Neyjour Posted August 24, 2015 Share Posted August 24, 2015 (edited) I just made a new texture for him, tested it in-game, and the body looks great. However, the eye texture isn't working. It's supposed to be a pale blue, but in-game it's a bright red-brown.Just to be sure... the eye texture is the small circle just above the teeth and gums, yes? If that's right, then I've textured the correct spot, so I don't know why it's not showing up when the rest of his body re-texture is showing up just fine. If anyone can help me out with what may be wrong, I'd really appreciate it.I'd also like to give him a matching mane/tail, but I'm not sure which files those are. This is what I'm guessing:rootcolor_brown.xbm/tga - (the base texture/color)t_01_hd_dark_d01.xbm/tga - (the strand detailing)t_01_hd_dark_n01.xbm/tga - (the transparency)Is that right? And if so, is that for both the mane and the tail?TIA! :smile: EDIT: I'm wondering... Is the brown circle and surrounding white (above the teeth and gums) for the sclera and pupil only, and the iris texture is somewhere else (a separate file)? Maybe what I thought was the base texture/colour for the mane and tail is actually for the iris? Edited August 24, 2015 by Neyjour Link to comment Share on other sites More sharing options...
Neyjour Posted August 24, 2015 Author Share Posted August 24, 2015 Okay, I found the file for the eye texture:he_01_hd__wild_d01.tga/xbm Roach now has blue eyes. :D The pupil is a bit too big (and dark) for my liking, so I'll need to edit that. But at least now I know which file it is. :P Now to figure out which files are for the mane and tail... Link to comment Share on other sites More sharing options...
Neyjour Posted August 24, 2015 Author Share Posted August 24, 2015 (edited) No luck yet with the mane and tail. I found several files that look like they might be horse hair in this directory: Uncooked\characters\models\common\textures\hair\ I was going to test this one first:fur_02_d01.tga/xbm (there are also 2 other variants that are identical to this one, but lighter (more transparency) But I can't get the export.bat to work correctly. The .tga file that's generated in my Raw folder looks nothing like what it's supposed to look like. Instead, it's some little bright pink texture with a white diagonal line through it... ------------------------------ Here's what I've got in my export.bat file: 1 cd /d H:\Witcher 3 Mod Tools\bin\x64 2 call wcc_lite export -depot=H:\Witcher3Modding\Uncooked\ -file=H:\characters\models\common\textures\hair\fur_02_d01.xbm -out=H:\Witcher3Modding\Mods\NeyjourRoachManeTailTest\Raw\fur_02_d01.tga I've looked it over several times and can't find anything wrong... Maybe someone else can spot the error? EDIT: Nevermind! I found the error. The H:\ after -file= wasn't supposed to be there. Got rid of it, ran the export.bat again, and the generated .tga file is showing up properly now. ------------------------------ Also, I've been following along with Gopher's video tutorial and was wondering why we need to run an export.bat file anyway, since, if you've already Uncooked the whole game (like I have), you already have all the .tga files. It seems like an unecessary step to me, unless there's a specific reason for it that I'm not understanding? If it is an unecessary step, could I just copy the .tga file from the Uncooked location, paste it into my Raw folder, edit the colour/texture, and then run the other .bat files (import.bat and cook_and_pack.bat) like usual? Edited August 24, 2015 by Neyjour Link to comment Share on other sites More sharing options...
Neyjour Posted August 24, 2015 Author Share Posted August 24, 2015 So, from what I've been able to find, the base texture/colour for the mane and tail can only be changed by editing the .xml file that's generated when you convert (export) the .w2mesh file into .fbx format. If what I've found is correct, the files that need to be converted for Roach's mane and tail are:corpse_horse_mane.w2meshcorpse_horse_tail.w2mesh But I'm having problems with my export.bat again. When I run it, it seems like it's working, and then eventually disappears (like it does for the textures). But when I go to my Raw folder, there's nothing there... This is what I have in my export.bat file: 1 cd /d H:\Witcher 3 Mod Tools\bin\x64 2 call wcc_lite export -depot=H:\Witcher3Modding\Uncooked\ -file=environment\decorations\corpses\animal_corpses\horse_corpse\model\corpse_horse_mane.w2mesh -out=H:\Witcher3Modding\Mods\NeyjourRoachManeGrey\Raw\corpse_horse_mane.fbx ------------------------------ I really hope someone can help me out here. I don't mind putting in tons of time and effort if there are other people who are willing to extend a helping hand. But endlessly plodding along in Newbland, totally alone, is extremely discouraging and no fun at all... :( Link to comment Share on other sites More sharing options...
theoverchargedbyson Posted August 24, 2015 Share Posted August 24, 2015 If you wanna stop the cmd from closing immediately (this is very useful to check if wcc operation has errors), put the word 'pause' in your bat file after the main command line.Example: call wcc_lite export -depot=H:\Witcher3Modding\Uncooked\ -file=environment\decorations\corpses\animal_corpses\horse_corpse\model\corpse_horse_mane.w2mesh -out=H:\Witcher3Modding\Mods\NeyjourRoachManeGrey\Raw\corpse_horse_mane.fbxpause Link to comment Share on other sites More sharing options...
