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Questions about Roach's body textures


Neyjour

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Lol. I can't believe it was as simple as turning off the HairWorks. I wonder if we need to edit the engine\materials\graphs\pbr_hair_simple.w2mg somehow - I think those are the files that control HW.

 

 

Edit: I had full HairWorks on. Turned to Geralt only to finally see the mod. Might need to turn it off completely to see it work on Geralt also, lol.

Changing Specularity values might help make it look better, but that requires further testing.

I am going to make food now, I'll be back later also :]

Edited by Feradiera
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Oh! You tested the tail? Did you see any difference? I can't tell from the screenshot.

 

Yeah, the colours are so wrong. LOL! But we'll probably end up with quite a few "happy accidents". :tongue:

 

EDIT:

I remember seeing that w2mg file when i was testing... something (can't remember). But I had no idea what it was for.

Edited by Neyjour
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Instead of testing the manes separately, I made them different colours. I was expecting to see a dual-coloured mane when i logged in, but that's not what happened:

 

http://i.imgur.com/gQCHPBK.png

 

I made h_02_hd__simple.fbx fuchsia/magenta (which is what you're seeing here), and left h_03_hd__simple.fbx as aqua/cyan (aka: green). There's not a speck of green there, so it seems as though that one is not used for Roach.

 

One thing that's puzzling is that darker colour at the bottom of the mane. I saw it in the first green screenshot, but thought it was just shadowing. But this time I zoomed in close, and it's still there. In-game it actually looks more like dark brown (like the original mane colour). It's almost as though there's a longer under-layer in there. But I don't see that in any of your screenshots...

 

Also, I don't know what's going on, but I'm getting all kinds of weird glitches. I was seeing blocky manes on the other horses, and now it's happening on Roach as well. But when I get up close to them, it reverts back to normal. Also, Roach's saddle pad completely disappeared, but after putting on the saddle and taking it off again, the saddle pad is back. And every time I try to Fast Travel, I crash to desktop, which has never happened to me before. Oh, and when I put the saddle on, the mane (when it's underneath that neck armour) looses the mod colour and seems to revert back to the Hairworks version, with the fringe.

 

Are you experiencing any weird bugs/glitches at all since doing these tests? I really don't see how changing the mane colour could be causing any of this, but it's just really strange that it's all suddenly happening now. But, I have been bugged since leaving White Orchard. I can't be killed and can't drown. But that's the only buggy thing that's happened... until now.

 

If it's just me, I'm probably going to have to revert back to an earlier save. :(

 

Was rootcolor_brown showing up (when you modded it) with or without Hairworks? I'm wondering if it might be tied to Hairworks somehow? Either way, it couldn't hurt to try. You might actually be able to get a dual-coloured mane. :)

 

Going to go grab something to eat, and then try some more colours. Oh, I went around to some of the villages, to get a look at the other horses, thinking maybe one of them would have the green mane instead (which would tell us which one was using that particular mesh), but it looks like they were all magenta. And I've never come across any wild horses, so I don't even know where to go look for them...

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I've had very few glitches, one when loading a game in White Orchard at lvl 24, Roach was wearing her gear even though it was in my inventory.

The blocky hair is just the LOD meshes. If you open up the meshes in your viewer, you should be able to separate it into 3 different ones with different Levels Of Detail. It's a lot more apparent after turning off HairWorks, and it's why it "fixes itself" when you get close.

Also, check out some of my horse mods, I edited rootcolor_brown to a teal color for Wraith, because with HW turned on it shows on the bottom half. Most light colors didn't seem to show up though. I haven't tried it with HW turned off or an xml edit yet.

If you go back to White Orchard, there are some wild horses east of the Mill :] The simple 03 texture is for the light gray horse, and doesn't show up on Roach (see the screenshot I posted earlier with the wild horses).

Edit: Also had a couple glitches after testing the unicorn mesh... Roach was a unicorn again a few times even when I hadn't cooked the mesh into the mod I was testing

Edited by Feradiera
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