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Posted

Dragons tend to land, crash, or perch in predetermined areas. A quick look in the CK shows these dragon outlines that correspond with these movements.

My questions:
What exactly are these, objects of some kind?
Can they be moved, added, or altered?
If they can be added, is it only in the CK? can they be temporarily added while in-game via script, and then removed?

Posted

Dragons follow a different AI than normal NPC's in that in order to fly without clipping through objects, you have to have LOD's properly generated for landscape and objects.

It decides to land wherever there is Navmesh, and according to its combat AI during fight state. In addition to that, furniture markers are placed on top of buildings(with navmesh on the surface ur placing them on) which indicate to the dragon where they may perch during combat or sandboxing. Dragon Perch marker is the one u want.

Also, nests can be set up, which are the dragon's base, but those require more work.

Posted (edited)

So, can such things be added while in-game, or only in the CK? It's sounding like only in the CK

 

EDIT: Actually, more important; you said dragons land where there's navmesh, but they seem to be able to crash anywhere. Is that crash action something that can be enacted on them, somehow?

EDIT 2: someone else has asked questions similar to mine, and for the same purpose. No solution there. That's... disheartening.

Edited by Fantafaust
Posted

The normal way of using them is by placing them in the world using CK.

 

It's much simpler than having to use a complex script to attach them to anything. Script can get very messy, and at any rate, i have no clue how u'd be able to pull that off.

Posted

Fair enough. I definitely won't be sitting down to add thousands of those furniture refs, that would be crazy.

I really want a better Dragonrend though. It's so... weak. It doesn't hurt them, it doesn't make them land near you. It doesn't prevent them from using their shouts even.

Posted

That'd be nice, but googling shows that the crash land sequence is also a furniture thing, and making a dragon land in reference to something works, but there's no way to spontaneously choose something to land on besides yourself.

Unless you could get coordinates(dragon current position), then reference coords relative to those(down to ground) and I don't think you can, there's no easy way to do get them to just land without taking their merry time.

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