think), but again, i'm not exactly sure if this would cause a crash. I'm at the point now where the game is starting to annoy me and sometimes i'll only be able to play for less than 5 minutes before another CTD causes me to pull more of my hair out. If anyone can give me any suggestions on how to eliminate this problem and/or let me know which mods i'm using require Pluggy to run, PLEASE let me know. I'm nearly at my wits end. My Load Order: Active Mod Files: 00 Oblivion.esm 01 TR_OoT_Main.esm 02 Jog_X_Mod.esm 03 All Natural Base.esm [Version 1.2.1] 04 Cobl Main.esm [Version 1.72] 05 TamRes.esm 06 Qarls_Harvest.esm 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 08 Mart's Monster Mod.esm [Version 3.7b3p3] 09 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 0A Armamentarium.esm [Version 1.35] 0B Artifacts.esm [Version 1.1] 0C Kvatch Rebuilt.esm 0D Better Cities Resources.esm [Version 4.9.0] 0E Lamps of Oblivion Master.esm 0F HorseCombatMaster.esm ** Cobl Races TNR.esp [Version 1.53] ** Cobl Races TNR SI.esp [Version 1.53] 10 Unofficial Oblivion Patch.esp [Version 3.3.4] 11 DLCShiveringIsles.esp 12 Unofficial Shivering Isles Patch.esp [Version 1.4.1] 13 Better Cities .esp [Version 4.7.0] 14 TamRes.esp ++ LoadingScreens.esp 15 Natural_Habitat_by_Max_Tael.esp 16 All Natural.esp [Version 1.2] 17 All Natural - SI.esp [Version 1.2.1] 18 Enhanced Water v2.0 HDMI.esp ++ Symphony of Violence.esp 19 AmbientTownSounds.esp 1A MIS.esp 1B MIS New Sounds Optional Part.esp 1C Atmospheric Oblivion.esp 1D Storms & Sound.esp 1E Rainbows.esp 1F All Natural - Real Lights.esp [Version 1.2.1] 20 WindowLightingSystem.esp 21 AliveWaters.esp 22 AliveWaters - Koi Addon.esp 23 AliveWaters - Slaughterfish Addon.esp 24 Dangerous Waters.esp 25 Book Jackets Oblivion.esp ++ Cobl Bookjackets.esp 26 VipCxj_BulletCamera.esp 27 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 28 ImprovedSigns.esp ++ Item interchange - Extraction.esp [Version 0.76] 29 Lamps of Oblivion.esp 2A Q - More and Moldy Ingredients v1.1.esp 2B Qarls_Harvest.esp 2C RAEVWD New Sheoth.esp [Version 1.6.1] 2D Reset the Blood Decal Variable.esp 2E Reznod_Mannequin.esp 2F Street Gangs.esp 30 Enhanced Economy.esp [Version 5.2.2] 31 Crowded Cities_Open.esp 32 Crowded Roads Revisited.esp [Version 1.1] 33 Immersive Travelers.esp 34 FF_Real_Thirst.esp 35 DarNifiedUI Config Addon.esp 36 Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8] 37 Streamline 3.1.esp ** Book Jackets DLC.esp 38 Adonnays Classical Weaponry.esp 39 Adonnays Elven Weaponry.esp 3A CapesandCloaks.esp 3B Explosives.esp 3C PTArtifacts.esp 3D ShaiyaOutfit.esp ++ Town Guard Armor Replacers.esp 3E Tyrael Armor.esp 3F Underworld Armor.esp 40 Cobl Glue.esp [Version 1.72] 41 Cobl Si.esp [Version 1.63] 42 FF_Real_Thirst, Cobl.esp ++ Cobl Tweaks.esp [Version 1.44] 43 Bob's Armory Oblivion.esp 44 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ ArmamentariumLLVendors.esp [Version 1.35] 45 OOO 1.32-Cobl.esp [Version 1.72] 46 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 47 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 48 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 49 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3] 4A Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 4B Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] 4C Creature Diversity.esp 4D kuerteeWanderingEncounters.esp ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] ++ FineWeapons for OOO.esp ** RustyItems for OOO.esp ++ MMM-Cobl.esp [Version 1.69] 4E EM_CompInnsleeping.esp [Version 0.9] 4F A Blades House.esp 50 AleswellHomeQuest.esp 51 Imperial Furniture Renovated.esp 52 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 53 Better Benirus Manor - Helping Hands.esp 54 Better Benirus Manor.esp [Version 4.71] 55 Better Benirus Manor - AN Patch - Natural.esp 56 Castle_Dunkerlore_V1.esp 57 (DC) Sutch Reborn.esp 58 Sutch Reborn Spawn Patch.esp 59 hackdirtabyss.esp 5A Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 5B Kvatch Rebuilt Weather Patch.esp 5C GlenvarCastle.esp 5D NPCs Alive - Bandits.esp 5E NPCs Alive - Beggers.esp 5F NPCs Alive - Faregyll Inn.esp 60 NPCs Alive - Goblins.esp 61 NPCs Alive - Imperial Legion Foresters.esp 62 NPCs Alive - Imps.esp 63 NPCs Alive - Orges.esp 64 Nascosto Isles 3.esp 65 All Natural - Nascosto Isles Weather