FireFlickerFlak Posted August 24, 2015 Share Posted August 24, 2015 I'm playing Dust with a character that doesn't fight much, mostly steals food and runs away to save ammo and medical supplies. Since the majority of my character's effort is put into making it to the next day, I feel like my character should grow from achieving that goal. Also, since my character doesn't kill things much and quests do not reward xp in Dust, there isn't much to get experience from other than discovering new locations. Ideally, it would be a perk or trait that provides experience once per day at 6am based off the player's Sanity level (capped at maybe 400 experience per day). To keep with the Dust theme of adding downsides to its perks, the perk/trait could come with a downside of Sanity loss every time the player kills a human. Thanks for reading! Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted August 24, 2015 Share Posted August 24, 2015 actually i would enjoy this feature. i havent used Dust yet but i was planning to try it in a week or two, and options are always nice. Link to comment Share on other sites More sharing options...
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