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Breasts out of control


Laiko

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Laiko, you can't use MAO and BBBed meshes (body, clothing, armor), like you can't use DR6 with BBB. These are mods which come with their own skeletons, and if these skeletons are not "BBB ready" (i.e. have no breast bones defines) you will see these "spikes to infinity".

 

Other mods (like some race mods) can revert this behavior, because they define the location of the skeleton, and if they define the folder to be \meshes\characters\_male, and you have coronerra's skeleton in there, then it will work again.

 

Unfortunately, so many mods fiddle around with their own skeleton, and don't even care to tell the users.

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Oh god, you can't use MAO and BBB? well I know there is a fix for DR6 and BBB but damn! is there no fix?

 

 

YES I think I fixed it, what I did was, I used Coronerra's skeletons and replaced the MAO skeletons, so now all npcs non-modded should use that and no infinity boobs! genius!

 

but then again I still have issues with Duke Patrick's Combat Archery, not sure if I have it in a bad loading slot. I just crashed again and I listed my obse bottom portion report, can anyone tell me what is wrong?

 

plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctly

checking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll

plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004118) loaded correctly

checking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dll

plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctly

patched

loading from C:\Users\xxxx\Documents\My Games\Oblivion\Saves\Save 131 - Yuraku Daku - City Isle, Level 2, Playing Time 01.44.07.obse

Reading mod list from co-save

Loading strings

Loading array variables

plugin has data in save file but no handler

plugin has data in save file but no handler

DoLoadGameHook: C:\Users\xxxx\Documents\My Games\Oblivion\Saves\Save 131 - Yuraku Daku - City Isle, Level 2, Playing Time 01.44.07.ess

loading from C:\Users\xxxx\Documents\My Games\Oblivion\Saves\Save 131 - Yuraku Daku - City Isle, Level 2, Playing Time 01.44.07.obse

plugin did not read all of its data (at 000000000002F69D expected 000000000002F69E)

 

 

Here is my OCPS report

 

Wed Mar 23 23:42:32 2011 OCPS build 2009-03-28 prevented crash at offset 0x000fa0f0 (eip: 0x004fa0f0, sub_4FA0E0). Link to 0x00905a51 is faulty!

eax=10000000 ebx=00000000 ecx=00905a4d edx=10000000 esi=2012deb8 edi=2b093000 esp=0018efa0 ebp=00000000

 

Sat Mar 26 01:23:40 2011 OCPS build 2009-03-28 prevented crash at offset 0x0001e232 (eip: 0x0041e232, BaseExtraList::GetExtraData). Invalid _THIS_ pointer: 0x00000000 (vtbl: 0xffffffff)

eax=0018f4c4 ebx=195c7b00 ecx=00000000 edx=004d9b40 esi=00000000 edi=195c7bc4 esp=0018f484 ebp=00000000

 

Sat Mar 26 01:23:40 2011 OCPS build 2009-03-28 prevented crash at offset 0x0001e10e (eip: 0x0041e10e, BaseExtraList::AddExtra). Invalid _this_ pointer: 0x00000000 (vtbl: 0xffffffff)!

eax=2644893c ebx=195c7b00 ecx=00000000 edx=ffffffff esi=00000000 edi=19410cc4 esp=0018f48c ebp=00000000

 

Sat Mar 26 12:12:18 2011 OCPS build 2009-03-28 prevented crash at offset 0x0008e7f4 (eip: 0x0048e7f4, sub_48E740). 0x0048E819. Link is faulty (0x00000008)!

eax=26c081b8 ebx=00000001 ecx=26c081b8 edx=00000001 esi=232510e0 edi=2b094960 esp=0018f780 ebp=26c081c8

 

Sat Mar 26 12:12:18 2011 OCPS build 2009-03-28 prevented crash at offset 0x0001e232 (eip: 0x0041e232, BaseExtraList::GetExtraData). Invalid _THIS_ pointer: 0x26c081a8 (vtbl: 0x26c08198)

eax=00000000 ebx=00000000 ecx=26c081a8 edx=00000001 esi=26c081a8 edi=2b094960 esp=0018f76c ebp=26c081c8

Edited by Laiko
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To sum things up for anyone else having similar issues:

 

Infinity Breasts: Use MAO & BBB? Get Coronerra's Maximum Skeleton(I spliced mine from different Coronerra files ie: Ragdoll bodylift, DR6 BBB fix, etc. Go into MAO's animation vanilla folder, replace the vanilla skeletons, skeleton.nif and beastskeleton.nif I believe.