Patch.esp [Version 2.0] 66 Region Revive - Lake Rumare.esp 67 Solace.esp 68 OOO-Sutch patch.esp 69 thievery.esp 6A thievery - EE patch.esp [Version 4.2] 6B Tona's_ModsStore.esp 6C Trails of Cyrodiil - Colovian Highland Vanilla.esp 6D Trails of Cyrodiil North Short Cut.esp 6E TR_Stirk.esp 6F Stirk_Compatibility_Patch.esp 70 Valenwood Improved.esp [Version 1.01.0] 71 Villages1.1.esp 72 Village of Lily 2.0.esp 73 VOILA.esp 74 VOILA - Soldiers of Empire.esp 75 Cyrodiil Travel Services.esp [Version 2.0.7] 76 24HrArenaAliveV2.esp 77 Arena Blacksmith.esp 78 Arena District Alive.esp 79 Knights.esp ** Knights - Book Jackets.esp 7A Knights - Unofficial Patch.esp [Version 1.1] ++ SM Plugin Refurbish - Knights.esp [Version 1.06] ++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] 7B RTT.esp 7C RTT-Weye Relocation Patch.esp [Version 2.0.1] 7D GuardsofCyrodiilRedux.esp [Version 1.10] 7E Blood&Mud.esp 7F Blood&Mud - EE patch.esp [Version 4.2] 80 AFK_Weye.esp [Version 2.2.COBL] 81 Rumare-AFK_Weye Patch.esp [Version 2.0] 82 Shadowcrest_Vineyard_COBL.esp 83 Shadowcrest_Vineyard_GuardCOBL.esp 84 ShezriesTownsMaster.esp 85 GoC_ShezriesTowns_Patch.esp 86 ElsweyrAnequina.esp ++ ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.2] 87 Reaper's Esmeralda's Desert Manor.esp 88 BeyondCyrodiil-Camps.esp 89 Tales from Elsweyr Anequina.esp 8A ElsweyrValenwoodImprovedPatch.esp 8B Walkabout.esp 8C Improved Imperial Infrastructure.esp 8D road+bridges.esp [Version 4.6] 8E NRB4+Vineyard Patch.esp [Version 1.0.1] 8F Feldscar.esp [Version 1.0.8] 90 Vergayun.esp [Version 1.0.7] 91 Faregyl.esp [Version 2.0] 92 Faregyl+Anequina Patch.esp [Version 2.0] 93 Molapi.esp [Version 1.0.1] 94 PTMudwater.esp 95 Castle_Almgard-V2.esp 96 ImpeREAL Empire - Unique Forts.esp 97 West Roads.esp 98 bartholm.esp 99 Fort Akatosh Redux.esp 9A FortAkatoshRedux-NewRoads&Bridges patch.esp 9B III-RoadBridgesPatch.esp 9C NRB4+RR Patch.esp [Version 2.1] 9D Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 9E Bag of Holding.esp [Version 1.5.0] ++ DarNified Books for OOO.esp [Version 1.2] 9F DecoratorAssistant with OBSE v1.1.esp A0 DS Less Predictable Respawn.esp [Version 1.1] A1 Dungeon Actors Have Torches 1.6 DT.esp A2 Exterior Actors Have Torches 1.3 DT.esp A3 Oblivifall - Ambiant Dungeon SFX.esp [Version 1.2] A4 Respawning Varla & Welkynd Stones.esp ++ ScriptIcon_Replacer.esp A5 Enhanced Vegetation [125%].esp A6 Storms & Sound - AFK_Weye.esp A7 Storms & Sound - Imperial Furniture Renovated.esp A8 Storms & Sound - Blood&Mud.esp A9 Storms & Sound - Better Cities.esp AA Quest Award Leveller.esp [Version 2.0.1] AB Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] AC Alternative Start by Robert Evrae.esp AD RealisticFatigue.esp AE RealisticHealth.esp AF RealisticForceMedium.esp B0 RealSleepExtended.esp [Version 2.5] B1 MidasSpells.esp B2 Midas OscuroGems.esp ++ Midas Betterholy.esp ++ Mart's Monster Mod - Midas Creature Ingredients.esp B3 EnchantmentRestore.esp ++ EnchantmentRestore_Wells.esp B4 RenGuardOverhaul.esp B5 WR Villages Addon.esp B6 Creature Damage Fix.esp [Version 2.4] B7 JM's Bar Fights mortal.esp B8 DeadlyReflex 5 - Combat Moves.esp B9 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] BA Duke Patricks - Actors Can Miss Now.esp BB Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4] BC actors_in_charge.esp BD ActorsInMadness.esp ** Cava Obscura - Cyrodiil.esp ** Cava Obscura - SI.esp ** Cava Obscura - Filter Patch For Mods.esp ++ Item interchange - Placement.esp [Version 0.76] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] BE 1em_Vilja.esp [Version 3.1] ++ 1em_Vilja_coolhair51.esp ** 1em_Vilja OOO FCOM Fix.esp BF ViljainAleswell.esp C0 Companion Neeshka.esp ++ AMB.esp C1 Cobl Races.esp [Version 1.52] ++ Cobl Races - Balanced.esp [Version 1.52] C2 Better Cities Full - B&M Edition.esp [Version 4.9.0] C3 Better Cities - VWD of the IC.esp [Version 4.7.0] C4 Better Imperial City.esp [Version 4.9.0] C5 Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] C6 Better Cities - Thievery.esp [Version 4.8.0] C7 TrailsOfCyrodiil-BC patch.esp [Version 4.7.0] C8 Better Imperial City FPS Patch.esp [Version 4.8.1] C9 Better Cities - COBL.esp [Version 2.1] CA Better Cities Full - B&M Edition FPS Patch.esp [Version 4.9.0] CB Cloudruler_overhauled.esp CC Home Improvement - Imperial City Shack 1.0.esp CD MRP - Loading area.esp CE NoMoreIFoundMessages.esp CF SPAWN.esp [Version 0.3] ** [GFX]_Initial_Glow-all.esp ** [GFX]_Initial_Glow-creatures.esp D0 Real Hunger, Cobl.esp [Version 1.6.1] ** NRB4 Standard Road Record.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] D1 Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] D2 ShezriesTowns-Valenwood Patch.esp D3 LandMagicPatch.esp D4 Bashed Patch, 0.esp Edited March 20, 2011 by bryman1970 Link to comment Share on other sites More sharing options...
