kaefermichnicht Posted March 22, 2011 Share Posted March 22, 2011 (WARNING R vs B Fan Talking) We already got armor now we just need MA5B and Battle Rifle, anyone up for it? Link to comment Share on other sites More sharing options...
Blivion1 Posted March 24, 2011 Share Posted March 24, 2011 they have a halo weapon resource on the fallout 3 nexus which contains the meshes and textures of most of the halo universe weapons, a little work on the geck you could implement these in game http://www.fallout3nexus.com/downloads/file.php?id=8685 Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 24, 2011 Share Posted March 24, 2011 Hey, well here I've pulled a lot of resource models for Halo related things from my modders resource thread -------------Basic Models To Use Possibly--------------- Here is the tutorial for possible modders wanting to use the models or others like them.From Google Sketchup To Fallout New Vegas ---------------------Halo Guns--------------------- Forerunner GunForerunner Sentials Covenant CarbineCoventant Beam RifleCovenant Plasma RifleCovenant NeedlerAnother NeedlerCovenant Energy SwordTextured Energy SwordCovenant Fuel Rod CannonCovenant Plasma PistolCovenant MaulerCovenant Brute ShotBrute Spike GrenadePlasma GrenadeHalo Fire GrenadeAnother Plasma GrenadeBrute Gravity HammerCovenant Weapon Projectiles 1Covenant Weapon Projectiles 2 Human ShotgunCustom Human ShotgunSpartan LaserM6 Spartan LaserAnother Spartan Laser Human Assualt RifleHuman Assasult Rifle CustomHuman Magnum PistolHuman Battle RifleAnother Battle RifleYet Another Battle RifleCustom Human Battle RifleHuman Rocket Launcher ---------------------Halo Vehicals--------------------- UNSC Frigate Aegis FateUNSC Hopeful FrigateUNCS In Amber CladUNSC Marathon-Class CruiserUNSC Uranus class carrierPillar Of Autumn ModelCrashed Pillar Of Autumn Model UNSC PeclicanAnother PelicanUNSC Troop Carrier PelicanUNSC Hornet ODST and Covenant Drop PodsUNSC Scorpion TankUNSC Elephant Coventant BasheeCovenant CruiserCovenant PhantomBrute ChopperCovenant WraithCovenant Anti-Aircraft Wraith ---------------------Halo Creatures And Characters--------------------- Covenant GruntCovenant Sangheili (Elites)Basic Elite ModelThe Arbiter Flood SporeHuman Flood Combat FormFlood Infected EliteFlood Elite Form (Sangheili)Flood Combat Form BruteFlood Contamination Monitor From The Cold Storage Map343 Guilty Spark343 Guilty Spark Again343 Guilty Spark- IncompleteAncient Insane Monitor Medicant BiasSergent Avery Johnson ---------------------Random Halo Objects--------------------- Halo Ringworld: CustomizableAnother Halo RingHalo 3 Missle PodFanmade Forerunner TexturesCovenant Bomb From Halo 3 Cairo Station ---------------------Gears Of War Weapons--------------------- Gears Of War Assult LancerAnother LancerGoW Lancer RifleGoW "Gnasher" ShotgunGears of War COG SISGears Of War Longshot Sniper RifleLocust Hammerburst RifleLocust Boomer Boomshot (Kinda Bad Model) Those can be used as a basic model that can be worked on to match the actual guns better. Hopefully you'll get what your looking for, also I belive the Halo mod already has some of the guns in it, check thier readme file. Link to comment Share on other sites More sharing options...
GrayWolf04 Posted August 12, 2011 Share Posted August 12, 2011 THis has got to be done, and a port made for FO3 too! Link to comment Share on other sites More sharing options...
hadoumastery Posted August 13, 2011 Share Posted August 13, 2011 To be honest about this... it's VERY easy to do it. The only problem is verifying if the meshes/textures are valid (won't get someone a ban) and putting a sighting node on them with NIFSkope (also one of the easy parts) I don't see why this wasn't already picked up. I could do it, but I am sorry to say I usually stay away from weapon or armor mods for permission/validity issues. Link to comment Share on other sites More sharing options...
GrayWolf04 Posted August 13, 2011 Share Posted August 13, 2011 To be honest about this... it's VERY easy to do it. The only problem is verifying if the meshes/textures are valid (won't get someone a ban) and putting a sighting node on them with NIFSkope (also one of the easy parts) I don't see why this wasn't already picked up. I could do it, but I am sorry to say I usually stay away from weapon or armor mods for permission/validity issues. Just give credit and you should be alright. Link to comment Share on other sites More sharing options...
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