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Oblivion CTDs


bryman1970

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Ok. Perhaps I should remove Better Cities and possibly even Castle Almgard from Anvil and the surrounding area. Or at least remove Better Cities to start with, since that definitely adds quite a bit. Hopefully I can just reinstall the modular version of Better Cities without screwing up my game.
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I would start by removing Castle Almgard first, and reduce your graphic settings in options -- changing over to modular BC mid-game with such a large mod list may be risky.
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I remembered before I installed Castle Almgard, I had bad lag and crashes in and around Anvil as well as Skingrad. I started removing BC before I noticed your reply, and also went on what I had just mentioned. I hope everything works fine after reinstalling BC. *fingers crossed*

 

Edit: Well, I reinstalled Better Cities and loaded my last save from inside the Benirus manor. I exited the manor and everything was ok. The town had been converted back to vanilla Anvil. I even checked out the dock area and even though there was still some lag, that also seemed fine and was reverted back to the vanilla version. I've left Castle Almgard for now, but that should be much less tricky to remove than Better Cities. Only thing is, now I have a bunch of Better Cities .esps. The Read Me suggested I use TESGecko to combine them. I've read through this utility and it seems a bit confusing to me. I get stumped when it comes to using a lot of these utilities. I don't know if it's possible that someone out there already has a working copy of a merged .esp or is familiar enough with the TESGecko utility to create a merged plugin in seconds. If someone could send me a merged .esp or even give me some easy advice on how to do it myself, I would greatly appreciate it.

 

Here are the plugins I wish to have merged if anyone is feeling ambitious:

 

 

C2 Better Cities BRAVIL - Blood & Mud.esp [Version 4.8.4]

C3 Better Cities CHORROL.esp [Version 4.9.0]

C4 Better Cities CHEYDINHAL.esp [Version 4.8.4]

C5 Better Cities BRUMA.esp [Version 4.9.0]

C6 Better Cities - VWD of the IC.esp [Version 4.7.0]

C7 Better Cities IC Arboretum.esp [Version 4.8.4]

C8 Better Cities IC Arcane University.esp [Version 4.8.4]

C9 Better Cities IC Arena.esp [Version 4.8.4]

CA Better Cities IC Elven Gardens.esp [Version 4.8.4]

CB Better Cities IC Green Emperor Way.esp [Version 4.8.4]

CC Better Cities IC Market.esp [Version 4.9.0]

CD Better Cities IC Prison.esp [Version 4.8.4]

CE Better Cities IC Talos Plaza.esp [Version 4.8.4]

CF Better Cities IC Temple.esp [Version 4.8.4]

D0 Better Cities IC Waterfront.esp [Version 4.8.0]

D1 Better Cities Chorrol FPS Patch.esp [Version 4.9.0]

D2 Better Cities Cheydinhal FPS Patch.esp [Version 4.9.0]

D3 Better Cities Bruma FPS Patch.esp [Version 4.9.0]

D4 Better Cities Bravil - Blood & Mud FPS Patch.esp [Version 4.7.0]

D5 Better Cities IC Tunnel FPS Patch.esp [Version 4.7.0]

D6 Better Cities IC Temple FPS Patch.esp [Version 4.7.0]

D7 Better Cities IC Talos Plaza FPS Patch.esp [Version 4.7.0]

D8 Better Cities IC Prison FPS Patch.esp [Version 4.7.0]

D9 Better Cities IC Market FPS Patch.esp [Version 4.7.0]

DA Better Cities IC Elven Gardens FPS Patch.esp [Version 4.7.0]

DB Better Cities IC Arcane University FPS Patch.esp [Version 4.7.0]

DC Better Cities IC Arboretum FPS Patch.esp [Version 4.7.0]

DD Better Cities IC Waterfront FPS Patch.esp [Version 4.7.0]

DE Better Cities - Ruined Tail's Tale.esp [Version 4.8.0]

DF Better Cities - Thievery.esp [Version 4.8.0]

E1 Better Cities - COBL.esp [Version 2.1]

E0 TrailsOfCyrodiil-BC patch.esp [Version 4.7.0]

 

 

I don't know if all these mods can be combined without problems. Thanks in advance for any advice or help.

