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Fallout NV: Survival Mode


t3hf4ll0ut

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i'm all for this mod. would make the game last a hell of a lot longer and would spend more time tackling side quests and exploring the wastes trying to get good equipment to tackle the main quest.
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To add a sense of realism. You're a pawn of the wasteland, your odds are slender. Just like it would be if you or me were lost in a giant wasteland.

But, it's not all waste. You have towns EVERYWHERE. And everything is only 3 miles away from each-other!

I don't see your point. It's going to take much longer to make it to the next town than it would in vanilla, and the nights would be much worse. Usually forcing you to find some sort of shelter.

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To add a sense of realism. You're a pawn of the wasteland, your odds are slender. Just like it would be if you or me were lost in a giant wasteland.

But, it's not all waste. You have towns EVERYWHERE. And everything is only 3 miles away from each-other!

I don't see your point. It's going to take much longer to make it to the next town than it would in vanilla, and the nights would be much worse. Usually forcing you to find some sort of shelter.

What is this, Minecraft? But even then you can make weapons.

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AveTruetoCaesar:

 

Your comments are not really constructive. His idea is to make the Mojave experience more of a 'wasteland' experience. As the entire premise of the Fallout experience is that it is a 'Post-Apocalyptic' experience, his idea is valid. Continually criticizing his idea, without any constructive input is approaching trolling.

 

That being said, I am all for more of a survival experience. I felt like the game started with that, but some aspects took away from it. Water seemed to be handled well, but then I discovered that I could just fast travel from anywhere to a spring I had found, drink, and I was fine. This is on the 'Hardcore' setting I believe.

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- It's been YEARS; NCR has constructed farms (Old lady in Chernobyl grows food in the irradiated soil and she lives without cancer)

- Gun Runners can go out and get scrap (Cause in a wasteland it just, kinda exists in quantity)

- People have guns cause they can kill people with a gun and collect from there (gangs are able to go out without a gun, beat up an NCR group and get their weapons (OR FIND A KNIFE))

 

KEEP IN MIND;

-Ammo would be scarce however (gun powder is hard to find)

-The currency needs a change

 

Some reasonable changes.

- I would LOVE to have it more like STALKER where you have anomalies (I f***ing loved Roadside Picnic) and have to heal bleeding wounds every time you got shot as apposed to taking on an entire mag of pistol rounds before the game even thinks about CRIPPLING A WOUND... LIGHTLY!

- Radiation sickness should actually DO SOMETHING TO YOU! Instead of SLIGHTLY budging at your stats with no real difference noticed.

- Shooting a man in the head regardless of him seeing you prior should kill the man, shooting him in the arm should kill his ability to shoot, and the other arm, to aim. His legs should be able to diminish his walking abilities after one shot. (same all applies to you to keep Fallout's fairness system working)

-I agree with it being about surviving more than doing s*** (that can be left to The Elder Scrolls) make sure you can set up a home (because Fallout is tagged as a nuclear SIMULATOR for some reason) once you have got a home, like an abandoned one, you have to kinda make sure it isn't destroyed and defend it maybe (like a less advanced Wasteland De fence Mod) and have it so you cannot carry more than humanly possible, one set of armour, and four guns max. (fairness now, NPCs generally only carry 1-3 weapons)

-more ragdoll effects on bodies.

 

Those are my two cents.

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