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Stupid questions


draighox

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I don't know if it's a bug or not. What your're trying to do is make a doorjamb that is, say 80% of the normal height. Imagine that's 7', so your new door is 5' 7" tall, (7' x .80). If you're normal character is 6', he's hitting his head on the top of the doorframe - just like hitting the top of an arch of a bridge or a pier when you're in the exterior mode. You may want to try making the section transparent to movement (not the door, just the wall section) See if that works.
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And how do I make doorjamb transperant to movement? I have read such question. The guy wanted to make a secret room with a wall, transperant to movement. He suggested to make a light, misc item or container to use wall animation, but nothing worked, because all of them had names. Do you have some idea?
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