Edited by bryman1970
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I figured out how to merge plugins using TES4Gecko. I've merged the above plugins into a Merged Plugin.esp except for the Better Cities - VWD of the IC.esp (I turn this off when I create distant land). I thought I just deactivate the merged plugins, activate the Merged Plugin.esp, rebuild the patch and play. I've unchecked all the plugins (32 of them to be exact, minus the prementioned .esp and adding the Better Cities.esp). This automatically deactivates the Bashed Patch.esp. When I go to reenable the other mods which were deactivated, it says my load list is full. Do I need to rebuild the bashed patch without the merged plugins activated, THEN rebuild the Bashed Patch with the Merged Plugins.esp? I'm a bit confused as always.
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I figured out how to merge plugins using TES4Gecko. I've merged the above plugins into a Merged Plugin.esp except for the Better Cities - VWD of the IC.esp (I turn this off when I create distant land). I thought I just deactivate the merged plugins, activate the Merged Plugin.esp, rebuild the patch and play. I've unchecked all the plugins (32 of them to be exact, minus the prementioned .esp and adding the Better Cities.esp). This automatically deactivates the Bashed Patch.esp. When I go to reenable the other mods which were deactivated, it says my load list is full. Do I need to rebuild the bashed patch without the merged plugins activated, THEN rebuild the Bashed Patch with the Merged Plugins.esp? I'm a bit confused as always.

 

What you need to do is rebuild your Bashed Patch with the plugins that will be used in your game activated. When you rebuild your patch, go through every single option and UNCHECK any that are now irrelevant to your game and check any that have been created. The reason that the BP is being deactivated is because it still has those mods in it's master list. Ensure that WB is set to auto ghost.

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Ok. I've deactivated all of the .esp's I don't intend on using. When I try to activate the Merged Plugins.esp, I get the message "Unable to add mod Merged Plugin.esp because load list is full." I have Auto-Ghost checked off. The Batched Patch.esp isn't checked off.

 

 

http://i51.tinypic.com/vnjy14.jpg

 

http://i55.tinypic.com/32zomfo.jpg

 

 

As you can see from the pictures, some of the mods are highlighted in red. I know these are usually deactivated and built into the patch, but i'm not sure if I should uncheck them while rebuilding the patch and if that's possibly causing the load order to seem full when I try to activate the Merged Plugin.esp.

Edited by bryman1970
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As you can see from the pictures, some of the mods are highlighted in red. I know these are usually deactivated and built into the patch, but i'm not sure if I should uncheck them while rebuilding the patch and if that's possibly causing the load order to seem full when I try to activate the Merged Plugin.esp.

 

You are not taking any notice of the warning that Wrye Bash gives you when you rebuild your Bashed Patch. Please take notice of such warnings, as they are there for a purpose. Those mods in red MUST be merged and deactivated.

 

Also, please post load lists via Wrye Bash, as follows (not as images):

http://img651.imageshack.us/img651/4747/wbloadlist.jpg

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I know they need to be merged and deactivated. I've already done this for the game prior to this switch to a merged plugin. My problem was that I didn't know if I had to re-enable the mods in red to be recognized when I rebuild my bashed patch, or if just being present will allow them to show up when I DO rebuild the patch. So the problem i'm having is that whenever I try to activate the Merged Plugin.esp, it seems 5to be re-enabling some of the mods that were merged. I don't know if this is normal or if i'm doing something wrong. I've never used TES$Gecko before. I don't know what is causing this exactly. I also know how to post a load order. I wasn't sure if that method would show exactly what I was talking about, i.e., the mods in red being present, or if it would just show enabled mods.

 

Here is my load order prior to attempting to use the Merged Plugin.esp:

 

 

