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One last missing mesh...


OleWilliams

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I have been trying to find out what mod is making there be " trader chairs " everywhere and they are all missing their meshes.

 

I figured tamriel travelers but I have looked through all the meshes and they are all added in. If any one has any ideas help me out. Here's me LO.

 

 

Active Mod Files:
00  Oblivion.esm
01  Jog_X_Mod.esm
02  EnhancedWeather.esm  [Version 1.4.4]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
05  Cobl Main.esm  [Version 1.73]
06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
07  Mart's Monster Mod.esm  [Version 3.7b3p3]
08  TamrielTravellers.esm  [Version 1.39c]
09  FCOM_Convergence.esm  [Version 0.9.9MB3]
0A  Kvatch Rebuilt.esm
0B  HorseCombatMaster.esm
0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0D  DLCShiveringIsles.esp
0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0F  Francesco's Optional Chance of Stronger Bosses.esp
10  Francesco's Optional Chance of Stronger Enemies.esp
11  Francesco's Optional Chance of More Enemies.esp
12  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
14  LoadingScreens.esp
15  Natural_Habitat_by_Max_Tael.esp
16  EnhancedWeather.esp  [Version 1.4.4]
++  EnhancedWeather - Darker Nights, 50.esp  [Version Final]
17  Enhanced Weather - Across-The-Borders Mods Patch.esp  [Version Final]
++  Item interchange - Extraction.esp  [Version 0.76]
18  Display Stats.esp  [Version 2.0.1]
19  DropLitTorchOBSE.esp  [Version 2.4]
1A  Spell Delete And Item Remove.esp
1B  Map Marker Overhaul.esp  [Version 3.8]
1C  Map Marker Overhaul - SI additions.esp  [Version 3.5]
1D  DLCHorseArmor.esp
1E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]
1F  DLCOrrery.esp
20  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
21  DLCVileLair.esp
22  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
23  DLCMehrunesRazor.esp
24  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
25  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
26  Silverware Weapons - FCOM.esp
27  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
28  DLCThievesDen.esp
29  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
2A  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
2B  Cobl Glue.esp  [Version 1.73]
2C  Cobl Si.esp  [Version 1.63]
2D  Oblivion WarCry EV.esp  [Version 1.08a]
2E  FCOM_WarCry.esp  [Version 0.9.9MB3]
2F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
30  OMOBS.esp  [Version 1.0]
31  OMOBS_SI.esp  [Version 1.0]
32  OOO 1.32-Cobl.esp  [Version 1.72]
33  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
34  FCOM_Convergence.esp  [Version 0.9.9Mb3]
35  FCOM_RealSwords.esp  [Version 0.9.9]
36  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
37  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
38  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
39  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
3A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
3B  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
3C  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
3D  TamrielTravellers4OOO.esp  [Version 1.39c]
3E  TamrielTravellersItemsCobl.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
3F  LoadingScreens-OOO.esp
++  MMM-Cobl.esp  [Version 1.73]
40  Ivellon.esp  [Version 1.5]
41  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
42  Kvatch Rebuilt - Leveled Guards - FCOM.esp
43  Kvatch Rebuilt Weather Patch.esp
44  thievery.esp
45  DLCBattlehornCastle.esp
46  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
47  DLCFrostcrag.esp
48  Knights.esp
49  Knights - Unofficial Patch.esp  [Version 1.0.9]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
4A  xulImperialIsle.esp  [Version 1.6.7]
4B  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
4C  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
4D  Salmo the Baker, Cobl.esp  [Version 3.08]
4E  MidasSpells.esp
4F  RshAlchemy.esp
50  RshAlchemyRecipes.esp
51  SM Combat Hide.esp  [Version 1.2]
52  StealthOverhaul.esp
53  Deadly Reflex 5 - Timed block and 150% damage.esp
54  DeadlyReflex 5 - Combat Moves.esp
55  Oblivion XP.esp  [Version 4.1.5]
56  Toaster's Legendary Mastery.esp  [Version 3.44]
57  Legendary Abilities-Fortify Health MOJ.esp  [Version 2.0]
58  Grandmaster of Alchemy.esp
59  SP1stPLegs.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
5A  bgBalancingEVCore.esp  [Version 10.0EV-L]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
5B  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
5C  bgMagicEVPaperChase.esp  [Version 1.68EV]
5D  SupremeMagicka.esp  [Version 0.90b]
5E  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
5F  SM_EnchantStaff.esp  [Version 0.90]
++  SM_NoSpellLights.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]
++  _No__persistant_enchantment_glow_fix-1843.esp
++  Disable_Weapon_Membrane_Shaders-3127.esp
60  bgMagicLightningbolt.esp
61  GW71_Life_Detect.esp
62  FCOM_Archery.esp  [Version 0.9.9]
++  SM_DeadlyReflex.esp  [Version 0.90]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
63  Cobl Silent Equip Misc.esp  [Version 01]
++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]
64  Bashed Patch, 0.esp
65  Toggleable Quantity Prompt.esp  [Version 3.2.0]

 

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The first thing I do in those situations is to open the console, click on the afflicted target, double-checking that it is actually the object that I've clicked on.

 

Make note of the refID and if it is not temporary, starting with something other than FF, then I'll note the first two digits, close the game, open TES4EDIT (or OBMM if I'm just curious) to see exactly what mod said object/actor belongs to...

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