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Memleaks and crashes in GECK


ManehattanProject

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One of my new scripters is having a problem with his GECK I've never seen before. He's configured it exactly as I have on my own machine, but any changes made to the .esp causes a massive failure.

 

Here's his detailed report. Any suggestions would be extremely welcome.

But the instant I go to make any new data or change any data around within the actual files of Ponyville Core (.ESP), the GECK doesn't just crash - it tries to go and take my whole machine with it. It locks my system up after a few crashes, and my memory usage goes through the roof.

To more appropriately describe the problem -

Changing data on a form of any kind that is contained within our project files (Say, form NIDEAxyz1234) in any place causes a freeze - seemingly as though the program goes to save the change. It hangs there, the GECK appearing responsive but not accepting input of any kind. Memory usage (RAM) quickly increases over the course of a minute or so until it clogs up the entire system. This requires forceful killing of the process via Task manager. Patching it with the suggested NT-4GB patch does not solve the Memleak issue, it's merely speeding it up. CPU usage bounces around, thread count goes up in the 80's before it freezes and locks itself.

System specs
CPU: AMD Phenom II X4 820 - Quad Core CPU at 2.7 GHz
RAM: Dual channel 1600mhz, 16GB
OS: Windows 7 Ultimate 64 bit
(Note: he has enough hard drive space, has Fallout: New Vegas installed outside of Program Files & his video card is a GTX 750)
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To add some more detail:

 

We're using the GECK Power Up 1.4. There's some known errors (like a missing texture for a model) that always appears when I load the .esp on my computer. However, thought he's installed it correctly and he's running the GECK using nvse_loader.exe -editor, he's not getting any of the errors I'm used to seeing.

 

I've had him reinstall the GECK Power Up, but these still aren't showing up.

 

 

New Information from his report:

 

Opened fallout NV.esm, did the tutorials steps, creating a new quest and blah blah, saved it as an .esp. Went to edit data in the .ESP /after/ having closed out of the Geck because I'd finished the tutorial, and editing things crashed the Geck.

 

This includes changing an NPC's name (right click and rename), checking "Low Level Processing." I've had him made some changes to interior cells and other things (the save time seems long...30-45 seconds even with moving a single item in a duplicate cell. That usually takes about a second for me.)

 

It seems to be mainly focused on when he does anything with NPCs. Just changing a race from Caucasian to Ghoul caused it to hang, the memory usage to skyrocket and finally kill the GECK.

Edited by ManehattanProject
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Okay, we started to go a little nuts with attempted fixes.

 

It turned out to the the REALTEK Audio bug that forces you to have all audio input ports filled for it to work properly. Why? Don't have a clue. And honestly after 4 hours of troubleshooting, don't care.

 

Just an FYI for anyone who runs into this.

 

Here's some more details: http://forums.nexusmods.com/index.php?/topic/226770-fixing-realtek-audio-driver-related-geck-crashes/

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Good ole microphone bug. :D

 

 

That one is a classic :yes:

 

I pray that we get a better Creation Engine with Fallout 4. I haven't worked with Skyrim's Creation System at all, but frankly, anything's better than the gutted version we have now. *Wishes for full professional release*

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