Mi7Sama Posted March 21, 2011 Share Posted March 21, 2011 Hi there! I just installed the Dead Money addon and tried to enter the abandoned BoS bunker in the Mojave Wasteland. After entering I saw red boxes with white exclamation marks everywhere. That's because of missing textures/meshes, as far as I know. So I tried to extract all the Dead Money files to my Data folder with the FOMM. To be honest, I don't have any clue, if that was the right decision, because I don't have any knowledge about mods and the related troubleshooting. But it was the only thing that made sense to me, because these files are the only place where the missing textures/meshes can be found, right?Well, the problem is that now I can't even enter the bunker anymore, because the game won't proceed further. The loading screen (and the spinning roulette) are there until I close the game down via task manager.... Can anybody tell me what to do now or what the problem is? Thanks in advance! Link to comment Share on other sites More sharing options...
Fonger Posted March 22, 2011 Share Posted March 22, 2011 make certain all parts of dead money finished installing Link to comment Share on other sites More sharing options...
Mi7Sama Posted March 22, 2011 Author Share Posted March 22, 2011 Hm, as said, I extracted all the files (DeadMoney - Main and DeadMoney - Sounds) to the Data folder and activated the DeadMoney.esm in FOMM. I guess this is all I can do, right? I checked my mods using the FNVMasterupdate.exe and about Dead Money it says: [00:13] Background Loader: [DeadMoney - Main.bsa] Skipped.[00:13] Background Loader: [DeadMoney - Sounds.bsa] Skipped. Is that normal? (Sry, I really got no clue about mods!) Link to comment Share on other sites More sharing options...
GrindedStone Posted March 22, 2011 Share Posted March 22, 2011 Well if you do extract the .BSA then you should move those out of the data folder, or delete them.Note though it's only wise to do this on the DLC an player made .BSA Yes you actually need the vanilla .BSA'sThen FNV edit will say that it skipped loading the .BSA this is because it adds another 30 seconds to a minute to load file folder structure into the editor, It's why FNV edit loads faster. Dead Money doesn't add well to an existing save game I think. That's not exactly confirmed though. Basicly what you would do is to start a new game, exit doc mitchels then open the console an type tmm 1 to show all map markers, fast travel over to the bunker entrance, then tmm 0 to hide map markers, and if you wanted enjoy a over look of the cliff an water down below take a screenshot then open the console an type rewardxp 3000 until you reach level 20, an try to enter the DLC. The way I understand it the main problem is that the automatic update on the game thru steam will replace the FalloutNV.esm which changes the modified/created on date which then bumps the main .esm down lower on the load order, thus causing crash upon launch an is rather difficult to fix, so maybe the plan would be to install the game update the game, go offline, install DLC, install mods, merge patch, fix mods, fix merge patch, master update, then play... But the issue can happen randomly too whereby the FNV launcher will for one reason or another ignore modified/create on dates an only look at the mods alphabetically which any mod which is named before the letters Fa now loads before the FalloutNV.esm Link to comment Share on other sites More sharing options...
Mi7Sama Posted March 22, 2011 Author Share Posted March 22, 2011 Okay, thanks so far, GrindedStone. Now I removed all the files (at least I hope that I found all of them) I extracted via FOMM and it works again. I'm able to enter the bunker, but there are still the red boxes with the white exclamation marks. When I walk to the end of the corridor the gas knocks me out and a loading sequence begins. But after this loading sequence the screen is still black and there's only one very thin white streak at the screen's bottom and you can hear the clicking of a slide-projector. What's that now? I don't get it.Oh, by the way, I installed Dead Money before starting the game/a new game. Link to comment Share on other sites More sharing options...
