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Get NPCs to ignore nearby combat


Ducksaws

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So I have some NPCs standing around in a room. I want them to kind of be the final boss to a situation.

 

The problem is the player will probably be fighting people right outside the door to that room.

 

Then when you open that door, the boss NPCs all freak out and run away because of the fighting (they are not hostile at this point because dialogue determines whether or not there is a fight).

 

I would like the NPCs to just stand in their room and not care if there is combat going on, not matter what, unless they themselves are attacked. How can I do this?

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They aren't affiliated with the faction, and they aren't helping them. They're just running around the cell aimlessly. I'm not sure what AI behavior it is exactly. But would still want them to help members of their own faction if one of them was attacked, so I can't change it to helps nobody.

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