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Questions about Roach's body textures


Neyjour

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I tried editing them as a text, but most of its characters were null. I was able to link it to other files though, like that white/grey/normal xbm files, but they were only 1KB.

 

And the LOD distances are defined in the meshes own XML files, right at the top. You can tweak all three of them there, plus the auto-hide one.

Edited by triskl3
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Okay, thanks. :)

 

I tried opening them with various text programs as well, but most were completely illegible. WordPad was the only one that actually showed a good-sized chunk of proper text.

 

Do you happen to know how to un-associate file types in Windows 10? I accidentally associated the .w2mg files with Notepad++ and I have no idea how to revert it back to un-associated. I tried Googling, but couldn't find anything helpful.

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Feradiera - With the GUI's, you have to select the export format yourself.

sircaine - b_01_hd__dirt_d02.tga/xbm is shared by Roach and all the other brown horses. Currently, it's not possible to make her unique. :(

I'm going to call it quits on this for now, and perhaps try again if/when they ever update the MODkit. I've reached my limit of stress and frustration. :P Really need to forget about all this for a while, and go do something that's actually fun and relaxing.

Cheers guys, and TTYL. :)

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Yo!

 

And here I find Fera and Tris again lol :D

 

If you girls have some other ideas let me know ^^

 

For the others that may see this I started a thread in CDPR Mods Forum regarding the tail.

 

http://forums.cdprojektred.com/threads/62183-Challenge-Mod-a-Horse-Tail?p=1968617#post1968617

 

Because recoloring normal and hairworked Mane hair was already solved but the Tail still the pain. :smile:

 

 

A background on what I discovered so far:

 

Hairworked Mane hair (redfur) easy to change.

Non-HW Mane color changes nicely just by altering the Variance and Specular colors, like you already stated on this thread. But the lighter color I could get was Yellow... and not a light one.

 

About the Tail:

We don't have a hairworked one. The default one is Cloth! redcloth file that we cannot even see what's inside it, let alone change.

 

About the other tails these uses CMesh, like you already discovered too

Setting these vars to invalid paths we get a Half Tail that can be colored to whatever we like just changing the Variance and Specular Colors.

 

You that are more familiar with the files, might have some ideas knowing this?

 

Got another question: Does "root_color_brown" changes anything on Skellige Wild Horse hair(Mane and or Tail) or just affects HW hairs?

__________________________________

 

Why I got interested on this?

 

Well I can change horses bodies, tails, manes, saddles, reins, harness, trophies On the Fly with AMM, and I can create unique entities so I load them without changing the vanilla horses.

Edited by CAPA14
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