Hickory Posted March 20, 2011 Share Posted March 20, 2011 Unless you have Wrye Bash set to ghost inactive/disabled mods, you have surpassed the maximum mod limit of 255. You have 212 (hex D4) mods active, plus 46 merged/deactivated, which means you have 258. Now Oblivion puts a limit of 255, in total, of esp AND esm files. You need to set Wrye Bash to auto ghost. Link to comment Share on other sites More sharing options...
bryman1970 Posted March 20, 2011 Author Share Posted March 20, 2011 (edited) Ok. I guess I just thought it would automatically detect any bashed mods. To activate that, do I just right-click on the Mods tab and check off Auto Ghost? Do I also need to rebuild the Bashed Patch? Edited March 20, 2011 by bryman1970 Link to comment Share on other sites More sharing options...
Hickory Posted March 20, 2011 Share Posted March 20, 2011 Yes, just check off 'Auto Ghost'. Any inactive, merged or deactivated mods will now have a grey background indicating that they have been renamed to xxx.esp.ghost -- note that Wrye Bash and BOSS will still recognise these mods, but the game, the CS and OBMM will NOT. So if you ever need to have one recognized, right click on it and select 'Do not ghost'. You do not need to rebuild your Bashed Patch after ghosting. Link to comment Share on other sites More sharing options...
bryman1970 Posted March 20, 2011 Author Share Posted March 20, 2011 Gtreat. Missing mods definitely sounds like a reason for constant CTDs. I don't notice any mods with a grey background though. Link to comment Share on other sites More sharing options...
bryman1970 Posted March 20, 2011 Author Share Posted March 20, 2011 Gtreat. Missing mods definitely sounds like a reason for constant CTDs. I don't notice any mods with a grey background though. Link to comment Share on other sites More sharing options...
Hickory Posted March 20, 2011 Share Posted March 20, 2011 I don't notice any mods with a grey background though. It is subtle, and may depend on your desktop theme. They should look something like this: http://img842.imageshack.us/img842/4259/gplugins.jpg Also, be sure to understand that inactive, merged, ghosted mods do not need to be recognised by the game, as they have all the relevent information merged into the Bashed Patch. Link to comment Share on other sites More sharing options...
bryman1970 Posted March 21, 2011 Author Share Posted March 21, 2011 Ok. I'm using Wrye Bash v291, so I assume it also looks different for each version of WB as well. I'll test everything out and post back. Thanks for the help. Link to comment Share on other sites More sharing options...
bryman1970 Posted March 21, 2011 Author Share Posted March 21, 2011 (edited) I've been traveling along the Gold Coast near Anvil. I have Castle Almgard installed (the FPS-reduced version). There's a set of ruins located next to the lighthouse. Whenever I turn to head towards it, the game crashes. It's happened 3 times so far without fail. There's a lot going on around the Anvil exterior due to Better Cities, more buildings, extra ships, the ruins and now, Castle Almgard. Would all of this be causing the game to crash due to lag? Perhaps I should think about removing Anvil from the Better Cities compilation? Edited March 21, 2011 by bryman1970 Link to comment Share on other sites More sharing options...
Hickory Posted March 21, 2011 Share Posted March 21, 2011 Anvil is also a place of very low FPS for me. As you note, there is an awful lot going on in there around the docks, what with the new buildings and clutter, not to mention the vast expanse of water. If your system, especially your graphics card, is not able to cope, you are going to experience CTDs. Link to comment Share on other sites More sharing options...
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