raikien -.- Posted February 23, 2007 Author Share Posted February 23, 2007 I would suggest seeing if the textures for windows are separate from those for the rest of the mesh. If so, it should be fairly simple to change the alpha. I have no idea whether the texture are seperate, I'm currectly looking through the cs and find beatifuly made house meant only to load an interior, I'm kinda gettin discouraged so much of the architech is missing simple things ie simple square walls.. Even if I figured out how to cut way the melted on doors and windows the inside has absolutly nothing, so either way I have to start my house from scratch... I'll just have to keep digging about in the cs, another annoyance in the junk in the cs is one side has detail one side is invisible..Chances of me creating more than one good looking house from scatch are not good especialy since I'm having trouble just fitting pieces in the cs, anway with my idea (external houses) would your fps die when you entered the cell there in? also lemme know if you see any interesting stuff I could use for the house (building wise) any and all help is appreciated greatly. Also what do you think of my idea? Is there a way in the cs, that I can move pieces I might use and keep them in one section? other than placing them in a render cell Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 23, 2007 Share Posted February 23, 2007 There's a reason why there are interior cells and exterior cells. It saves the hassle of doing what you're trying to do, forces less to be loaded at once, and is mush easier to plan the inside details. Trying to do both exterior and interior as one mesh would mean having to be superman (for x-ray vision) to get most of the furniture in place. Having it as two seperate parts makes this less of an issue, but with it still being part on the exterior cell runs into other problems like raining inside. Either way, you can't do any of this with the CS, would need modeling programs and some know-how of how to use them. It's best to stick to something less complicated. Link to comment Share on other sites More sharing options...
raikien -.- Posted February 24, 2007 Author Share Posted February 24, 2007 There's a reason why there are interior cells and exterior cells. It saves the hassle of doing what you're trying to do, forces less to be loaded at once, and is mush easier to plan the inside details. Trying to do both exterior and interior as one mesh would mean having to be superman (for x-ray vision) to get most of the furniture in place. Having it as two seperate parts makes this less of an issue, but with it still being part on the exterior cell runs into other problems like raining inside. Either way, you can't do any of this with the CS, would need modeling programs and some know-how of how to use them. It's best to stick to something less complicated. Ya I can see that, best I could do would be to model over an interior but as you said I'd need a modeling program and know how to use it... I think it's pathetic how oblivion has the exterior/interior and the way they did is barely one step above morrowind. If they had some good straight walls it wouldnt be so much of a problem, as for the rain I found a workaround it for my game by using a mod that sets time ingame to be real life time, so if it rains I just wait till its not raining and chances of raining coming again during the play session for me are little to none. My idea dint seem so hard when I began make some exterior houses place some bandits in and you've got a bandit camp.. lol As for furnishing it was going to have very little to begin with as I was going to make them abandon houses populated by bandits Edit: Mk while my chances of getting wat I want outta the cs are horrible low I'm not going to quit just yet, 3d studio max is free yes? would this be the program I can use to cut things off the already build houses in the cs? Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 24, 2007 Share Posted February 24, 2007 3d studio max is free yes? would this be the program I can use to cut things off the already build houses in the cs? 3d studio max isn't free by any means. Blender has a free trial, but regardless, this is still going back into the whole "planning to use a program I am unfamiliar with, and doing something complicated only to import it into another program I'm unfamiliar with, and hope it works". Even people who have a fair understanding of 3d modeling software would have some trouble trying to do what you want to do. There are these things called collision boxes, they determine what you can and cannot pass through. Making the wall transparent, or even editing the mesh to allow a hole to be cut through something would still run into the problem with collision boxes. In order to cut a door or window, you would need to edit the collision data around those areas for both the interior and the exterior. As out of the 30 some modelers in the community, I can only think of 2 or 3 people who have had any meaningful success with this. Essentially you'd be trying to perform is traveling to the moon with nothing but a gradeschool physics book and a pencil. I understand you wanting to be able to do something that seems simple. The reality is that with Oblivion, the simple can become complicated or impossible real quickly. Take a glance at the mod requests post sometime, there's alot of stuff that sounds simple, and gets requested alot, but can't really be done. It's good that you want to stick with it, but you should probably stick to things that can be done with what is available to you. Link to comment Share on other sites More sharing options...