GrindedStone Posted March 22, 2011 Share Posted March 22, 2011 Well if you are going to use the Dead money .BSA's then you would need to add those to the FalloutNVDefault.ini, FalloutNV.ini, an FalloutNVPrefs.iniI'm too lazy to do that so I just extract the dead money .BSA's I'll open one then select all that is listed, then extract that, so manually select everything by drawing out a marque selectYou know the little box you can draw out by holding left click on the desk top. Once that is done you would just remove those .BSA's from your data folder.It shouldn't be a lot of files for you to find an remove, in fact it's only DeadMoney - Sounds & DeadMoney - Main You shouldn't have extracted any other archives just the two Dead money ones, that being just so you can avoid having to add them to the 3 config .ini archive loading lists.The large vanilla archives are helpful performance wise, but only because of their vast size. The little stuff like DLC's or player made mods isn't worth it to have it in a .BSAPlus by unpacking them you avoid some rare overlaps an mix an match texture issues. Yer not getting textures I reckon, but then you are not getting meshes either from the big red blucko ! triangles. I'd look into archive invalidation if you haven't already done that.FOMM/NVMM has a working version built into the program it's located in the tools tab, but go to the same spot in the three .ini config files to check that it added the AI! .BSA before the other .BSA so that it will work correctly, then you know check that a AI!.BSA was created in the data folder. Yeh probably don't want to load anything else after Dead Money at least until you can see the items in the bunker an see the slides an hear the sound.If you can hear the radio lady telling you to double down or whatever then you know Dead Money sound is working.After you get it all working an you install some stuff an it breaks you know what's wrong. In fact your best bet being new would be to install stuff slowly over time allowing testing while you are learning. Master update is great, you can avoid crashing when saving about 7 hours into the game which was a common issue, but anytime you change something in the load order you need to run master restore first, then master update afterwards. If you get a bunch of mods run a merge patch or bashed patch along with yer master update, an you know as you get more smarter start learning how to edit content with FNV edit so that things work together, or create stuff. Link to comment Share on other sites More sharing options...
Mi7Sama Posted March 23, 2011 Author Share Posted March 23, 2011 Haha, I'm really afraid that I'm ticking off someone right now, so sry for that! :D Now I uninstalled the whole game (I even deleted the data folder manually to make sure that there are no remains). Afterwards I installed it again and just installed the Dead Money addon. Absolutely no other mod was installed. I started a new game and travelled to the abandoned BoS bunker. After entering I still see a lot of red boxes with white exclamation marks and I still get a black screen with a single white streak at the bottom and the sound of a clicking slide-projector (by the way, you don't hear anything else). Concerning the load order I obivously have FalloutNV.esm (1st place) and DeadMoney.esm (2nd place) only. So there can't be that much problems with the load order. Yer not getting textures I reckon, but then you are not getting meshes either from the big red blucko ! triangles. I'd look into archive invalidation if you haven't already done that.FOMM/NVMM has a working version built into the program it's located in the tools tab, but go to the same spot in the three .ini config files to check that it added the AI! .BSA before the other .BSA so that it will work correctly, then you know check that a AI!.BSA was created in the data folder. I don't get what you're talking about, sry. Which FOMM/NVMM tool do I have to use? Or what exactly am I supposed to do? Could you give me a small tutorial for someone, who doesn't have any knowledge about modding and editing .ini-files? Would be great! Thanks a lot! Link to comment Share on other sites More sharing options...