Active Mod Files:
00  Oblivion.esm
01  TR_OoT_Main.esm
02  Jog_X_Mod.esm
03  All Natural Base.esm  [Version 1.2.1]
04  Cobl Main.esm  [Version 1.72]
05  TamRes.esm
06  Qarls_Harvest.esm
07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
08  Mart's Monster Mod.esm  [Version 3.7b3p3]
09  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]
0A  Armamentarium.esm  [Version 1.35]
0B  Artifacts.esm  [Version 1.1]
0C  Kvatch Rebuilt.esm
0D  Better Cities Resources.esm  [Version 4.9.0]
0E  Lamps of Oblivion Master.esm
0F  HorseCombatMaster.esm
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
10  Unofficial Oblivion Patch.esp  [Version 3.3.4]
11  DLCShiveringIsles.esp
12  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]
13  Better Cities .esp  [Version 4.7.0]
14  TamRes.esp
++  LoadingScreens.esp
15  Natural_Habitat_by_Max_Tael.esp
16  All Natural.esp  [Version 1.2]
17  All Natural - SI.esp  [Version 1.2.1]
18  Enhanced Water v2.0 HDMI.esp
++  Symphony of Violence.esp
19  AmbientTownSounds.esp
1A  MIS.esp
1B  MIS New Sounds Optional Part.esp
1C  Atmospheric Oblivion.esp
1D  Storms & Sound.esp
1E  Rainbows.esp
1F  All Natural - Real Lights.esp  [Version 1.2.1]
20  WindowLightingSystem.esp
21  AliveWaters.esp
22  AliveWaters - Koi Addon.esp
23  AliveWaters - Slaughterfish Addon.esp
24  Dangerous Waters.esp
25  Book Jackets Oblivion.esp
++  Cobl Bookjackets.esp
26  VipCxj_BulletCamera.esp
27  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
28  ImprovedSigns.esp
++  Item interchange - Extraction.esp  [Version 0.76]
29  Lamps of Oblivion.esp
2A  Q - More and Moldy Ingredients v1.1.esp
2B  Qarls_Harvest.esp
2C  RAEVWD New Sheoth.esp  [Version 1.6.1]
2D  Reset the Blood Decal Variable.esp
2E  Reznod_Mannequin.esp
2F  Street Gangs.esp
30  Enhanced Economy.esp  [Version 5.2.2]
31  Crowded Cities_Open.esp
32  Crowded Roads Revisited.esp  [Version 1.1]
33  Immersive Travelers.esp
34  FF_Real_Thirst.esp
35  DarNifiedUI Config Addon.esp
36  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]
37  Streamline 3.1.esp
**  Book Jackets DLC.esp
38  Adonnays Classical Weaponry.esp
39  Adonnays Elven Weaponry.esp
3A  CapesandCloaks.esp
3B  Explosives.esp
3C  PTArtifacts.esp
3D  ShaiyaOutfit.esp
++  Town Guard Armor Replacers.esp
3E  Tyrael Armor.esp
3F  Underworld Armor.esp
40  Cobl Glue.esp  [Version 1.72]
41  Cobl Si.esp  [Version 1.63]
42  FF_Real_Thirst, Cobl.esp
++  Cobl Tweaks.esp  [Version 1.44]
43  Bob's Armory Oblivion.esp
44  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  ArmamentariumLLVendors.esp  [Version 1.35]
45  OOO 1.32-Cobl.esp  [Version 1.72]
46  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
47  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
48  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
49  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]
4A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
4B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
4C  Creature Diversity.esp
4D  kuerteeWanderingEncounters.esp
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
++  FineWeapons for OOO.esp
**  RustyItems for OOO.esp
++  MMM-Cobl.esp  [Version 1.69]
4E  EM_CompInnsleeping.esp  [Version 0.9]
4F  A Blades House.esp
50  AleswellHomeQuest.esp
51  Imperial Furniture Renovated.esp
52  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
53  Better Benirus Manor - Helping Hands.esp
54  Better Benirus Manor.esp  [Version 4.71]
55  Better Benirus Manor - AN Patch - Natural.esp
56  Castle_Dunkerlore_V1.esp
57  (DC) Sutch Reborn.esp
58  Sutch Reborn Spawn Patch.esp
59  hackdirtabyss.esp
5A  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
5B  Kvatch Rebuilt Weather Patch.esp
