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Questions about Roach's body textures


Neyjour

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Hahah, yes, I think I posted them here earlier but I'll post again cause this thread is getting long and stuff gets lost :]

 

mane http://www3.zippysha...0rifI/file.html

tail http://www3.zippysha...w6K1W/file.html

 

I just downloaded the Fabulous Roach mod to see if I can use the unicorn body mesh with my edited textures (as a side note, there were no files for mane and tail) because looking at xml coding all the time might make me go insane :P

Rivianbleidd, if you're still following, do you have any input on the file sizes or could you upload your unedited w2meshes related to manes and tails from the horse\draft folder pleeeease :]

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Thanks for the files. I was going to test them, just in case. However...

 

Eureka!!!!!!!!!!!

 

http://i.imgur.com/jIo6Usy.png

 

http://i.imgur.com/w8rbZuc.png

 

Back in just a few to explain what I did. I just need to go let the dogs out real quick, but I'm too excited to wait to show you. :D

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Okay, screenshot 1 is with Hairworks off. Screenshot 2 is with hairworks on, and sadly, as you can see, the colour mod doesn't show up.

 

Now, in screenshot 1 there's something weird going on with the horse in the background. The mane looks blocky, like it has no transparency. But I think that's just something buggy with my game. Yesterday, right after I had tried to recolour those 3 hair files, when I logged in to test it, all the grass was blocky, just like that mane. I deleted the mod, logged back in, and it was still the same. I actually had to reboot my comp for it return to normal.

 

The steps (and all the .bat files) I posted a while ago are all correct. With the exception of the colour codes, of course (use RGBa instead of CMYK).

 

Also, this is with both of the mane meshes modded together. I'm going to test each one individually now, just to be certain they're both needed.

 

And here's the values I used in the xml's, for the VarianceColor only. I didn't touch anything else.

 

0 / 255 / 255 = aqua/cyan (+ 255 as the 4th value, for 100% opacity)

 

-----------------------------------------

 

h_02_hd__simple.xml

 

16. <param name="VarianceColor" type="Color" value="0; 255; 255; 255" />

35. <param name="VarianceColor" type="Color" value="0; 255; 255; 255" />

 

-----------------------------------------

 

h_03_hd__simple.xml

 

16. <param name="VarianceColor" type="Color" value="0; 255; 255; 255" />

35. <param name="VarianceColor" type="Color" value="0; 255; 255; 255" />

 

-----------------------------------------

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Huh! I will check to see if turning off HairWorks will change anything on mine.

The white halo effect is just Axii, so that the wild horses follow me :D The horn should be on all the "rideable" horses - so the ones with reins.

I think the horn could be colored also if the horse is re-skinned in the 3D modeling program. this could also enable it to be skinned differently on each side, instead of symmetrically. I wish all the files in the game would uncook, then we could simply use the unicorn model :|

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Well! Here we go. HairWorks turned off.

h_02_hd__simple:

<param name="VarianceColor" type="Color" value="224; 142; 255; 255" />

h_03_hd__simple

<param name="VarianceColor" type="Color" value="142; 255; 195; 255" />
t_01_hd__hairy

<param name="VarianceColor" type="Color" value="0; 246; 255; 255" />

I don't think the last one cooked, I think I saw an error. But interesting to see how the magenta and light turquoise translate to red and olive green here:

 

http://i.imgur.com/zqTSti5.jpg

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That would be great if we could texture each side differently. It's a real shame the face can be unique on each side, yet the body can't.

 

I love Hairworks, so I'm really sad the mod isn't showing up with it. When you were doing your tests, did you have Hairworks on the whole time? I'm pretty sure I toggled back and forth between on and only on for Geralt, but never turned it off completely... Next time I'll test all 3.

 

Achieving specific colours is going to be a pain (that green looks nothing like the aqua/cyan it's supposed to be), and we still need to figure out the tail. But at least we made some progress!

 

I'll be back later, and let you know how the individual tests go. :smile:

 

http://i.imgur.com/fv50iaE.png

Edited by Neyjour
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