GrindedStone Posted March 24, 2011 Share Posted March 24, 2011 (edited) Oh naw you don't tick me off, you're good. It's totally kicking your butt an you don't give up. Dead Money can be like that, it kicked my butt for a few days. Since you have installed it an it's not working. First check to see where the DeadMoney - Sounds.BSA, DeadMoney - Main.BSA are installed, they should be in Steam/SteamApps/Common/FalloutNV/Data Sometimes they get downloaded an installed somewheres else. Then you pretty much have two options. The first one is to manually set you .ini so it's loading those DLC.BSA's I didn't really have any luck this way, an it should be doing it automaticly anyway, no idea why not. The second option is what I did pretty much, which is to unpack the DeadMoney-Sounds.BSA and DeadMoney-Main.BSA. 1. Launch FOMM (NVMM), Tools, BSA browser, open, then pick the Deadmoney-Sounds.BSA, Select all of the stuff that pops up by click an dragging a box from top to bottom, hit extract, then press the file up button until it's at the desktop an unpack them to the desktop, do the same thing for the other .BSA, notice that it creates the folders an folder structure for these files that where in the archive, if you extract more than one file then the folders go with it. 2. Move the DeadMoney-Sounds.BSA and DeadMoney-Main.BSA out of the Steam/SteamApps/Common/FalloutNV/Data, you can put it somewhere else or delete them, I put mine in my documents/downloads. 3. The files that are on the desktop that you extracted, grab them an drag them to the Steam/SteamApps/Common/FalloutNV/Data folder like you were installing a mod, if it asks pick yes to all. After it's done if you still have those files on the desktop delete them. Archive Invalidation- This allows for files to be replaced with player made files mostly textures. 1. Launch FOMM (NVMM) Tools, Archive invalidation, click it, it asks to apply invalidation, pick yes. Normally you install the game an toggle invalidation once then forget about it, if it's already applied it asks you if you want to remove it. 2. Once you have toggled archive invalidation on, go to Steam/SteamApps/Common/FalloutNV/Data Then look for a .BSA called Fallout - AI!.BSA This is the invalidation.BSA an what makes it easy, once it's installed it invalidates older files automaticly. 3. Go to Steam/SteamApps/Common/FalloutNV The folder above the data folder. The folder where the FalloutNV.exe is or the Launcher.exe This is where you install FNV edit, FOMM, GECK, NVSE. You should see a file that is named Fallout_default Open it up with notepad, then press Ctrl F (find) type in archive an hit okay, this should take you down to the archive line which is kind of down near the bottom. It should look like this. You are checking to see that the yellow areas are set up right, the first one should be a blank spot next to SinvalidationFile= then down below that it should have added Fallout - AI! to the loading list, and before the others. [Archive]SInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa 4. Go to My documents/my games/ FalloutNV There are two files here, Fallout.ini an FalloutPrefs.ini The file Fallout_default automaticly overwrites this Fallout.ini. You want to check Fallout.ini an FalloutPrefs.ini to see that it was set up right. Just like you checked the Fallout_default above. 5. Those 3 files are the way we tweek Fallout to bring out certian things, namely performance. Since you were there anyway you could tweek some stuff, read the guide @ :O TweekGuide :O You could also look at the Grinded Guide I just made it was pretty short an just covered foundation software, Settings, an the tweeks. Edited March 24, 2011 by GrindedStone Link to comment Share on other sites More sharing options...
Mi7Sama Posted March 24, 2011 Author Share Posted March 24, 2011 (edited) Okay, now I'm freaking out.... DeadMoney - Main.bsa and DeadMoney - Sound.bsa were both installed in Steam/SteamApps/Common/FalloutNV/Data. Because it didn't work, I tried your other suggestion and extracted both files to the desktop, removed DeadMoney - Main.bsa and DeadMoney - Sound.bsa from the Data-folder and copied all the files on the desktop into the Data-folder (like installing a mod). I even checked the Archive Invalidation and all the .ini-files to make sure they look like they should look. The result: Nothing has changed. It's still all the same. Oh, by the way. When I extract the files to the desktop and add them to the Data-folder manually and remove the DeadMoney - Main.bsa and DeadMoney - Sound.bsa from the Data-folder, I again get an endless loading screen when entering the bunker. (still no mods installed) Could it be that my Dead Money-files are buggy in general? Nevertheless thanks a lot so far, GrindedStone, for your huge amount of patience, lol. Edited March 24, 2011 by Mi7Sama Link to comment Share on other sites More sharing options...
GrindedStone Posted March 26, 2011 Share Posted March 26, 2011 OH yah... uM are you using the same save game?You could try starting a new game, get out of the doc mitchel part.Open the console an type TMM 1 (toggle map markers) Then fast travel to the bunker.Open the console an type TMM 0 (hide em) check out the viewOpen the console an type reward XP 3000 till you get to 20, then jump in. Link to comment Share on other sites More sharing options...
Recommended Posts