Neyjour Posted August 24, 2015 Author Share Posted August 24, 2015 If you wanna stop the cmd from closing immediately (this is very useful to check if wcc operation has errors), put the word 'pause' in your bat file after the main command line.Example: call wcc_lite export -depot=H:\Witcher3Modding\Uncooked\ -file=environment\decorations\corpses\animal_corpses\horse_corpse\model\corpse_horse_mane.w2mesh -out=H:\Witcher3Modding\Mods\NeyjourRoachManeGrey\Raw\corpse_horse_mane.fbxpauseThanks very much. :) I'll give that a try. Hopefully It'll shed some light on what's wrong. Link to comment Share on other sites More sharing options...
Feradiera Posted September 1, 2015 Share Posted September 1, 2015 Hey, to preserve the transparency in t_01_hd_dark_d01 you need to export it as .png otherwise you will get a flat brown spagetti tail, haha.Figured this out earlier but so far recoloring it makes it look super low quality. Changing rootcolor_brown only changes the lower half of the mane.I also went through all the files in characters\models\common\textures\ furs and hair and changed them to pink for easy visibility, but none of them showed up on the horses :[I think that the Uncooked game is incomplete somehow. There isn't a way to change the color of the Wild Hunt, or black Nilfgaardian horses either, because the textures are nowhere to be found. Same for the "Black Beauty" horse, no textures or files for glowing eyes.Here's to hoping they make it possible soon! Link to comment Share on other sites More sharing options...
Neyjour Posted September 3, 2015 Author Share Posted September 3, 2015 Hey, to preserve the transparency in t_01_hd_dark_d01 you need to export it as .png otherwise you will get a flat brown spagetti tail, haha.Figured this out earlier but so far recoloring it makes it look super low quality. Changing rootcolor_brown only changes the lower half of the mane. I also went through all the files in characters\models\common\textures\ furs and hair and changed them to pink for easy visibility, but none of them showed up on the horses :[ I think that the Uncooked game is incomplete somehow. There isn't a way to change the color of the Wild Hunt, or black Nilfgaardian horses either, because the textures are nowhere to be found. Same for the "Black Beauty" horse, no textures or files for glowing eyes. Here's to hoping they make it possible soon!Hi Feradiera. Thanks for posting. :) And thanks for the tip about exporting in .png format. I'll give that a try and see what kind of results I get. As for the "rootcolor_brown" file... I'm surprised to hear that it actually is related to the mane. My initial thought, when I was trying to mod the mane/tail, was that it was the base texture. So I attempted to recolour it (bright red for the test) and didn't see any change at all, so I abandoned that idea. Hmmm... I wonder why I saw no changes? Anyway, I'll attempt it again and see what I can come up with. I also tried changing the colour of the transparent tail hair/strand file "t_01_hd__dark_d01" (in .tga format) to a bright yellow, and ended up with a stringy brown-yellow tail with some really weird transparency issues. (will try again with .png format as you suggested) Also, just as you did, I tried testing a lot of the hair and fur files and found nothing that seemed to be related to Roach or any of the other horses. I also cannot find the textures for the other horses (with the exception of the grey one). From what little info I've been able to piece together (and I don't know for sure if this is 100% accurate) is that the human figures share the same base hair texture (which is black and white), and the colour changes can only be made by editing the w2mesh files. You export them to .fbx format, which also generates a .xml file. In that .xml file you have to change the VarianceColor and SpecularColor values to determine the colour. So... basically, for humans, the model/mesh is "tinted" to a certain colour, and the black/white texture file just gives it the hair/strand detail. For the horses, it seems to be the same general idea, where you have to tint the model/mesh (corpse_horse_mane / corpse_horse_tail) to determine the colour, but instead of a base black/white hair texture file (like the humans have), there's those transparent "stringy" hair/strand files to give it the detail. I dunno... I might be wrong about that (and please correct me if I am!) but that's my understanding from the tests I've done, and the little tidbits of info I've been able to find. Unfortunately, I haven't been able to try tinting the corpse meshes because I can't export them. Doesn't work with my own .bat files, and doesn't work with the Mod Kit GUI. Someone suggested trying with Modkitchen, but I just can't muster up the energy to try it at the moment... I've been reading through a LOT of the modding threads and it definitely looks like the official MODkit is a buggy piece of crap, with tons of missing files. Really, really disappointing. Not to mention, extremely frustrating. All the countless wasted hours I've spent testing and trying to figure this out (and now all these export errors with the w2mesh files) is seriously ticking me off. Anyway, again, thanks for posting. I appreciate it! :) If you do manage to figure this out, please let me know. And I'll do the same! :) Link to comment Share on other sites More sharing options...
Feradiera Posted September 6, 2015 Share Posted September 6, 2015 I've come to pretty much the same conclusion lol, and had similar results. I'm a little disappointed with ModKit, and hope they come out with a more complete modding resource... Hopefully they take notice of all the angry people :D Still, I'm glad for stuff we can do so far, even if limited.Try changing the rootcolor_brown to different colors. Some show up better than others, and depends a bit on the time of day in-game also. If you check out the Wraith horse I just uploaded on my mod, you can see that her mane is tinted green at the tips, which is a result of editing that file, but has no effect on the tail.I'll see if I can figure out this mesh edit option and I'll post the .bat files if I can get them to work.Your Roach re-texture looks beautiful btw! Are you making others? :] Link to comment Share on other sites More sharing options...
Feradiera Posted September 6, 2015 Share Posted September 6, 2015 Here's a little test I did with a rainbow gradient to see how it affects the mane and tail: http://i.imgur.com/dri3mdn.jpg Link to comment Share on other sites More sharing options...
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