Peregrine Posted February 24, 2007 Share Posted February 24, 2007 I would suggest seeing if the textures for windows are separate from those for the rest of the mesh. If so, it should be fairly simple to change the alpha. Bad idea, game models aren't built with the necessary interior faces to do that. If you add transparent spots on a model that wasn't supposed to have them, you'll be looking into the hollow interior of a paper-thin shell. Link to comment Share on other sites More sharing options...
raikien -.- Posted February 24, 2007 Author Share Posted February 24, 2007 3d studio max is free yes? would this be the program I can use to cut things off the already build houses in the cs? 3d studio max isn't free by any means. Blender has a free trial, but regardless, this is still going back into the whole "planning to use a program I am unfamiliar with, and doing something complicated only to import it into another program I'm unfamiliar with, and hope it works". Even people who have a fair understanding of 3d modeling software would have some trouble trying to do what you want to do. There are these things called collision boxes, they determine what you can and cannot pass through. Making the wall transparent, or even editing the mesh to allow a hole to be cut through something would still run into the problem with collision boxes. In order to cut a door or window, you would need to edit the collision data around those areas for both the interior and the exterior. As out of the 30 some modelers in the community, I can only think of 2 or 3 people who have had any meaningful success with this. Essentially you'd be trying to perform is traveling to the moon with nothing but a gradeschool physics book and a pencil. I understand you wanting to be able to do something that seems simple. The reality is that with Oblivion, the simple can become complicated or impossible real quickly. Take a glance at the mod requests post sometime, there's alot of stuff that sounds simple, and gets requested alot, but can't really be done. It's good that you want to stick with it, but you should probably stick to things that can be done with what is available to you. Ya ur right about the windows and doors, But :) I did find an ok alternative I found an interior house that is simple enough that all I need is a roof, side walls and back/front walls theres no door so I can add my door, and on top I FOUND a straight wall to use as a bonus that wall matches the interior of the house, while this house will have no windows I found plenty of frames to use, roofs are going to be hard for sure, this isnt exactly wat I had in mind (farm house) they are anvil house style but thats ok these houses will be for bandits so many of them will be square with no intracate design to them furnishings will be simple too bed, table and many a few decals. WHile i am miles away from anything remotely useful or even neat I did make some sucess today so i dont feel so bad, btw thanks for your help, you helped me save a lot of time and effort, if your ever screwin with the cs and see any interesting pieces that might be of use to me I'm all ears, Thanks vagrant, I want to keep this thread open and use it for questions and updates here and there, tho I wished I named it better >< Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 24, 2007 Share Posted February 24, 2007 WHat you might want to do instead of all the patchwork house stuff is use the broken buildings (some from kvatch, with some others/fort parts) and try to arrange boards, tent pieces, and other pieces so that while not a perfert house, looks like it might be reasonable shelter. A more ruined look may fit things a bit better as people don't just abandon their houses intact, no matter what the force. If they do leave, they always come back with help. If the buildings are damaged/overgrown, it looks like a ruined settlement that bandits have just moved into. This also gets around your technical problems and allows you to spend more effort creating the scene, and making it look good (more important than lack of door transitions). Link to comment Share on other sites More sharing options...
raikien -.- Posted February 24, 2007 Author Share Posted February 24, 2007 WHat you might want to do instead of all the patchwork house stuff is use the broken buildings (some from kvatch, with some others/fort parts) and try to arrange boards, tent pieces, and other pieces so that while not a perfert house, looks like it might be reasonable shelter. A more ruined look may fit things a bit better as people don't just abandon their houses intact, no matter what the force. If they do leave, they always come back with help. If the buildings are damaged/overgrown, it looks like a ruined settlement that bandits have just moved into. This also gets around your technical problems and allows you to spend more effort creating the scene, and making it look good (more important than lack of door transitions). i like the kavatch idea, for the pieces that have doors sealed I can sticks some planks over them, Is there anyway to set a side pieces inside the cs I found plenty of things to use but when I come back to them I can never find em, for now im jusing a paper list, is there a way to make myself a list inside the cs? Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 24, 2007 Share Posted February 24, 2007 Nope, you kinda just have to remember what it was listed under. Link to comment Share on other sites More sharing options...
raikien -.- Posted February 24, 2007 Author Share Posted February 24, 2007 Nope, you kinda just have to remember what it was listed under. I'm taking some screenies right now, nothing fancy but I figured I'd post the look of em anyway there are 2 houses one is just the kavatch guild with boards on the door and some stair cases, the other is and interior that I shelled over its maining a square box with a flat roof it's not finished still some visible lines between some of it and I'm going to add the invisible wall to the roof to stop the falling between the exterior and interior. I asked about the list cuz the totw mod had a list I figured he did something fancy tho figured i ask just in case, hehe looks like ill just keep building the paper list almost forgot my active plugin is the totw mod for the invis window, I want to rename it but i'm afraid that it may ruin the plugin as I've heard in readmes often, anything I should know before I do this? Link to comment Share on other sites More sharing options...
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