5C  GlenvarCastle.esp
5D  NPCs Alive - Bandits.esp
5E  NPCs Alive - Beggers.esp
5F  NPCs Alive - Faregyll Inn.esp
60  NPCs Alive - Goblins.esp
61  NPCs Alive - Imperial Legion Foresters.esp
62  NPCs Alive - Imps.esp
63  NPCs Alive - Orges.esp
64  Nascosto Isles 3.esp
65  All Natural - Nascosto Isles Weather Patch.esp  [Version 2.0]
66  Region Revive - Lake Rumare.esp
67  Solace.esp
68  OOO-Sutch patch.esp
69  thievery.esp
6A  thievery - EE patch.esp  [Version 4.2]
6B  Tona's_ModsStore.esp
6C  Trails of Cyrodiil -  Colovian Highland Vanilla.esp
6D  Trails of Cyrodiil North Short Cut.esp
6E  TR_Stirk.esp
6F  Stirk_Compatibility_Patch.esp
70  Valenwood Improved.esp  [Version 1.01.0]
71  Villages1.1.esp
72  Village of Lily 2.0.esp
73  VOILA.esp
74  VOILA - Soldiers of Empire.esp
75  Cyrodiil Travel Services.esp  [Version 2.0.7]
76  24HrArenaAliveV2.esp
77  Arena Blacksmith.esp
78  Arena District Alive.esp
79  Knights.esp
**  Knights - Book Jackets.esp
7A  Knights - Unofficial Patch.esp  [Version 1.1]
++  SM Plugin Refurbish - Knights.esp  [Version 1.06]
++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]
7B  RTT.esp
7C  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
7D  GuardsofCyrodiilRedux.esp  [Version 1.10]
7E  Blood&Mud.esp
7F  Blood&Mud - EE patch.esp  [Version 4.2]
80  AFK_Weye.esp  [Version 2.2.COBL]
81  Rumare-AFK_Weye Patch.esp  [Version 2.0]
82  Shadowcrest_Vineyard_COBL.esp
83  Shadowcrest_Vineyard_GuardCOBL.esp
84  ShezriesTownsMaster.esp
85  GoC_ShezriesTowns_Patch.esp
86  ElsweyrAnequina.esp
++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]
87  Reaper's Esmeralda's Desert Manor.esp
88  BeyondCyrodiil-Camps.esp
89  Tales from Elsweyr Anequina.esp
8A  ElsweyrValenwoodImprovedPatch.esp
8B  Walkabout.esp
8C  Improved Imperial Infrastructure.esp
8D  road+bridges.esp  [Version 4.6]
8E  NRB4+Vineyard Patch.esp  [Version 1.0.1]
8F  Feldscar.esp  [Version 1.0.8]
90  Vergayun.esp  [Version 1.0.7]
91  Faregyl.esp  [Version 2.0]
92  Faregyl+Anequina Patch.esp  [Version 2.0]
93  Molapi.esp  [Version 1.0.1]
94  PTMudwater.esp
95  Castle_Almgard-V2.esp
96  ImpeREAL Empire - Unique Forts.esp
97  West Roads.esp
98  bartholm.esp
99  Fort Akatosh Redux.esp
9A  FortAkatoshRedux-NewRoads&Bridges patch.esp
9B  III-RoadBridgesPatch.esp
9C  NRB4+RR Patch.esp  [Version 2.1]
9D  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
9E  Bag of Holding.esp  [Version 1.5.0]
++  DarNified Books for OOO.esp  [Version 1.2]
9F  DecoratorAssistant with OBSE v1.1.esp
A0  DS Less Predictable Respawn.esp  [Version 1.1]
A1  Dungeon Actors Have Torches 1.6 DT.esp
A2  Exterior Actors Have Torches 1.3 DT.esp
A3  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]
A4  Respawning Varla & Welkynd Stones.esp
++  ScriptIcon_Replacer.esp
A5  Enhanced Vegetation [125%].esp
A6  Storms & Sound - AFK_Weye.esp
A7  Storms & Sound - Imperial Furniture Renovated.esp
A8  Storms & Sound - Blood&Mud.esp
A9  Storms & Sound - Better Cities.esp
AA  Quest Award Leveller.esp  [Version 2.0.1]
AB  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]
AC  Alternative Start by Robert Evrae.esp
AD  RealisticFatigue.esp
AE  RealisticHealth.esp
AF  RealisticForceMedium.esp
B0  RealSleepExtended.esp  [Version 2.5]
B1  MidasSpells.esp
B2  Midas OscuroGems.esp
++  Midas Betterholy.esp
++  Mart's Monster Mod - Midas Creature Ingredients.esp
B3  EnchantmentRestore.esp
++  EnchantmentRestore_Wells.esp
B4  RenGuardOverhaul.esp
B5  WR Villages Addon.esp
B6  Creature Damage Fix.esp  [Version 2.4]
B7  JM's Bar Fights mortal.esp
B8  DeadlyReflex 5 - Combat Moves.esp
B9  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
