Hyenafluff Posted March 20, 2011 Share Posted March 20, 2011 I need help placeing a character i created, and i cant find any tutorials on it. can someone help me? Im trying to place him in a house, but the house is from a mod :X Link to comment Share on other sites More sharing options...
Deleted1848331User Posted March 21, 2011 Share Posted March 21, 2011 Open the CSLoad up the Oblivion.esm, your NPC's .esp, and the mod's .esp, setting the mod's .esp to activeClick your NPC's ID, and drag it into the house's cell in the Render WindowMay need to change the NPC's ID so that it stays in the modSaveTest the mod only, without your NPC's .esp activatedIf it doesn't work, try it with both activatedIf it works, then delete your NPC's .esp, as it isn't needed and will just take up spaceIf it works with both, then keep both activated Hope it helps! (Although I'm not the best at explaining) Link to comment Share on other sites More sharing options...
Hyenafluff Posted March 22, 2011 Author Share Posted March 22, 2011 Thank you! and i gues i should also ask, how cn i get him to wander the house without killign me, and without him killing himself by walkign off? Its a house high up in the air xD; Link to comment Share on other sites More sharing options...
Striker879 Posted March 22, 2011 Share Posted March 22, 2011 As long as your NPC doesn't belong to a faction that's hostile towards the player faction (i.e. bandit or marauder factions) you shouldn't have a problem with him/her killing you. As long as your AI packages don't call for travel outside the cell you drop him/her in they'll just wander the cell they're in (must be specifically using a package requiring using a door to leave the cell). Link to comment Share on other sites More sharing options...
Hyenafluff Posted March 22, 2011 Author Share Posted March 22, 2011 (edited) thank you! last question taht jsut came up....why wont it save? it asks me if i want to save changes, and i say yes, and the TES construction program doesnt close, i exit, asks came question, say yes again, doesnt close. so i press no next time and it doesnt save x.x EDIT: Also im not sure hwo to create a seperate ESP for my charrie. im sorry i have so many questions, this is my first time x.x Edited March 22, 2011 by Hyenafluff Link to comment Share on other sites More sharing options...
Striker879 Posted March 22, 2011 Share Posted March 22, 2011 So when you first start creating your mod you have Oblivion.esm selected and nothing else. Create your NPC and then save. The CS should prompt you for a name for your new esp. Then you want to make your esp the active file (at this point I close the Construction Set and then restart it, but that may be not needed ... just me wanting to be sure my new mod is the active file for sure). Do the rest of your edits (place your new NPC, give them their AI packages etc.). Save your mod and then open it in the game by selecting it in the Data Files from the game launcher. I usually do a few things in the CS and then check my progress in the game. The other thing to consider is what directory you have installed Oblivion and the CS. If it's the default C:\Program Files or C:\Program Files (x86) AND you are running either Windows 7 or Vista you could be running afoul of the Microsoft secuity feature UAC (if you are using Windows XP this won't apply to you). UAC blocks some changes to programs installed in Prgram Files. To avoid this you will need to uninstall Oblivion and re-install outside of Program Files (e.g. C:\Games\Oblivion). Link to comment Share on other sites More sharing options...
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