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Correct way to make a mod that tweaks stats?


Emton

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I'm making a mod for myself that tweaks arrow stats like damage, value, gravity and speed. I use mods that make changes to arrows like Weapons & Armor fixes as well as Immersive Weapons. When I go to edit the values in Creation Kit should I load WAF? Also do I have to specify a file as active? So far I've made the esp without specifying an active file and tweaked the stats. However when I build my bashed patch unless I add "Stats" bashed tag to the esp for it keeps the values for some items from WAF. And even with the stats bashed tag there are stats that don't get carried from WAF. Any suggestions on the correct way to build this esp, which esps I should be loading when I make the changes?

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WAF??

Personally I would edit those values through scripts using SetGameSetting*() with a bit of maintenance code. Then you dont need to worry about load orders of bash imports. If you cannot write a script for some reason then directly edit the game setting by going to Gameplay > Settings on the toolbar.

 

For creating a new plugin put a check next to Skyrim.esm and Update.esm and click OK without setting an active file. When the CK finishes loading go to File > Save and name the plugin. Every time you load the plugin after that just put a check next to your plugin and click set as active file and press OK.

 

The game setting manager in the CK is very buggy. Just looking at the settings in the manager causes DIRTY edits in the plugin. You will need to use TES5edit to clean the plugin of unnecessary edits when your done.

Put the plugin at the bottom of your load order to ensure its changes always win.

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Thanks for replying. I'm looking at the plugin in TES5Edit and it seems to show that keywords put in by WAF do not carry though with my arrow tweak esp. Same thing with the unofficial patch. Can you look at these screen shots and confirm this? If that is the case, to get these keywords to carry though should I have all these plugins loaded with the Creation Kit when I make the changes? Stuff like Unofficial Patches, WAF and anything else that changes the ammunition and projectiles that I'm changing?

 

http://i.imgur.com/phPNogK.png?1http://i.imgur.com/Gc9qE7h.png?1

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Idk then. I thought TES5edit automatically made the esp your trying to patch a master when you drag records between plugins but I guess you already tried that. You can try the old esmify to load the esp files in the CK. http://forums.nexusmods.com/index.php?/topic/744325-using-esps-as-a-master-file/?p=5939076

 

Maybe theres a better way I dont know about with some patching tool Ive never heard of. Ive reached the end of what I know on the subject.

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Ok what you said should work I'm just trying to find out the best way to make the esp because when I make my bashed patch some of the stats revert to their old values unless I mark the esp with the "Stats" bashed tag. I'll try what you said though and see how it goes, thanks.

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