agerweb Posted August 30, 2015 Share Posted August 30, 2015 I am not getting bto files generated in a new LoD of my worldspace, everything else is fine - does Oscape do this or the Object generation in the CK? If I copy the old bto's it works but not really a new Lod! The object dds's are copyied into the correct folder. Didn't have this problem when I last generated a LoD, is there a box I am not ticking? O if it was that simple, but it never is. Link to comment Share on other sites More sharing options...
zilav Posted August 31, 2015 Share Posted August 31, 2015 Use TES5LODGen Link to comment Share on other sites More sharing options...
agerweb Posted August 31, 2015 Author Share Posted August 31, 2015 Thanks - It worked a treat; I guess the CK is just not playing this month. Link to comment Share on other sites More sharing options...
Di0nysys Posted September 2, 2015 Share Posted September 2, 2015 You gotta use both, Oscape for Terrain and TesLODGen for Object LOD. Even then, i've experienced TESLODGEN having issues generating certain DLC objects, and a few of the textures for them. Those are fairly rare in between thou, and the process is fairly fast. Link to comment Share on other sites More sharing options...
agerweb Posted September 2, 2015 Author Share Posted September 2, 2015 Yes, Oscape was generating the landscape fine and CK the Trees. The CK just decided not to come out to play for objects, being weird, no surprise there. Link to comment Share on other sites More sharing options...
zilav Posted September 3, 2015 Share Posted September 3, 2015 You gotta use both, Oscape for Terrain and TesLODGen for Object LOD. Even then, i've experienced TESLODGEN having issues generating certain DLC objects, and a few of the textures for them. Those are fairly rare in between thou, and the process is fairly fast. You need to have DLCs loaded when generating LOD otherwise TES5LODGen won't load their BSA archives and won't have access to LOD meshes and textures inside of them. Also MO's BSA management prevents 3rd party utils from accessing any BSA archives and must be permanently disabled, and restore vanilla BSA enties in game ini file since MO wipes it too. Link to comment Share on other sites More sharing options...
Di0nysys Posted September 3, 2015 Share Posted September 3, 2015 I unpacked the entire content of all 3 DLC's into DATA, yet a few pieces don't get generated. Not a big deal really. Link to comment Share on other sites More sharing options...
zilav Posted September 3, 2015 Share Posted September 3, 2015 I unpacked the entire content of all 3 DLC's into DATA, yet a few pieces don't get generated. Not a big deal really. You can always check "Edit Scripts\Lodgen.txt" file after generation, it contains references/meshes information for objects included in LOD. If some refs are missing that you think should be there, then check existence of _lod.nif files for their full meshes. Link to comment Share on other sites More sharing options...
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