 

http://www.tesnexus.com/downloads/file.php?id=27945

 

Just like to give a heads-up, I believe I fixed the Duke Patrick issue. I brought it down lower in the load order below bashed patched and DR6 as I believe something was going on between them two.

 

I seem to have fixed most issues and don't crash as often, which is great - considering I have 200+ esps!

 

One small annoying thing however, a lot of npcs are having this black/blind eye issue and I am not quite sure what to do. I think it has to do with cobl and MBP mods..? Anyone else have similar issues?

 

http://i2.photobucket.com/albums/y2/Laiko/ScreenShot11.jpg

 

http://i2.photobucket.com/albums/y2/Laiko/ScreenShot9.jpg

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The eye glitch occurs when you have conflicting eye meshes. If you are using Cobl's TNR that is probably the source of the conflict. Cobl's cosmetic library contains its own eyesets. For some reason for me it mostly affected that specific eye shape. You can try to fix this with a bashed patch. Check the option for races which gets rid of google eyes. It may or may not work depending on what else you have installed, and how many eye meshes are being used by various custom races. For me it worked with everything except TNR. I had to remove TSR but was able to keep the races that come with Cobl. I wasn't honestly all that happy when Palonirya had waist length hair and a rosebud mouth anyway. It didn't suit her character or voice acting. Overall TNR is wonderful but when it conflicts, it produces some really weird eye, teeth, and hair glitches. The eyes are the most noticeable. I am guessing in the tutorial you have the emperor with these glitched eyes, and also Capt. Renault. If so, that is from TNR.
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Telyn: Yes I am using Cobl's TNR and MBP's mod series. I don't know what you mean how I can fix it with a bashed patch? I don't see a option for races which gets rid of googly eyes. I am going to test by removing Cobl's comestic resource pack and see if they will use MBP's instead, OR I will try to remove the conflicting eye meshes and see if it works..
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Telyn: Yes I am using Cobl's TNR and MBP's mod series. I don't know what you mean how I can fix it with a bashed patch? I don't see a option for races which gets rid of googly eyes. I am going to test by removing Cobl's comestic resource pack and see if they will use MBP's instead, OR I will try to remove the conflicting eye meshes and see if it works..

 

TNR with COBL - Gives hairs and eyes from COBL(defined in cobl.esm) to stock NPCs. If you're using other cosmetic mod and having googly eye issue, you need to drop TNR COBL, or edit TNR plugin to assign the eyes and hairs from said cosmetic mod.

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LFact: Can you go into more details concerning reassigning the eyes and hairs? MBP has multiple esps, would I simply go into Wyre Bash and go to

 

Cobl Races TNR.esp & Cobl Races TNR SI.esp and add

Beautiful People 2ch-ed.esm & x117race.esm as the masters?

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LFact: Can you go into more details concerning reassigning the eyes and hairs? MBP has multiple esps, would I simply go into Wyre Bash and go to

 

Cobl Races TNR.esp & Cobl Races TNR SI.esp and add

Beautiful People 2ch-ed.esm & x117race.esm as the masters?

 

You have to edit COBL Races TNR with Construction Set(and other tools, if necessary). MBP esm file should be the master, and you have to give new hairs and eyes to each NPC.

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The option available while rebuilding the bashed patch is called Race Records. It should be down near the very bottom if you scroll. Read the description of what it does, check the Race Records box and adjust the other checkboxes how you want, check any other boxes you need to check in the bashed patch window, and rebuild. If you check the Race Records option, Wrye Bash will attempt to sort eyes and hair even if you do not check any of the races to merge. I did merge all the ones I was sure I was going to keep. If you are only using MBP and the Cobl Race mods, Race Records should be able to get rid of the google eyes when you rebuild. If any of your other mods affect eyes and hair, you may still have a conflict. Race Records isn't magic and cannot fix everything if you have 4 different eye meshes or something. In that case, if you don't want to edit the TNR file, you will either have to live with the ugly eyes or disable TNR and rebuild the bashed patch again without TNR. I ended up disabling TNR because it just wasn't worth the hassle to me to edit it. I was able to keep the Cobl new races and rebuilding my bashed patch was then able to make all the eyes look correct but without TNR.

 

I love cosmetic mods, but sometimes you just can't have everything.

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