xxP010xx Posted August 25, 2015 Share Posted August 25, 2015 I'm trying to make a companion/quest mod but i can't figure out why the NPC won't speak to the Companion. What i'm trying to do is when 5 ghouls are killed the Companion will start a conversation to the player. when the conversation is over, it will disable player controls and another NPC will run up to the Companion and start a conversation with him. So far i can start a conversation between the Companion and the Player, it will also disable the controls. This works fine.But the npc wont start a conversation with the companion. No matter what i do it doesn't seem to work. I tried NCRREF.StartConversation PalaMarco NCRrebeltalkbut the npc didn't move at all from where it was spawned.I also tried using a Dialogue package for the npc to initiate a conversation. But this also didn't work. I'm not sure what i'm doing wrong so any help will be appreciated. If you can show me an example of how the package works that be great.Thank you for your time in advance. Link to comment Share on other sites More sharing options...
Ducksaws Posted August 25, 2015 Share Posted August 25, 2015 Is PalaMarco a persistent reference ID like NCRREF? Did you make sure the topic you're trying to start has its conditions met (maybe you accidentally said topic is for GetId NCRREF == 1 instead of GetID PalaMarco ==1, or the quest stage for the topic is wrong). Link to comment Share on other sites More sharing options...
xxP010xx Posted August 26, 2015 Author Share Posted August 26, 2015 Is PalaMarco a persistent reference ID like NCRREF? Did you make sure the topic you're trying to start has its conditions met (maybe you accidentally said topic is for GetId NCRREF == 1 instead of GetID PalaMarco ==1, or the quest stage for the topic is wrong). i meant to put PalaMarcoREF so yes its a persistent reference ID. And the conditions should work correctly, the npc is supposed to talk to PalaMarcoREF when GetStage == 26. Is the setting supposed to be subject or target. i'm not entirely sure what it is supposed to be. Link to comment Share on other sites More sharing options...
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