DrakenGuard Posted March 26, 2011 Share Posted March 26, 2011 (edited) Uruk-Hai is a race from the Lord of the Rings Universe and since watching it yet again I thought about introducing hem to the Elder Schools as they kind of fit as say a rogue bunch of Evil Orcs pluaging the Cyrodiil Country side. Im currently trying to recreate the Uruk-Hai Roving parties seen in Rohan during the Second LOTR "The Two Towers" These parties would range from 20-30 strong Uruks running about the Cyrodiil countryside, killing, raiding and destroying at random. They may attack you if they see you. They will belong to thier own faction and wield their own weapons. The bases of this mod will be based upon: The Bloke's "Urukhai Race Armor Scimitar Shield and Helmet V2_1" http://www.tesnexus.com/downloads/file.php?id=6346 Its the best Uruk-Hai styled mod for the Elder Scholls to date and I must say its a fantastic job of recreating it. Im already in the character creating stange and also will create base camps for them to spawn from and start of aswell return to once thier planned AI packages are done. The basic idea is that they will run about the Main roads and paths, killing all they come across including any villages and villagers as this is expected of Uruk-Hai. What I mainly need help wth is the Male torso texture for the Robert's Male body as that is a VERY popular Mod and since Uruk-Hai Berserkers are topless and amongst the most powerful Uruks I want them to be the most intimidating. I have already based the texture of the base Robert Male Orc body but alligning the colours with that of the original texture and coulr of The Bloke's one is proving difficult in my limlited texture skills. *Screenshots will be added soon Thank you ~Draken *also to note to those who follow my work, sorry for not updating my mods for a while. Its due to a few life issues such as education, debt and the like. its very distracting still but I wish to add to more of the Elder Scholls. Thanks. Edited March 26, 2011 by DrakenGuard Link to comment Share on other sites More sharing options...
DrakenGuard Posted March 26, 2011 Author Share Posted March 26, 2011 I just like to say I suceeded in creating a 8 man strong Raiding Party of Uruks in the Bruma Area. its simple BUT effectiive. I started of by creating a single patrol NPC and got 7 others to follow him (except Each Uruk follows the one in front of him like seen in fallout 3 so we have some order. Link to comment Share on other sites More sharing options...
dethwaker3 Posted March 26, 2011 Share Posted March 26, 2011 O...Will they be able to go into inns and kill the innkeeper? I hope not...because I won't be able to stay in the inn than :S Link to comment Share on other sites More sharing options...
DrakenGuard Posted March 26, 2011 Author Share Posted March 26, 2011 No, nothing like that. Just running about the countryside, killing anything. Wioll be releasing a first version soon. Link to comment Share on other sites More sharing options...
DrakenGuard Posted March 26, 2011 Author Share Posted March 26, 2011 Well its up, the first Beta version. Its no Alpha as it works: http://www.tesnexus.com/downloads/file.php?id=37756 Still a Beta as its my first proper Scripting for AI. Link to comment Share on other sites More sharing options...
jamochawoke Posted March 27, 2011 Share Posted March 27, 2011 Hey I've been trying to get a few similar mods going myself (with raiding parties) but I have been having a bear of a time getting the following AI to work. Do you mind if I download and look at your beta to see how you got things to work? Link to comment Share on other sites More sharing options...
jamochawoke Posted March 27, 2011 Share Posted March 27, 2011 I also found a bug where the uruk hai helmet doesn't fit on other races' heads. It also seems like the modeller who made the helms put ears on as part of the helm lol :/. I checked your mod anyways, because I was highly curious. It seems you have a leader NPC, then a bunch of followers. It looks like what I had been doing with the same idea was going about it the wrong way or maybe I wasn't getting the right reference numbers or something. I was trying to go about it by trying it on a farm mod first: having a hen walking around and the chicks running after her. I set the chicks to reference the mother hen NPC but they never followed. I noticed you selected your NPC through the render window. Does it have to be done this way? Link to comment Share on other sites More sharing options...
DrakenGuard Posted March 27, 2011 Author Share Posted March 27, 2011 (edited) It takes more time but its more likely to suceed. If you like, you could duplicate my Scripts used and use them for your own mods. I was going to use the same Esp base for more Legion Patrols where the Legion has up to 12 or so Legionairres patrol the Paths instead of the stupid single lone horseman. It IS a Legion afterall. Say if you being attacked by 6 or so bandits and you are overwealmed. You come across a single lone Legion Horseman and he aids in your rescue. Sure the legion has a reputation for skilled fighters etc but realistically (and I mean realistcally, even in a fantasy setting) He has a slim chance at killing all of them without atleast one of them striking a critical blow, unless he was some uber-soldat. I think Cyrodiil should have regular Patrols and Marches of its Imperial Legion to show of its might aswell prove it IS worthy of the "Legion" Status. Be a bit more complex than the Uruk-Hai Scripts but the basic idea is more or less the same. *The Uruk Helm is really ment to fit Orc based races but Im sure somebody could retweak it somehow to fit all. Edited March 27, 2011 by DrakenGuard Link to comment Share on other sites More sharing options...
dethwaker3 Posted March 27, 2011 Share Posted March 27, 2011 I think you should make Rohan horsemen to counter the uruk-hai...but that might make it so the player will never see them...Um :S Link to comment Share on other sites More sharing options...
fg109 Posted March 27, 2011 Share Posted March 27, 2011 (edited) I'm only a beginner at modding too, but I think I see a possible bug with your AI. The way you have it set up now, you have uruk4 following uruk3 who follows uruk2 who follows uruk1. But what if there's a pitched battle and uruk1 is killed? The others would just be standing there for the rest of the game. A quick fix for this would be to have each uruk have the same packages as the one it's following added to it. For example: uruk1 packages:Travel to Point ATravel to Point B uruk2 packages:Follow uruk1Travel to Point ATravel to Point B uruk3 packages:Follow uruk2Follow uruk1Travel to Point ATravel to Point B and etc. I'm not sure if you need to, but I think it can't hurt to add a condition to the follow packages (run on target, GetDead == 0). I'm sure there's a better way to fix this, but I guess I'm not experienced enough to think of it. Edited March 27, 2011 by fg109 Link to comment Share on other sites More sharing options...
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