triskl3 Posted September 19, 2015 Share Posted September 19, 2015 (edited) I tried editing them as a text, but most of its characters were null. I was able to link it to other files though, like that white/grey/normal xbm files, but they were only 1KB. And the LOD distances are defined in the meshes own XML files, right at the top. You can tweak all three of them there, plus the auto-hide one. Edited September 19, 2015 by triskl3 Link to comment Share on other sites More sharing options...
Neyjour Posted September 19, 2015 Author Share Posted September 19, 2015 Okay, thanks. :) I tried opening them with various text programs as well, but most were completely illegible. WordPad was the only one that actually showed a good-sized chunk of proper text. Do you happen to know how to un-associate file types in Windows 10? I accidentally associated the .w2mg files with Notepad++ and I have no idea how to revert it back to un-associated. I tried Googling, but couldn't find anything helpful. Link to comment Share on other sites More sharing options...
Feradiera Posted September 21, 2015 Share Posted September 21, 2015 Can you export them with one of the GUI's? maybe they have a built in thing that knows what file type to export as Link to comment Share on other sites More sharing options...
sircaine Posted September 22, 2015 Share Posted September 22, 2015 This thread is pretty cool guys :tongue: I have just one silly question. Is b_01_hd__dirt_d02.tga/xbm the body tetxure for roach or where is the body texture? I don't want to replace the general brown texture :smile: Only roachs. Link to comment Share on other sites More sharing options...
triskl3 Posted September 22, 2015 Share Posted September 22, 2015 (edited) Yeah, we all do :|Well, we're looking into it Edited September 22, 2015 by triskl3 Link to comment Share on other sites More sharing options...
Neyjour Posted September 22, 2015 Author Share Posted September 22, 2015 Feradiera - With the GUI's, you have to select the export format yourself.sircaine - b_01_hd__dirt_d02.tga/xbm is shared by Roach and all the other brown horses. Currently, it's not possible to make her unique. :(I'm going to call it quits on this for now, and perhaps try again if/when they ever update the MODkit. I've reached my limit of stress and frustration. :P Really need to forget about all this for a while, and go do something that's actually fun and relaxing.Cheers guys, and TTYL. :) Link to comment Share on other sites More sharing options...
sircaine Posted September 22, 2015 Share Posted September 22, 2015 Oh okay :P Link to comment Share on other sites More sharing options...
triskl3 Posted October 5, 2015 Share Posted October 5, 2015 (edited) Our mod is out \o/So happy! http://www.nexusmods.com/witcher3/mods/744/? We thank you too, Neyjour. Let's keep our noob force united, haha. Btw, if you'd like, we can add any texture of yours too. And don't you worry about credits :D Edited October 5, 2015 by triskl3 Link to comment Share on other sites More sharing options...
Feradiera Posted November 10, 2015 Share Posted November 10, 2015 any of you guys have a properly uncooked engine\materials\graphs\pbr_hair.w2mg , or any of the other files in that folder? *fingers crossed* Link to comment Share on other sites More sharing options...
CAPA14 Posted November 24, 2015 Share Posted November 24, 2015 (edited) Yo! And here I find Fera and Tris again lol :D If you girls have some other ideas let me know ^^ For the others that may see this I started a thread in CDPR Mods Forum regarding the tail. http://forums.cdprojektred.com/threads/62183-Challenge-Mod-a-Horse-Tail?p=1968617#post1968617 Because recoloring normal and hairworked Mane hair was already solved but the Tail still the pain. :smile: A background on what I discovered so far: Hairworked Mane hair (redfur) easy to change.Non-HW Mane color changes nicely just by altering the Variance and Specular colors, like you already stated on this thread. But the lighter color I could get was Yellow... and not a light one. About the Tail:We don't have a hairworked one. The default one is Cloth! redcloth file that we cannot even see what's inside it, let alone change. About the other tails these uses CMesh, like you already discovered tooSetting these vars to invalid paths we get a Half Tail that can be colored to whatever we like just changing the Variance and Specular Colors. You that are more familiar with the files, might have some ideas knowing this? Got another question: Does "root_color_brown" changes anything on Skellige Wild Horse hair(Mane and or Tail) or just affects HW hairs?__________________________________ Why I got interested on this? Well I can change horses bodies, tails, manes, saddles, reins, harness, trophies On the Fly with AMM, and I can create unique entities so I load them without changing the vanilla horses. Edited November 24, 2015 by CAPA14 Link to comment Share on other sites More sharing options...
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