Iameggman Posted August 21, 2015 Share Posted August 21, 2015 (edited) A fresh new install of Fallout 3 and a new game, I've been installing mods nearly all day with Mod Organizer for the first time, so far I've had a couple of problems with invisible radroaches and crashes but the game was looking and running smooth and I was hoping that those problems might disappear once I left the Vault but I haven't been able to leave yet (apart from as a baby for a test and it didn't crash) But this time round I've play through the game properly and I crash on the loading screen before entering the wasteland. Here's my Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 Mart's Mutant Mod.esm 9 9 Project Beauty.esm10 a DCInteriors_ComboEdition.esm11 b EVE.esm12 c CFWR.esm13 d AWorldOfPainFO3.esm14 e SShop.esm15 f RH_IRONSIGHTS.esm16 10 Vault 101 Revisited.esm17 11 Alton, IL.esm18 12 CRAFT.esm19 13 FO3 Wanderers Edition - Main File.esm20 14 CubeExperimental (EN).esm21 15 DarNifiedUIF3.esp22 16 CASM.esp23 17 GNR Enhanced.esp24 18 UPP - Pack 2.esp25 19 UPP - Experience Perks.esp26 1a BlackWolf Backpack.esp27 1b BlackWolf Backpack - Vendor Script Replenish.esp28 1c BlackWolf Backpack - Blank's Container Patch.esp29 1d FO3 Wanderers Edition - Optional VATS Halftime.esp30 1e AltonAddon.esp31 1f FO3 Wanderers Edition - Main File.esp32 20 UPP - Quest Perks.esp33 21 DC Moods.esp34 22 FO3 Wanderers Edition - DLC Broken Steel.esp35 23 Realistic Interior Lighting.esp36 24 Blackened FWE + MMM + EVE + Project Beauty.esp37 25 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp38 26 dD - Enhanced Blood Main.esp39 27 PointLookout Moods.esp40 28 TiesThatBind.esp41 29 WeaponModKits.esp42 2a WeaponModKits - FWE Master Release.esp43 2b SShopItems.esp44 2c FO3 Wanderers Edition - DLC Anchorage.esp45 2d IMPACT.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp46 2e RH_FWE_Bridge.esp47 2f Realistic Interior Lighting - BS.esp CFWR_EVE_LoadLast.esp48 30 WeaponModKits - BrokenSteel.esp49 31 WeaponModKits - OperationAnchorage.esp50 32 WeaponModKits - Zeta.esp51 33 Raider Combat Armor.esp Mart's Mutant Mod - Project Beauty.esp52 34 Realistic Interior Lighting - PL.esp53 35 The Pitt Moods.esp54 36 WeaponModKits - ThePitt.esp55 37 WeaponModKits - PointLookout.esp Merged Patch 2.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp FO3 Wanderers Edition - DLC Point Lookout.esp56 38 FO3 Wanderers Edition - DLC The Pitt.esp IMPACT RH_IS+FWE+WMK+All DLCs.esp57 39 FO3 Wanderers Edition - DLC Mothership Zeta.esp58 3a UUF3P - FWE Patch.esp UPP - Original Perks.esp59 3b UPP - Pack 1.esp60 3c Raider Combat Armor Pitt.esp61 3d Raider HeadGear.esp62 3e F3ProjectRealityMkI.esp63 3f Rivet City Merchants With Point Lookout.esp64 40 RH_EVE_Bridge.esp Realistic Interior Lighting - OA.esp Mart's Mutant Mod - DC Interiors.esp65 41 RH_WMK_Bridge.esp Flora Overhaul.esp66 42 Bashed Patch, 0.esp Help would be appreciated, thanks. Edited August 21, 2015 by Iameggman Link to comment Share on other sites More sharing options...
Billy1969 Posted August 22, 2015 Share Posted August 22, 2015 Try to disable just Mart's Mutant Mod and see if it still crashes. If it doesn't and you want to keep Marts then you have to crank down the values of increased spawns in it's menu. The bashed patch of Wrye Flash for Fallout 3 lets you also set the maximum active actors parameter, it should never be bigger than 30, lower is even better. Link to comment Share on other sites More sharing options...
Iameggman Posted August 22, 2015 Author Share Posted August 22, 2015 Disabling MMM did the trick, I enabled it after and the game is running fine, thanks. Link to comment Share on other sites More sharing options...
Billy1969 Posted August 25, 2015 Share Posted August 25, 2015 Disabling MMM did the trick, I enabled it after and the game is running fine, thanks. Glad to hear it is working now, if you ever crash again when entering a outside worldspace, MMM is likely the culprit with too many spawns active, you can prevent this by lowering them in it's menu and the bashed patch as I wrote in my previous post Link to comment Share on other sites More sharing options...
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