BA  Duke Patricks - Actors Can Miss Now.esp
BB  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]
BC  actors_in_charge.esp
BD  ActorsInMadness.esp
**  Cava Obscura - Cyrodiil.esp
**  Cava Obscura - SI.esp
**  Cava Obscura - Filter Patch For Mods.esp
++  Item interchange - Placement.esp  [Version 0.76]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
BE  1em_Vilja.esp  [Version 3.1]
++  1em_Vilja_coolhair51.esp
**  1em_Vilja OOO FCOM Fix.esp
BF  ViljainAleswell.esp
C0  Companion Neeshka.esp
++  AMB.esp
C1  Cobl Races.esp  [Version 1.52]
++  Cobl Races - Balanced.esp  [Version 1.52]
C2  Better Cities BRAVIL - Blood & Mud.esp  [Version 4.8.4]
C3  Better Cities CHORROL.esp  [Version 4.9.0]
C4  Better Cities CHEYDINHAL.esp  [Version 4.8.4]
C5  Better Cities BRUMA.esp  [Version 4.9.0]
C6  Better Cities - VWD of the IC.esp  [Version 4.7.0]
C7  Better Cities IC Arboretum.esp  [Version 4.8.4]
C8  Better Cities IC Arcane University.esp  [Version 4.8.4]
C9  Better Cities IC Arena.esp  [Version 4.8.4]
CA  Better Cities IC Elven Gardens.esp  [Version 4.8.4]
CB  Better Cities IC Green Emperor Way.esp  [Version 4.8.4]
CC  Better Cities IC Market.esp  [Version 4.9.0]
CD  Better Cities IC Prison.esp  [Version 4.8.4]
CE  Better Cities IC Talos Plaza.esp  [Version 4.8.4]
CF  Better Cities IC Temple.esp  [Version 4.8.4]
D0  Better Cities IC Waterfront.esp  [Version 4.8.0]
D1  Better Cities Chorrol FPS Patch.esp  [Version 4.9.0]
D2  Better Cities Cheydinhal FPS Patch.esp  [Version 4.9.0]
D3  Better Cities Bruma FPS Patch.esp  [Version 4.9.0]
D4  Better Cities Bravil - Blood & Mud FPS Patch.esp  [Version 4.7.0]
D5  Better Cities IC Tunnel FPS Patch.esp  [Version 4.7.0]
D6  Better Cities IC Temple FPS Patch.esp  [Version 4.7.0]
D7  Better Cities IC Talos Plaza FPS Patch.esp  [Version 4.7.0]
D8  Better Cities IC Prison FPS Patch.esp  [Version 4.7.0]
D9  Better Cities IC Market FPS Patch.esp  [Version 4.7.0]
DA  Better Cities IC Elven Gardens FPS Patch.esp  [Version 4.7.0]
DB  Better Cities IC Arcane University FPS Patch.esp  [Version 4.7.0]
DC  Better Cities IC Arboretum FPS Patch.esp  [Version 4.7.0]
DD  Better Cities IC Waterfront FPS Patch.esp  [Version 4.7.0]
DE  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]
DF  Better Cities - Thievery.esp  [Version 4.8.0]
E0  TrailsOfCyrodiil-BC patch.esp  [Version 4.7.0]
E1  Better Cities - COBL.esp  [Version 2.1]
E2  Cloudruler_overhauled.esp
E3  Home Improvement - Imperial City Shack 1.0.esp
E4  MRP - Loading area.esp
E5  NoMoreIFoundMessages.esp
E6  SPAWN.esp  [Version 0.3]
**  [GFX]_Initial_Glow-all.esp
**  [GFX]_Initial_Glow-creatures.esp
E7  Real Hunger, Cobl.esp  [Version 1.6.1]
**  NRB4 Standard Road Record.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
E8  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]
E9  ShezriesTowns-Valenwood Patch.esp
EA  LandMagicPatch.esp
EB  Bashed Patch, 0.esp

 

Edited by bryman1970
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No, you do not need to reactivate those mods. Provided a mod has a Bash tag, or is in an inclusion .csv, it will be included for consideration when building your Bashed Patch. That is why it is very important that you always check every Bash option when rebuilding your Bashed Patch.

 

If the merged plugin is re-enabling merged mods, then it has them set as masters. You should be very careful about which mods you merge, and how -- it is not safe to just select a batch of mods and merge them with no thought to the process or consequences. Merging without knowledge of how to will inevitably cause more problems than it addresses. If in doubt, don't merge it.

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