Darkingfate Posted March 21, 2011 Share Posted March 21, 2011 as in walk around,socialize,sleep,sit and eat.i just created a new npc and he just stands around. Link to comment Share on other sites More sharing options...
The_Vyper Posted March 21, 2011 Share Posted March 21, 2011 You'll need to create and add AI packages. The best place to go to learn how to make them is TES Alliance. They have the only modding classes that I know of and their NPCs & AI classes are just what you need. Class 1 Class 2 Class 3 Class 4 If you still have questions after completing those, there is a General Q & A thread you can ask in. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted March 21, 2011 Share Posted March 21, 2011 While the best place would be TESA, the CS Wiki has some AI tutorials as well, among others. Link to comment Share on other sites More sharing options...
Darkingfate Posted March 22, 2011 Author Share Posted March 22, 2011 (edited) thanks i was also making a new world and npcs out side wont go inside the chapels or other houses and wont go up stairs so how do i create,make my npcs walk up stairs in the wilderness Edited March 22, 2011 by Darkingfate Link to comment Share on other sites More sharing options...
Striker879 Posted March 22, 2011 Share Posted March 22, 2011 Take a look at some of the vanilla Oblivion NPCs for one that has an AI package that you may be interested in (say one that shows a package to go to a chapel). Take note of the type of package and any targets and/or conditions that that package uses. Sometimes you'll need to add markers to have a target to travel to ... other times you'll need a bench or chair (which needs the 'persistent' box checked under it's properties). The Construction Set Wiki is a good source to get you started (here's a link to the Actor Behavior section). Between researching, experimenting and testing it will start to become clear. Link to comment Share on other sites More sharing options...
Darkingfate Posted March 22, 2011 Author Share Posted March 22, 2011 On 3/22/2011 at 1:58 PM, Striker879 said: Take a look at some of the vanilla Oblivion NPCs for one that has an AI package that you may be interested in (say one that shows a package to go to a chapel). Take note of the type of package and any targets and/or conditions that that package uses. Sometimes you'll need to add markers to have a target to travel to ... other times you'll need a bench or chair (which needs the 'persistent' box checked under it's properties). The Construction Set Wiki is a good source to get you started (here's a link to the Actor Behavior section). Between researching, experimenting and testing it will start to become clear.thanks striker879! Link to comment Share on other sites More sharing options...
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