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Posted

Hi there. So I was trying to modify the eyebrows texture to change its color, everything went fine and not-so-dandy until I had to import the new Head Part.

 

If I use the new Head Part I created (which uses the same mesh but with a different texture path), it won't morph with the head at all!

 

And the only thing I modified in the mesh was the texture path so it pointed to the new texture!

 

To show you my problem, here's a pair of screenshots.

 

http://img171.imageshack.us/g/14509060.jpg/

 

Also yes, it looks the same in-game, and if I try to change the shape of the face, the eyebrows will stay on one place instead of morphing with the head.

 

Thanks in advantage.

Posted
It looks like you need to make a .egm for your mesh, thats what tells the .nif how to "morph".
Posted
So THAT'S the problem, thanks, I guess I should use the same method used for Hair models, right? But, what about the color? It doesn't seem to change much. I'm gonna try with some ridiculous color, like light green, and see if it works.
Posted
If you made a new nif, then you might need to set the Vertex Colors to yes in NifSkope in order for the colors to change with whatever is selected.. However, it might just be that the changes aren't noticeable. In-Game it's hard to notice any change at all unless the color is rather exuberant like a bright yellow or pink or something. Anyway, to set Vertex Colors, open up the NiTriShape in the Block List and select the NiTriShapeData. It could also be Strips instead of Shapes or something. Once you select the NiTriShapeData, look at the Block Details and scroll down to Vertex Colors. It should say yes, and if not, double click it and it should change to yes. After you do that, click on the circular green arrow thing below it to update the array. Then save. If it was already set to yes, then you really don't have to do anything with it.
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