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Emton

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  1. First mod you should have is https://www.nexusmods.com/kingdomcomedeliverance/mods/366
  2. Yes I used to use Frostfall but with SSE now I'm sort of waiting some for the mods to transition. I went ahead and made a recipe for the torch but now I was wondering how can I make a choice of ingredients, for instance if I want to be able to make a torch out of 1 chopped wood and 1 linen wrap OR 3 rolls of paper or something, well I might just look at some other recipes for an example...
  3. How about a mod that gives craft-able torches with a recipe of like 1 chopped wood and 3 linen or something because I sure don't find enough and don't see them at merchants.
  4. Are you looking for something like this http://www.nexusmods.com/skyrimspecialedition/mods/1439/?
  5. Is this what you're talking about? http://www.nexusmods.com/skyrimspecialedition/mods/164/?
  6. Heyy I really want to have no FOV change when sprinting. There was this mod for old Skyrim http://www.nexusmods.com/skyrim/mods/47086/ RBEs Enhanced 1st Person Camera Bob that had option for no FOV change. I tried it but it's buggy for SSE. The files involved there are in data\meshes\actors\character\_1stperson\animations\ .hkx files. Could there be another way to do this?
  7. I remember we were supposed to clean the dirty edits present in the master esm file before modding Skyrim does that still apply to the SSE version?
  8. Hey I don't think the empty hand model looks very good (you see it when you're jumping around) It just looks unnatural like it's in a pose holding a weapon that isn't there sorta. Well how about a simple mod to just hide the empty hand model when it's not holding anything. Or an improved empty hand model that looks better to replace it. What you think of this idea?
  9. Ok what you said should work I'm just trying to find out the best way to make the esp because when I make my bashed patch some of the stats revert to their old values unless I mark the esp with the "Stats" bashed tag. I'll try what you said though and see how it goes, thanks.
  10. Is that the only way to do it or should I be loading the plugins when I edit in CK ?
  11. Thanks for replying. I'm looking at the plugin in TES5Edit and it seems to show that keywords put in by WAF do not carry though with my arrow tweak esp. Same thing with the unofficial patch. Can you look at these screen shots and confirm this? If that is the case, to get these keywords to carry though should I have all these plugins loaded with the Creation Kit when I make the changes? Stuff like Unofficial Patches, WAF and anything else that changes the ammunition and projectiles that I'm changing? http://i.imgur.com/phPNogK.png?1http://i.imgur.com/Gc9qE7h.png?1
  12. I'm making a mod for myself that tweaks arrow stats like damage, value, gravity and speed. I use mods that make changes to arrows like Weapons & Armor fixes as well as Immersive Weapons. When I go to edit the values in Creation Kit should I load WAF? Also do I have to specify a file as active? So far I've made the esp without specifying an active file and tweaked the stats. However when I build my bashed patch unless I add "Stats" bashed tag to the esp for it keeps the values for some items from WAF. And even with the stats bashed tag there are stats that don't get carried from WAF. Any suggestions on the correct way to build this esp, which esps I should be loading when I make the changes?
  13. Anyone have any idea how I can get less animals to appear in the Skyrim world? I want less of everything like deer, elk, wolves, bears, lions, tigers, goats, and probably other stuff. If this isn't too difficult I'm thinking of having a mod that has 3 versions, 75% less animals, 50% less animals and 25% less animals. Should I be able to accomplish this with the Creation Kit? Any pointers or tips you can give?
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