Acleacius Posted March 22, 2011 Share Posted March 22, 2011 I'm using Guildmasters Quarters Trapdoor with Key for the Thieves Guild, but Armond is going though the Guild Master bedroom door then through the Trapdoor or the other way when coming from the Waterfront. Iirc there is a setting in the CS for Doors, Chests and things that prevent NPCs from using them, anyone know what I need to set in the CS? Thanks for any tips. :smile: Link to comment Share on other sites More sharing options...
Hickory Posted March 23, 2011 Share Posted March 23, 2011 Set the door ownership to Player / Needs Key. Link to comment Share on other sites More sharing options...
Acleacius Posted March 23, 2011 Author Share Posted March 23, 2011 Thanks for the reply Hickory. I'm looking in the CS and only see Player Faction under Ownership with the subchoices None or Friend. I had tried both subsettings. The only place I see Needs a Key is under Lock, it's checked Locked and Needs a Key (Guildmaster's key which I'm the only one who has one afaik). I'll try again, even checked this on the Trapdoor and the Door into the Gray Fox Bedroom, once this mod is installed everyone uses it as a shortcut. :confused: Link to comment Share on other sites More sharing options...
Hickory Posted March 23, 2011 Share Posted March 23, 2011 You only need to specify Owner NPC >> Player. Forget the faction. Also uncheck 'Open by default' on both linked trap doors. Link to comment Share on other sites More sharing options...
Acleacius Posted March 26, 2011 Author Share Posted March 26, 2011 Thanks Hickory for the help, Kudos given! :thumbsup: Going to give it a try. Link to comment Share on other sites More sharing options...
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